Smartphones


Hands On With Google’s Pixel 2 XL: More Pixels, More Google

Hands On With Google’s Pixel 2 XL: More Pixels, More Google

This morning at a press event in San Francisco, Google held the second of what has now become an annual hardware event for the company, their Made by Google event. As with last year’s show, this year’s presentation showcased a mix of different devices and accessories from Google. However the most anticipated device for enthusiasts across the spectrum was without a doubt the next Google Pixel phones, which as expected made their introduction today as the Google Pixel 2 and Pixel 2 XL.

Last year’s introduction of the Pixel phone family was a significant departure from tradition for Google. The company retired the Nexus lineup of aggressively priced mid-range/high-end phones in favor of what is best called Google’s take on what a flagship Android phone should be. The Pixels had cutting-edge specifications and features; they also had a flagship price. Depending on who you ask and what statistics you use, it can be argued just how much of the Android handset market that the Pixel phones actually captured – a situation not helped by the Pixel phones being so hard to get for a while – however what can’t be argued is that it had a definite impact on the expectations of the Android phone market.

With the original Pixel phones, Google and its manufacturing partner HTC created a solid phone that was perhaps a bit derivative in design, but none the less had a unique aesthetic to it that helped to separate it from other flagship phones. The Pixel 2 phones, in turn, do not significantly rock the boat here. Instead they come off as a natural evolution of the original pixel phones.

Google Pixel Phones (2017)
  Google Pixel 2 Google Pixel 2 XL Google Pixel Google Pixel XL
SoC Qualcomm Snapdragon 835

4x Kryo 280 Performance @ 2.35GHz
4x Kryo 280 Efficiency @ 1.90GHz
Adreno 540

Qualcomm Snapdragon 821

2x Kryo @ 2.15GHz
2x Kryo @ 1.59GHz
Adreno 530 @ 624MHz

Display 5.0-inch 1920×1080 AMOLED
95% DCI-P3
6.0-inch 2880×1440 pOLED
100% DCI-P3
5.0-inch 1920×1080 AMOLED 5.5-inch 2560×1440 AMOLED
Dimensions 145.7 x 69.7 x 7.8 mm, 143g 157.9 x 76.7 x 7.9 mm, 175g 143.8 x 69.5 x 7.3-8.5 mm 154.7 x 75.7 x 7.3-8.5 mm
RAM 4GB LPDDR4x 4GB LPDDR4
NAND 64GB / 128GB (UFS 2.0?) 32GB / 128GB (UFS 2.0)
Battery 2700 mAh
non-replaceable
3520 mAh
non-replaceable
2770 mAh
non-replaceable
3450 mAh (13.28 Wh)
non-replaceable
Front Camera 8MP, 1.4µm pixels, f/2.4 8MP, 1/3.2″ Sony IMX179 Exmor R, 1.4µm pixels, f/2.4
Rear Camera 12.2MP, 1.4µm pixels, f/1.8, PDAF + Laser AF, HDR+, dual LED flash, OIS 12.3MP, 1/2.3″ Sony IMX378 Exmor RS, 1.55µm pixels, f/2.0, PDAF + Laser AF, HDR+, dual LED flash
Modem Qualcomm X16 LTE (Integrated)
2G / 3G / 4G LTE (Category 16/13)
Qualcomm X12 LTE (Integrated)
2G / 3G / 4G LTE (Category 12)
SIM Size NanoSIM + eSIM NanoSIM
Wireless 802.11a/b/g/n/ac 2×2 MU-MIMO, BT 5.0, NFC, GPS/GNSS 802.11a/b/g/n/ac 2×2 MU-MIMO, BT 4.2, NFC, GPS/GNSS
Connectivity USB 3.0 Type-C USB 3.0 Type-C, 3.5mm headset
Launch OS Android 8.0 Android 7.1
Launch Price $649 / $749
64GB / 128GB
$849 / $949
64GB / 128GB
$649 / $749
32GB / 128GB
$769 / $869
32GB / 128GB

Under the hood, you’ll find all the bells and whistles you’d come to expect from a flagship smartphone in 2017. Google is using Qualcomm’s Snapdragon 835 SoC, which is paired with 4GB of LPDDR4x RAM. As with the first-generation Pixel phones, outside of screen resolution and battery size, both phones share the same internals; so we’re looking at the same storage, RAM, SoC, camera modules, etc. In other words, the Pixel 2 XL really is a larger version of the Pixel 2, rather than a technically superior version.

That said, even within the limited confines of display and battery size changes, the phones do stand apart. The Pixel 2 retains its predecessor’s 5-inch 1080p AMOLED display. I didn’t get hands-on time with this phone, but I expect that it will have the same Pentile arrangement as its predecessor as well. Meanwhile the Pixel 2 XL gets a new, larger screen; instead of a 5.5-inch 1440p AMOLED, it’s now rocking a 6-inch 2880×1440 pOLED (Plastic OLED) display. Google is not discussing who is providing the pOLED display, but given LG’s recent actions in this space, I suspect they are the supplier. Regardless, the pOLED display does end up being a bit better than the Pixel 2’s display, offering 100% DCI-P3 coverage rather than 95%.

Meanwhile new to the Pixel phone family, both phones now have always-on screens courtesy of their OLED displays. Google calls both of the OLED displays vivid, and that’s certainly the case for the Pixel 2 XL I got to spend some time with. Android’s color space management limitations are well-known, and I am eager to see if Google has done something to improve the situation on their own phones.

On the literal flipside of the cameras is the Pixel 2 family’s 12.2MP camera. In terms of resolution this is very similar to last year’s phones, but this is clearly a new sensor. The pixel size is smaller, at 1.4um versus 1.55um, and the aperture is now f/1.8. Perhaps the single biggest technical change here is that after not including Optical Image Stabilization (OIS) in last year’s phones, the Pixel 2s now get OIS, and OIS can be used alongside EIS, which Google calls Fused Video Stabilization.

In terms of overall quality, one of the big focal points of the original Pixel phones was to have the highest quality smartphone camera on the market. And while the Pixel has since been surpassed, Google is continuing to pursue that direction with the Pixel 2. While DxOMark is not the sole arbitrator of camera quality, the record-setting score of 98 means that the Pixel 2 phones should be very competitive in the market, and that the Pixel 2 will be worth keeping an eye on.

Speaking of cameras, Google has also added some computational photography features to the phones via a portrait mode. This is a particularly interesting development since the phones still only contain a single rear-facing camera. So Google is doing the necessary depth mapping without the benefit of a second camera and the parallax effect to isolate the foreground from the background. Google has been a major player in the computer vision space, and I’m very interested in seeing how well their tech works in practice, as Google is definitely taking the hard way towards portrait mode by going this route. On the plus side, because they don’t need two cameras, the front-facing camera can be used for portrait mode as well.

Moving on, in terms of build quality, Google has taken a step up with the Pixel 2 phones. Both phones are now IP67 water and dust resistant, the latter in particular being a major improvement over the original Pixel’s much more limited IP53 resistance. Google’s one of the last flagship vendors to add this level of water resistance, but none the less it’s a welcome development.

Overall the phones are just a bit larger than their original counterparts. The Pixel 2 is a couple of mm taller and wider, and the same goes for the Pixel 2 XL as well, despite the taller 18:9 aspect ratio display. Also, after avoiding a camera hump on the original Pixels, there is now one present on the Pixel 2s (almost certainly a result of including OIS).

Otherwise the aluminum body feels very similar to the original phones. In fact at just about every level, the Pixel 2 phones feel like the original Pixel. The 2 is not a radical design departure – nor does it need to be – so the whole thing feels very similar in-hand. If you were comfortable with a Pixel, you’ll likely be comfortable with a Pixel 2.

Which isn’t to say that Google’s phone hasn’t learned some new tricks. Taking a page from HTC’s playbook (who I’m assuming is building the phone again), Google has added squeezing as an input action to the phone. Google calls this Active Edge, and it can be configured to invoke various actions. The default action, fittingly enough, activates Google Assistant, giving Google a dedicated non-voice action for Assistant without adding a button. Active Edge will even work with cases, including Google’s new Pixel 2 cases.

Speaking of Google assistant, unsurprisingly, software is a big part of Google’s pitch with the Pixel 2 family. In fact the company was rather candid in their keynote that with the gradual slowing of Moore’s Law and general hardware development, they can’t release a radically different phone every single year. As a result the company has embarked on what they’re calling a Hardware + Software + AI focus for their products. This embodies the above hardware, numerous features offered by Google Assistant – including a suite of features coming over from or integrating with Google Home – and then the rest of the pure Android 8.0 Oreo software stack. Pixel users will also be getting a preview release of Google’s Lens functionality later this year. Broadly speaking, Google is following a similar trend as other handset manufactures, moving from competing just on specifications to making a complete ecosystem/lifestyle play.

Otherwise, despite an overall strong hardware configuration, hardware enthusiasts will likely come away disappointed with one thing: the loss of the 3.5mm audio jack. Google has removed the audio jack for the Pixel 2, similar to so many other phones in the last year. Instead users will need to use an adapter, USB-C headphones, or Bluetooth headphones. No doubt removing the jack helps with that IP67 waterproofing, but officially Google hasn’t said why the jack has been removed.

Rounding out the experience, like the original Pixel, Verizon is once again Google’s exclusive carrier launch partner in the US, meaning they are the only carrier selling the phone. However as this is a global launch, Google is actually selling both Verizon and unlocked versions of the phones. So buyers will have the option of going to other carriers, with a bit more effort.

Finally, the Pixel 2 phones will begin shipping on October 17th, with pre-orders starting immediately. The Pixel 2 is being priced at $649 for a 64GB model, while the Pixel 2 XL will go for $849 for the same capacity. For another $100, both phones can be upgraded to 128GB of storage.

Generating 3D Models in Mobile: Sony’s 3D Creator Made Me a Bobblehead

Generating 3D Models in Mobile: Sony’s 3D Creator Made Me a Bobblehead

In a show like IFA, it’s easy to get wide-eyed about a flashy new feature that is being heavily promoted but might have limited use. Normally, something like Sony’s 3D Creator app would fall under this umbrella – a tool that can create a 3D wireframe model of someone’s head and shoulders and then implement a 4K texture over the top. What is making me write about it is some of the implementation.

Normally in a single photo, without subsequent depth map data, creating a 3D model is difficult. Also, depth data would only show points directly in front of the camera – it says nothing about what is around the corner, especially when it comes to generating a texture from the image data to fit the model. With multiple photos, by correlating points (and perhaps using internal x/y/z sensor data), distances can be measured for identical points and a full depth map can be done taking the color data from the pixels and understanding which pixel would be where in that depth map allows the wireframe model to be textured.

For anyone who follows our desktop CPU coverage, we’ve actually been running a benchmark that does this for the last few years. Our test suite runs Agisoft Photoscan, which takes a set of high-quality images (usually 50+ images) of people, of items, of buildings and of landscapes, and builds a 3D textured model to be used in displays, games, and anything that wants a 3D model. Normally this benchmark is computationally expensive: Agisoft splits the work into four segments:

  1. Alignment
  2. Point Cloud Generation
  3. Mesh Building
  4. Texture Building/Skinning

Each of these segments has dedicated algorithms and the goal here is to compute as fast as possible. Some of the algorithms are linear and rely heavily on single thread performance, whereas others, such as Mesh Building, are very parallel which Agisoft implements via OpenCL. This allows any OpenCL connected accelerator, such as a GPU, to be able to increase the performance of this test. For low core count CPUs this is usually the longest part of the full benchmark, however the higher core count parts move into other bottlenecks, such as memory or cache.

So for our Agisoft run in those benchmarks, we use a 50 image set of a building with 4K images. We get the algorithm to select 50000 points from each image, and use those for the mesh building. We typically run it in OpenCL off mode, as we are testing the CPU cores, although Ganesh has seen some minor speedup on this test with Intel’s dual-core U-series CPUs when enabling OpenCL. A high end but low power processor, such as the Core i5-7500T, takes nearly 1500 seconds, or 25 minutes to run our test. We also see speed up based on cache sizes and DRAM frequency/latency, but major parts of the app either rely on single thread performance exclusively or multithread performance exclusively.

Sony’s way of creating the 3D head model involves panning the camera from one ear to the other, and then moving the camera around the head to generate finer detail and texture information. It does this all in-situ, computing on the fly and showing the results in real time back on the screen as the scan is being done. The whole process takes a minute, which compared to the method outlined above, is super quick. Now of course, Sony’s implementation is limited to just heads, rather than something about buildings, and we were told by Sony that their models are limited to 50000 polygons. During the demonstration I was given, I could see the software generating points on the head and it was obvious the number of points was in the hundreds in total, rather than the thousands per static image, so there is a perceptible difference in quality. But the Sony modeling implementation still gives a good visual output. 

The smartphones from Sony that support this feature are the XZ series, which have Snapdragon 835 SoCs inside. Qualcomm is notoriously secretive about what is under the hood on their mobile chips, although features like the Hexagon DSP contained within the chip are announced. Sony would not state how they are implementing their algorithms, if they were leveraging a compute API from the Adreno GPU, a graphics API, the Kryo CPUs, or something from the special DSPs housed on the chip. It also leads two different questions: do the algorithms work on other SoCs, or can other Snapdragon 835 smartphone vendors develop their own equivalent application?

Sony’s goal is to allow users to implement their new facial model in applications that support personal avatars, or exporting to 3D printing formats for real-world creation of a user’s head. My mind instantly pointed to who would use something like this on scale: console players, specifically on the Xbox and Nintendo devices, or for special games such as NBA2k17. Given Sony’s exists in the console space with their own Playstation 4, one might expect them not to play with competitors, although the smartphone department is a different business unit (and other Snapdragon 835 players do not have a potential conflict). I was told by the booth demonstrator that he doesn’t know of any collaboration, which is unfortunate as I’d suspect this as being a good opening for this tool.

I’m trying to probe for more information, from Sony on the algorithm or Qualcomm on the hardware, because how the algorithm is implemented on the hardware is something I find interesting given how we’ve tested desktop CPUs in the past. It also puts the challenge to other smartphone vendors that use Snapdragon 835 (or other SoCs) to see if this is a feature that they might want to implement, or if there are apps that will implement this feature regardless of hardware.

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Hands on with the LG V30/V30+: 6-inch OLED 2880x1440 Display, Quad DAC, IP68, Daydream VR

Hands on with the LG V30/V30+: 6-inch OLED 2880×1440 Display, Quad DAC, IP68, Daydream VR

As part of their IFA 2017 showcase, this morning LG is unveiling their long-rumored next-generation flagship phone, the V30. Like its predecessor, the LG V20, the V30 hasn’t exactly been a well-kept secret, with several leaks springing over the last month. Still, with the official announcement from LG, we’re finally getting a complete look at the phone.

Some of the feedback that LG received for the LG V10 and the LG V20 explained that the smartphones were considered ‘too professional’ for the mass market and younger generations. Despite LG’s heavy marketing to millennials using celebrities such as Joseph Gordon-Levitt, the dual screen combinations had an interesting feature set but often sat in the store next to their better selling competitors. To crank up the base of Generation V (what LG calls the millennial generation targeted by the V-series), the biggest and most noticable design change for the V series is that the new V30 drops the slightly esoteric dual screen design in favor of a single, larger FullVision OLED display, with super narrow bezels to make as much of the phone a display as possible.

LG V-Series Smartphones
  LG V30 LG V20 LG V10
SoC Qualcomm Snapdragon 835

4x Kryo 280 @ 2.45 GHz
4x Kryo 280 @ 1.90 GHz
Adreno 540 @ 710 MHz

Qualcomm Snapdragon 820

2x Kryo @ 2.15GHz
2x Kryo @ 1.59GHz
Adreno 530 @ 624MHz

Qualcomm Snapdragon 808

2x A57 @ 1.82GHz
4x A53 @ 1.44GHz
Adreno 418

RAM 4GB LPDDR4X 4GB LPDDR4 4GB LPDDR3
NAND 64GB (UFS 2.1) + microSD 64GB (UFS 2.0)
+ microSD
32GB/64GB
+ microSD
128GB for V30+
Display 6.0 inch 2880×1440 OLED 5.7-inch 2560×1440 IPS LCD

2.1-inch 160×1040 LCD (Secondary)

5.7-inch 2560×1440 IPS LCD

2.1-inch 160×1040 LCD (Secondary)

Dimensions 151.7 x 75.4 x 7.3 mm
156 grams
159.7 x 78.1 x 7.6 mm
174 grams
159.6 x 79.3 x 8.6 mm
192 grams
Modem Qualcomm X16 (integrated)
2G / 3G / 4G LTE
(Category 16/13)
Qualcomm X12 (Integrated)
2G / 3G / 4G LTE (Category 12/13)
Qualcomm X10 (Integrated)
2G / 3G / 4G LTE (Category 6/9)
SIM Size NanoSIM NanoSIM NanoSIM
Front Camera 5MP, f/1.9 5MP, f/1.9 Primary: 5MP, f/2.2
Wide Angle: 5MP, f/2.2
Rear Camera Primary: 16MP, f1/6, Sony IMX351, Laser AF, PDAF, OIS, LED Flash Primary: 16MP, f/1.8
Sony IMX298 Exmor RS
Laser AF, PDAF, OIS, LED flash
16MP, f/1.8 Laser AF, OIS, LED flash
Wide Angle:
13MP, f/1.9
Wide Angle: 8MP, f/2.4,
Sony IMX219 Exmor R
Laser AF, PDAF, OIS, LED flash
Battery 3300 mAh
non-replaceable
WIreless Charging
3200 mAh (12.3 Wh)
replaceable
3000 mAh (11.55 Wh)
replaceable
Connectivity 802.11ac, BT 4.2, NFC, GPS/GNSS, DLNA, USB Type-C 802.11ac, BT 4.2, NFC, IrLED, GPS/GNSS, DLNA, USB 2.0 Type-C 802.11ac, BT 4.1, NFC, GPS/GNSS, SlimPort, DLNA, microUSB 2.0
Launch OS Android 7.1.2
with LGUX 
Android 7
with LGUX 5.0
Android 5.1
with LGUX 4.0

For our hands-on, LG requested that we clarify that the devices are pre-production preview models, and some features/issues may change between now and launch.

Under the hood, the V30 is powered by Qualcomm’s Snapdragon 835, with LG using a heatpipe to assist in cooling. This is paired with 4 GB of LPDDR4X, and either 64GB or 128GB of UFS 2.1 storage. The 128GB model will be sold as the V30+ model, and will only be available in some countries (I was told that the V30 itself is not fully worldwide, and the V30+ will still cover most of those but not all). The battery is virtually unchanged from the V20, its 3300 mAh capacity being just 100 mAh larger than its predecessor. Some journalists suggested that this might be a design oversight, given the larger size and OLED display in this unit – LG stated that the battery life is still good for an honest day of use. On a personal note, just be wary of the brightness: LG does offer screen dimension reduction tools, which might help here. With the battery the V30 is supporting Qualcomm’s Quick Charge 3.0 technology, giving 50% charge in 30 minutes under supported chargers, and the V30 will also have wireless charging.

Overall, the main display is the hardest thing to miss when seeing the phone for the first time. The 6-inch diagonal QHD+ (2880×1440) resolution display is big and bright. And even though I’ve used phones like the Mi MIX, which does things like crazy placement, for all intents and purposes this is a very narrow bezel phone, and a large phone at that. LG uses their pOLED technology here, which they were keen to point out is still an ‘active matrix’ type of OLED, however AMOLED is the Samsung brand name. The technology means that LG is supporting HDR10 out of the box for suitable content, boasts an always-on lock screen at super low power, and can crank up the brightness that’ll tear through your battery life in a few short hours. With the 6-inch display, OLED, and a high 537 pixels per inch, LG is also supporting Daydream VR with the new V30.

The aim for the V30 is all about visuals. A better display, a better camera, new camera features, and overall a new visual experience for users that share content either as a video creator or as an image junkie. Moving to the camera, LG is employing a dual camera system, using a 71° degree main camera with the new Sony IMX351 sensor supporting OIS, and a 120° wide angle camera for wider shots and some zoom functionality. The primary rear camera is a 16MP design with a f/1.6 aperture, noted as being the widest in the market. This is combined with a new lens strategy, whereby the 6-element lens now makes one of them glass (rather than them all being plastic), which LG states as offering 4% more light into the sensor. We were told that the first lens element is the one updated, as when they tested the full range, this made the most difference. On the back of this change, LG is stating that their dynamic range is wider than their competitors, offering 11 stops at 6 dB rather than 9.5, and competing with more expensive cinema cameras and beating the smartphone competition. This also means wide color gamut support, using logarithmic color imaging (rather than a linear scale) for a much wider dynamic range. The log color support is via a new feature for their camera, LG Cine Log.

LG spent a lot of time talking to us about Cine Log. Using the manual video mode and enabling Cine Log, and recording the color information with the MPEG4 video, users can combine the data with their own custom look-up-tables using software such as DaVinci Resolve in order to adjust the color tone mapping. Inside the Cine Log portion of the app, users can already select 15 different cinematic effects that LG used experienced outside video editing professionals to help calibrate. This includes effects such as romantic, drama, mystery, thriller, documentary, noir, flashback, scenery, melodrama, classic and pop-art. On the face of it, these might appear to be extensions of popular filter apps, but LG states that their solution is more than just a simple filter, using specific color enhancement. We took a few photos of a lamp in a dimly lit room and could see a difference.

  
Documentary, Blockbuster, Beauty

Another feature of Cine Log is point-zoom, which allows the user to zoom in to any part of an image, rather than requiring the camera to be moved to actually face the object in the dead center.

Not specifically in Cine Log is an app called Graphy, providing a series of stock photos with various ‘looks’ and feels to them. Users can recreate the professional settings of these photos for any images of their own by selecting them – the app applies all the required settings.

For video recording, LG is promoting the inclusion of two high-performance microphones in the design. With the addition of the standard phone receiver, the internal DSP will combine the audio from all sources to provide a single output (although they don’t state what the target SNR of the path is). LG stated that this audio is good at 24-bits and 96 kHz, though that doesn’t state anything about the quality. I played around with the feature, and it does offer some immediate features that should be on all smartphones: additional gain jumps, low-frequency filters, and a limiter for clipping.

It’s worth noting at this point in our briefing, one of the analysts mentioned that at the beginning LG was targeting ‘Generation V’ / millennials with their new phone, but so far all the features being presented were still very hard technology tools for experts and professionals. LG responded by saying that most of these features were available as one-button behind the scene applications: many of these users know how to apply a filter, and the application of their tools that are more complicated underneath the surface can be done in the same way.

LG was keen to discuss their audio technology. In the V30 they are using a ‘Quad DAC’ implementation, supporting 24-bit lossless audio output through the headphones. They are keen to promote that the V30 is the world’s first MQA mobile player for HiFi streaming – MQA is the Master Quality Authenticated audio codec using compression and file fingerprinting suitable for high fidelity digital audio from internet streaming. The HiFi modes on the phone are only available through the 3.5mm TRRS audio jack, and offer a small selection of EQ modes for different types of music. To assist with the audio experience, LG is partnering with Bang & Olufsen Play to provide some very reasonable in ear headphones.

I tried to do some non-blind testing while I was at the show, however all my lossless audio files are at home. What I did have to hand was entirely subjective – I couldn’t blind test, and the only real difference I heard was when I adjusted the EQ settings. LG doesn’t implement a full EQ configuration tool here, although I assume a third-party app could do the business.

For non-audio-visual features, LG is promoting its new voice recognition unlock. This allows the user to pick their own 3-5 syllable phrase to unlock the phone. Technically all Qualcomm Aqstic capable smartphones should be able to do this, and it allows unlock functionality in combination with face recognition, fingerprint recognition, and LG’s Knock code. The lock screen also provides a permanent display of the clock, the battery life, and any relevant notifications. The OLED panel we were told helps keep the power low with this feature, especially as the refresh rate can be super low (I imagine as low as one frame a minute, perhaps).

LG is also playing the AI game, by providing Google Assistant with the device. LG has worked with Google for LG specific commands, mainly for the camera, to allow certain voice commands to start recording video in wide angle mode, in Cine Log mode, or in manual mode. The idea being that the user can prop the smartphone up somewhere and tell it to start taking a video. Unrelated to Google Assistant, but LG will allow the camera to take an image when the user says the word ‘Kimchi’. I found this mildly amusing and very Korean.

LG talked a lot in our pre-briefing about color accuracy, mainly pointing at the camera technology, although they didn’t state what color accuracy they were aiming for on the display. The software does have an additional option to enable sRGB mode for photos, but in our preview device even at minor viewing angles we saw a very noticeable blue tinge.

For the design, LG is using a Gorilla Glass 5 back and front cover here; with a choice of Aurora Black, Moroccan Blue, Cloud Silver and Lavender Violet colors (some regions may not have all colors). The design is tested to MIL-STD-810G standards, known as MIL spec, and carries an IP68 rating, meaning that it is waterproof in 150cm / 5 feet of water for 30 minutes. That also typically means that manual repairs are a pain without warming up all the waterproof sealant in the device, unless LG is using O-rings to do the business. I’ll wait for iFixit’s teardown.

The LG V30 comes with a single USB Type-C port (no word if it is USB 2.0 or USB 3.0), and the power button is now part of the rear fingerprint sensor. Moving the power button from the side confused me for a strong minute, as the only other buttons on the device were the volume buttons on the left. The fingerprint sensor being on the rear is more suitable than one off to the side, and personally I’m not used to fingerprint buttons on the front. But in anecdotal testing the sensor recognition is a shade slower than my Mate 9, but not noticeably so unless you are concentrating hard.

LG is committed to bringing Android 8 over to the V30, and have us a tentative ‘probably within the next 6 months’ as an answer about moving on up.

This hands-on was a really small timeframe to test the handset – it was put in my hand at 10pm, I went to eat dinner, and it’s now 2am while I’m still writing it up. The press event for LG tomorrow starts at 8am for doors open, 9am for the presentation, so there’s not much to say yet aside from the general feel of the device (plus, as it stands I’ll get 4 hours sleep tonight). Personally, it’s going to be interesting – I’ve never used a phone with OLED or wireless charging yet, and with my current daily driver starting to feel the effects of slowdown, I’ll take this V30 for a spin for a few months and report back.

Gallery: LG V30 Hands On