Smartphones


Samsung launches the Galaxy Alpha

Samsung launches the Galaxy Alpha

Samsung today announces the new Galaxy Alpha, a mid-range “premium” built device that creates a new range in Samsung’s lineup. The Alpha totes a 4.7″ 1280×720 AMOLED screen, coming with either a yet unnanounced Exynos 5430 SoC with 4 A15 cores running at 1.8GHz and 4 A7 cores running at 1.3GHz and a Mali T628MP6 GPU for the international market, or with a Snapdragon 801 SoC for select markets such as the US. Both versions come with 2GB of memory on board.

A new 12MP rear sensor and a 2.1MP front camera can be found. 

The device comes in a new aluminium frame, marking this as a change in build material from Samsung’s usual plastic. The phone is extremely thin at only 6.7mm and weighing a lightweight 115g. The footprint of 132.4 x 65.5mm matches the 4.7″ screen format of the phone. The back cover is removable and sports a 1860mAh replaceable battery. Strangely, Samsung omitted a microSD card slot in this device which comes at a standard 32GB of internal storage space. We find the same fingerprint and heatbeat sensor as on the S5, however it lacks the waterproofing of the former. It’s shipping with Android 4.4.4 KitKat version with the same TouchWiz iteration as the S5.

More interestingly the international version of the device should sport LTE-A category 6 with help of an Intel XMM7260 modem. This would be the first device announced with Intel’s new LTE modem and mark a break from Qualcomm’s dominance in the sector.

The Alpha is an intriguing device that apparently to wants to fill in a gap in Samsung’s lineup which has seen device size go up with each iteration of the S-series. The 720p screen, its slimness and design seems to target directly the iPhone instead of other high-end Android handsets, pricing should also end up in the higher end.

Source: SamsungTomorrow

Galaxy S5 LTE-A: Battery Life, Performance

Galaxy S5 LTE-A: Battery Life, Performance

While I was planning on doing a full review for the GS5 LTE-A, it turns out that there’s relatively little that changes between the original Galaxy S5 and this Snapdragon 805 version. For those that aren’t quite familiar with this variant of the Galaxy S5, most of the device stays the same in terms of design, battery size, waterproofing, UI, and camera. What does change are the SoC, modem, and display. The SoC is largely similar to the one we see in the original Galaxy S5, but a minor update to CPU (Krait 450 vs Krait 400), more memory bandwidth, faster GPU, and faster ISP. In addition, the modem goes from category 4 LTE support on a 28HPm process to category 6 LTE support on TSMC’s 20nm SoC process. What this means is that the maximum data rate goes from 150 Mbps to 300 Mbps. Finally, the display goes from 1080p to 1440p in resolution, and we’ve previously covered the display’s surprisingly good calibration and general characteristics.

Battery Life

Of course, one of the major questions has been whether battery life has been compromised by the higher resolution display or more powerful GPU. To answer these questions, we turn to our standard suite of tests, which include web browsing battery life and battery life under intensive load. In all cases where the test has the display on, the display is calibrated to 200 nits.

Web Browsing Battery Life (WiFi)

In this test, we see that the GS5 LTE-A is ever so slightly better than the Galaxy S5 in WiFi web browsing, which is quite a stunning result. However, the result is within the margin of error for this test, which is no more than 1-2%. This result is quite surprising, especially because we saw how the move to QHD significantly reduced battery life on the LG G3 compared to the competition. Samsung states that there is an improved emitter material in the OLED display, which is probably responsible for the relatively low impact of the QHD display. This kind of power efficiency improvement is due to the relatively immature state of OLED emitter material technology when compared to LED backlight technology.

The other area where power improvements could come from is the WiFi chip itself. Instead of Broadcom’s BCM4354, we see a Qualcomm Atheros QCA6174 solution in this variant. Both support 2×2 802.11ac WiFi for a maximum throughput of 866 Mbps, but there’s a possibility that the QCA6174 solution is more power efficient than the BCM4354 we found in the original Galaxy S5.

Web Browsing Battery Life (4G LTE)

In the LTE web browsing test, we see a similar story as once again the Galaxy S5 LTE-A is within the margin of error for our test. As mentioned before, improvements to the display could reduce the effect that higher DPI has on power consumption. The other element here that could reduce power consumption would be the MDM9x35 modem, which is built on a 20nm SoC process for lower power consumption.

BaseMark OS II Battery Life

BaseMark OS II Battery Score

In order to better show the effects of stressing the CPU, GPU, NAND, and RAM subsystems we turn to our compute-intensive tests. For Basemark OS II, once again we see that battery life on the Galaxy S5 LTE-A is effectively identical to the original Galaxy S5. However, it seems that this comes at the cost of worse performance, which is likely the result of running at a higher resolution and higher ambient temperatures.

GFXBench 3.0 Battery Life

GFXBench 3.0 Battery Performance

While Basemark OS II seems to mostly simulate intensive conventional usage of a smartphone, GFXBench is a reasonably close approximation of intensive 3D gaming. Surprisingly, we see here that the GS5 LTE-A is ahead of the GS5. It seems that the GPU architecture of the Adreno 420 is more efficient than what we saw in the Adreno 330. Once we scale the final FPS by resolution, we see that the end of run performance is around 22 FPS, which means that performance ends up being a bit higher than the original Galaxy S5. This seems to suggest a more efficient GPU architecture.

CPU Performance

While sustained performance is important, more often than not mobile use cases end up being quite bursty in nature. After all, a phone that lasts “all day” usually only has its screen on for 4-6 hours of a 16 hour day. To get a better idea of performance in these situations, we turn to our more conventional benchmarks. For the most part, I wouldn’t expect much improvement here. While it’s true that we’re looking a new revision of Krait, it seems to be mostly bugfixes and various other small tweaks, not any significant IPC increase.

SunSpider 1.0.2 Benchmark  (Chrome/Safari/IE)

Kraken 1.1 (Chrome/Safari/IE)

Google Octane v2  (Chrome/Safari/IE)

WebXPRT (Chrome/Safari/IE)

BaseMark OS II - Overall

BaseMark OS II - System

BaseMark OS II - Memory

BaseMark OS II - Graphics

BaseMark OS II - Web

As seen in the CPU-bound tests, the GS5 LTE-A tends to trade blows with other Snapdragon 801 devices. The only real area where we can see a noticeable lead is the graphics test in Basemark OS II, which gives us a good idea of what to expect for the GPU-bound tests.

GPU Benchmarks

If there’s any one improvement that matters the most with Snapdragon 805, it’s in graphics. While there is a minor clock bump from 578 MHz to 600 MHz in the Adreno 420, this accounts only accounts for a 3.9% bump in performance if performance per clock is identical when comparing the Adreno 330 and Adreno 420. For those unfamiliar with the Adreno 420, this is a new GPU architecture that brings Open GL ES 3.1 support, along with support for ASTC texture compression and tesselation. As a result, the Adreno 420 should be able to support much better graphics in video games and similar workloads, along with better performance overall when supporting a higher 1440p resolution display when compared to Adreno 330. While we saw how Adreno 420 performed in Qualcomm’s developer tablet, this is the first shipping implementation of Adreno 420 so it’s well worth another look.

GFXBench 3.0 T-Rex HD (Offscreen)

GFXBench 3.0 T-Rex HD (Onscreen)

GFXBench 3.0 Manhattan (Offscreen)

GFXBench 3.0 Manhattan (Onscreen)

BaseMark X 1.1 - Overall (High Quality)

BaseMark X 1.1 - Dunes (High Quality, Offscreen)

BaseMark X 1.1 - Hangar (High Quality, Offscreen)

BaseMark X 1.1 - Dunes (High Quality, Onscreen)

BaseMark X 1.1 - Hangar (High Quality, Onscreen)

3DMark 1.2 Unlimited - Overall

3DMark 1.2 Unlimited - Graphics

3DMark 1.2 Unlimited - Physics

Here, we see a general trend that in the off-screen benchmarks, the Adreno 420 has a solid lead over other smartphones. Against the Adreno 330, we see around a 50-60% performance increase. However, in the on-screen benchmarks the GS5 LTE-A is solidly middle of the pack. It seems that we will have to wait until Adreno 430 and Snapdragon 810 to see on-screen GPU performance improve if the display has a 1440p resolution.

NAND Performance

Since we’re still on the subject of the GS5 LTE-A’s performance, I wanted to make a note of something else that changed. It seems that Samsung has put higher performance NAND into this device as well, as there’s a noticeable uplift in read and write speed, regardless of whether it’s sequential or random.

Internal NAND - Sequential Read

Internal NAND - Sequential Write

Internal NAND - Random Read

Internal NAND - Random Write

WiFi Performance

While at first I thought that the GS5 LTE-A would use the Broadcom BCM4354 chipset for 2×2 802.11ac WiFi, it turns out that this wasn’t the case at all. As I mentioned earlier, this is the first shipping implementation of Qualcomm Atheros’ QCA6174 WiFi chip. To see whether it’s any faster, I used iperf and an Asus RT-AC68U router to try and see what peak UDP throughput is like.

WiFi Performance - UDP

As we can see here, it’s effectively neck and neck and quite hard to tell the two apart. Both Galaxy S5s are far ahead of their single stream competition, but we see that two spatial streams only delivers around a 36% increase in performance.

Final Words

While there’s been a lot of discussion over the impact of 1440p displays on battery life and performance, it seems that Samsung has managed to make the move to 1440p without losing performance or battery life for the most part. Of course, there’s always the question of how much better battery life could be by utilizing the same technologies for a 1080p panel. This ends up going back to the question of whether it’s possible to notice the higher resolution. To some extent, the answer is yes, and it becomes much more noticeable when used for VR purposes. However, in normal usage it’s not immediately noticeable unless one has good or even great vision.

Outside of conventional battery life and performance tests, there are still a few more things to cover. I’ve noticed that there’s a new Sony IMX240 camera sensor in the GS5 LTE-A, and I’ve been working on a more in-depth look at the MDM9x35 modem. Overall, we can see that this is a relatively straight upgrade of the original Galaxy S5. This will also give us a good idea of what to expect for future high-end Samsung devices launching in the next few months.

Galaxy S5 LTE-A: Battery Life, Performance

Galaxy S5 LTE-A: Battery Life, Performance

While I was planning on doing a full review for the GS5 LTE-A, it turns out that there’s relatively little that changes between the original Galaxy S5 and this Snapdragon 805 version. For those that aren’t quite familiar with this variant of the Galaxy S5, most of the device stays the same in terms of design, battery size, waterproofing, UI, and camera. What does change are the SoC, modem, and display. The SoC is largely similar to the one we see in the original Galaxy S5, but a minor update to CPU (Krait 450 vs Krait 400), more memory bandwidth, faster GPU, and faster ISP. In addition, the modem goes from category 4 LTE support on a 28HPm process to category 6 LTE support on TSMC’s 20nm SoC process. What this means is that the maximum data rate goes from 150 Mbps to 300 Mbps. Finally, the display goes from 1080p to 1440p in resolution, and we’ve previously covered the display’s surprisingly good calibration and general characteristics.

Battery Life

Of course, one of the major questions has been whether battery life has been compromised by the higher resolution display or more powerful GPU. To answer these questions, we turn to our standard suite of tests, which include web browsing battery life and battery life under intensive load. In all cases where the test has the display on, the display is calibrated to 200 nits.

Web Browsing Battery Life (WiFi)

In this test, we see that the GS5 LTE-A is ever so slightly better than the Galaxy S5 in WiFi web browsing, which is quite a stunning result. However, the result is within the margin of error for this test, which is no more than 1-2%. This result is quite surprising, especially because we saw how the move to QHD significantly reduced battery life on the LG G3 compared to the competition. Samsung states that there is an improved emitter material in the OLED display, which is probably responsible for the relatively low impact of the QHD display. This kind of power efficiency improvement is due to the relatively immature state of OLED emitter material technology when compared to LED backlight technology.

The other area where power improvements could come from is the WiFi chip itself. Instead of Broadcom’s BCM4354, we see a Qualcomm Atheros QCA6174 solution in this variant. Both support 2×2 802.11ac WiFi for a maximum throughput of 866 Mbps, but there’s a possibility that the QCA6174 solution is more power efficient than the BCM4354 we found in the original Galaxy S5.

Web Browsing Battery Life (4G LTE)

In the LTE web browsing test, we see a similar story as once again the Galaxy S5 LTE-A is within the margin of error for our test. As mentioned before, improvements to the display could reduce the effect that higher DPI has on power consumption. The other element here that could reduce power consumption would be the MDM9x35 modem, which is built on a 20nm SoC process for lower power consumption.

BaseMark OS II Battery Life

BaseMark OS II Battery Score

In order to better show the effects of stressing the CPU, GPU, NAND, and RAM subsystems we turn to our compute-intensive tests. For Basemark OS II, once again we see that battery life on the Galaxy S5 LTE-A is effectively identical to the original Galaxy S5. However, it seems that this comes at the cost of worse performance, which is likely the result of running at a higher resolution and higher ambient temperatures.

GFXBench 3.0 Battery Life

GFXBench 3.0 Battery Performance

While Basemark OS II seems to mostly simulate intensive conventional usage of a smartphone, GFXBench is a reasonably close approximation of intensive 3D gaming. Surprisingly, we see here that the GS5 LTE-A is ahead of the GS5. It seems that the GPU architecture of the Adreno 420 is more efficient than what we saw in the Adreno 330. Once we scale the final FPS by resolution, we see that the end of run performance is around 22 FPS, which means that performance ends up being a bit higher than the original Galaxy S5. This seems to suggest a more efficient GPU architecture.

CPU Performance

While sustained performance is important, more often than not mobile use cases end up being quite bursty in nature. After all, a phone that lasts “all day” usually only has its screen on for 4-6 hours of a 16 hour day. To get a better idea of performance in these situations, we turn to our more conventional benchmarks. For the most part, I wouldn’t expect much improvement here. While it’s true that we’re looking a new revision of Krait, it seems to be mostly bugfixes and various other small tweaks, not any significant IPC increase.

SunSpider 1.0.2 Benchmark  (Chrome/Safari/IE)

Kraken 1.1 (Chrome/Safari/IE)

Google Octane v2  (Chrome/Safari/IE)

WebXPRT (Chrome/Safari/IE)

BaseMark OS II - Overall

BaseMark OS II - System

BaseMark OS II - Memory

BaseMark OS II - Graphics

BaseMark OS II - Web

As seen in the CPU-bound tests, the GS5 LTE-A tends to trade blows with other Snapdragon 801 devices. The only real area where we can see a noticeable lead is the graphics test in Basemark OS II, which gives us a good idea of what to expect for the GPU-bound tests.

GPU Benchmarks

If there’s any one improvement that matters the most with Snapdragon 805, it’s in graphics. While there is a minor clock bump from 578 MHz to 600 MHz in the Adreno 420, this accounts only accounts for a 3.9% bump in performance if performance per clock is identical when comparing the Adreno 330 and Adreno 420. For those unfamiliar with the Adreno 420, this is a new GPU architecture that brings Open GL ES 3.1 support, along with support for ASTC texture compression and tesselation. As a result, the Adreno 420 should be able to support much better graphics in video games and similar workloads, along with better performance overall when supporting a higher 1440p resolution display when compared to Adreno 330. While we saw how Adreno 420 performed in Qualcomm’s developer tablet, this is the first shipping implementation of Adreno 420 so it’s well worth another look.

GFXBench 3.0 T-Rex HD (Offscreen)

GFXBench 3.0 T-Rex HD (Onscreen)

GFXBench 3.0 Manhattan (Offscreen)

GFXBench 3.0 Manhattan (Onscreen)

BaseMark X 1.1 - Overall (High Quality)

BaseMark X 1.1 - Dunes (High Quality, Offscreen)

BaseMark X 1.1 - Hangar (High Quality, Offscreen)

BaseMark X 1.1 - Dunes (High Quality, Onscreen)

BaseMark X 1.1 - Hangar (High Quality, Onscreen)

3DMark 1.2 Unlimited - Overall

3DMark 1.2 Unlimited - Graphics

3DMark 1.2 Unlimited - Physics

Here, we see a general trend that in the off-screen benchmarks, the Adreno 420 has a solid lead over other smartphones. Against the Adreno 330, we see around a 50-60% performance increase. However, in the on-screen benchmarks the GS5 LTE-A is solidly middle of the pack. It seems that we will have to wait until Adreno 430 and Snapdragon 810 to see on-screen GPU performance improve if the display has a 1440p resolution.

NAND Performance

Since we’re still on the subject of the GS5 LTE-A’s performance, I wanted to make a note of something else that changed. It seems that Samsung has put higher performance NAND into this device as well, as there’s a noticeable uplift in read and write speed, regardless of whether it’s sequential or random.

Internal NAND - Sequential Read

Internal NAND - Sequential Write

Internal NAND - Random Read

Internal NAND - Random Write

WiFi Performance

While at first I thought that the GS5 LTE-A would use the Broadcom BCM4354 chipset for 2×2 802.11ac WiFi, it turns out that this wasn’t the case at all. As I mentioned earlier, this is the first shipping implementation of Qualcomm Atheros’ QCA6174 WiFi chip. To see whether it’s any faster, I used iperf and an Asus RT-AC68U router to try and see what peak UDP throughput is like.

WiFi Performance - UDP

As we can see here, it’s effectively neck and neck and quite hard to tell the two apart. Both Galaxy S5s are far ahead of their single stream competition, but we see that two spatial streams only delivers around a 36% increase in performance.

Final Words

While there’s been a lot of discussion over the impact of 1440p displays on battery life and performance, it seems that Samsung has managed to make the move to 1440p without losing performance or battery life for the most part. Of course, there’s always the question of how much better battery life could be by utilizing the same technologies for a 1080p panel. This ends up going back to the question of whether it’s possible to notice the higher resolution. To some extent, the answer is yes, and it becomes much more noticeable when used for VR purposes. However, in normal usage it’s not immediately noticeable unless one has good or even great vision.

Outside of conventional battery life and performance tests, there are still a few more things to cover. I’ve noticed that there’s a new Sony IMX240 camera sensor in the GS5 LTE-A, and I’ve been working on a more in-depth look at the MDM9x35 modem. Overall, we can see that this is a relatively straight upgrade of the original Galaxy S5. This will also give us a good idea of what to expect for future high-end Samsung devices launching in the next few months.

Microsoft Releases Windows Phone 8.1 Update Developer Preview

Microsoft Releases Windows Phone 8.1 Update Developer Preview

At roughly noon, Microsoft’s Joe Belfiore (Vice President for Windows Phone) announced via Twitter that users enrolled in the developer preview should check for updates. Microsoft released the Windows Phone 8.1 Update (GDR1) to test, develop against, and enjoy.

And… if you’re on the Developer Preview, go CHECK FOR UPDATES! WP8.1 Update is now live around the world!

— joebelfiore (@joebelfiore) August 4, 2014

If you’re not familiar with the preview for developers program, this is Microsoft’s way of circumventing the lengthy update roll-out process. Windows Phone vendors (Nokia, HTC, Samsung, etc) first integrate the update with their software stack, send it to regional operators (AT&T, Rogers, etc), and finally the regional operators test, validate and deploy it. Microsoft likely calls it a developer preview to appease these partners, but considering it cost $0 and takes three minutes to sign up, its true role is quite obvious and tech enthusiasts appreciate it.

To briefly recap, Microsoft described that Windows Phone 8.1 GDR1 will contain localization and Bluetooth improvements to Cortana, text messaging, mobile IE, enterprise app settings, and a unique approach to folders.

I was particularly curious how the ‘live folders’ worked. At first I wasn’t sure it was working, as the folder doesn’t immediately update its tile after creation and instead waits for the contained tiles to update. Therefore, it can take a moment before any movement is seen. I’ve personally grown used to not having folders, but this implementation which maintains the live updates is appreciated.

I was also curious what user agent string the web browser uses now.

Mozilla/5.0 (Mobile; Windows Phone 8.1; Android 4.0; ARM; Trident/7.0; Touch; rv:11.0; IEMobile/11.0; NOKIA; Lumia 920) like iPhone OS 7_0_3 Mac OS X AppleWebKit/537 (KHTML, like Gecko) Mobile Safari/537

It is pretty funny seeing iPhone, Android, OS X, WebKit, Apple, Nokie, IE, Trident, the kitchen sink, you-name-it, all in one user agent. Microsoft stated that IE mobile was consistently served non-mobile pages by major web sites like Google and Twitter, so changing the user agent to a mobile catch-all is certainly one way to resolve that.

No software update or Microsoft blog post ever seems to include a complete change list, so there are some extra user-visible improvements found in the update that were unexpected. VPN support previously included SSL VPN and IKEv2, and now grows to include L2TP with IPSec. Cellular data tethering now works over Bluetooth as well as WiFi.

Microsoft posted a Windows Phone 8.1 GDR1 change list for OEMs that gives some insight into behind the scenes changes. Larger screen sizes (up to monster 7″ devices) are now supported, along with a variety of new mid-tier resolutions. Microsoft added several Bluetooth improvements including higher fidelity audio and network audio video browsing through AVRCP. Dual SIM now supports C + G (CDMA + GSM). Finally, phone cover apps have new settings, although no interactive phone covers exist yet.

 

Microsoft Releases Windows Phone 8.1 Update Developer Preview

Microsoft Releases Windows Phone 8.1 Update Developer Preview

At roughly noon, Microsoft’s Joe Belfiore (Vice President for Windows Phone) announced via Twitter that users enrolled in the developer preview should check for updates. Microsoft released the Windows Phone 8.1 Update (GDR1) to test, develop against, and enjoy.

And… if you’re on the Developer Preview, go CHECK FOR UPDATES! WP8.1 Update is now live around the world!

— joebelfiore (@joebelfiore) August 4, 2014

If you’re not familiar with the preview for developers program, this is Microsoft’s way of circumventing the lengthy update roll-out process. Windows Phone vendors (Nokia, HTC, Samsung, etc) first integrate the update with their software stack, send it to regional operators (AT&T, Rogers, etc), and finally the regional operators test, validate and deploy it. Microsoft likely calls it a developer preview to appease these partners, but considering it cost $0 and takes three minutes to sign up, its true role is quite obvious and tech enthusiasts appreciate it.

To briefly recap, Microsoft described that Windows Phone 8.1 GDR1 will contain localization and Bluetooth improvements to Cortana, text messaging, mobile IE, enterprise app settings, and a unique approach to folders.

I was particularly curious how the ‘live folders’ worked. At first I wasn’t sure it was working, as the folder doesn’t immediately update its tile after creation and instead waits for the contained tiles to update. Therefore, it can take a moment before any movement is seen. I’ve personally grown used to not having folders, but this implementation which maintains the live updates is appreciated.

I was also curious what user agent string the web browser uses now.

Mozilla/5.0 (Mobile; Windows Phone 8.1; Android 4.0; ARM; Trident/7.0; Touch; rv:11.0; IEMobile/11.0; NOKIA; Lumia 920) like iPhone OS 7_0_3 Mac OS X AppleWebKit/537 (KHTML, like Gecko) Mobile Safari/537

It is pretty funny seeing iPhone, Android, OS X, WebKit, Apple, Nokie, IE, Trident, the kitchen sink, you-name-it, all in one user agent. Microsoft stated that IE mobile was consistently served non-mobile pages by major web sites like Google and Twitter, so changing the user agent to a mobile catch-all is certainly one way to resolve that.

No software update or Microsoft blog post ever seems to include a complete change list, so there are some extra user-visible improvements found in the update that were unexpected. VPN support previously included SSL VPN and IKEv2, and now grows to include L2TP with IPSec. Cellular data tethering now works over Bluetooth as well as WiFi.

Microsoft posted a Windows Phone 8.1 GDR1 change list for OEMs that gives some insight into behind the scenes changes. Larger screen sizes (up to monster 7″ devices) are now supported, along with a variety of new mid-tier resolutions. Microsoft added several Bluetooth improvements including higher fidelity audio and network audio video browsing through AVRCP. Dual SIM now supports C + G (CDMA + GSM). Finally, phone cover apps have new settings, although no interactive phone covers exist yet.