Smartphones


Lenovo Announces the VIBE X2 With 8-Core CPU

Lenovo Announces the VIBE X2 With 8-Core CPU

Lenovo has made quite a few announcements at IFA so far, but most have related to their traditional PC business. Today they announced a new high end smartphone branded the Lenovo VIBE X2, a sequel to 2013’s VIBE X. Below I’ve laid out the specifications for Lenovo’s new flagship.

Lenovo VIBE X2
SoC
MediaTek MT6595m True8Core
4 x Cortex A17 at 2.0GHz + 4 x Cortex A7 at 1.5GHz
Memory and Storage 32GB NAND, 2GB RAM
Display 5” 1920×1080 IPS LCD 441ppi
Cellular Connectivity 2G / 3G / 4G LTE (Category 4 LTE)
Dimensions 140.2 x 68.6 x 7.3 mm, 120g
Camera 13 MP Rear Facing, 5MP Front Facing 
Battery 2300 mAh (8.74 Whr)
Other Connectivity 802.11 b/g/n/ac + BT 4.0, USB2.0, GPS/GNSS
SIM Size Micro-SIM (dual Micro-SIM SKU in certain markets)
Operating System Android KitKat with VIBE UI 2.0

The VIBE X2 looks a lot different from its predecessor. The rounded corners and tapered edges have been replaced with flat edges and a more rectangular profile. The VIBE X2 is also smaller but thicker than the VIBE X, which was likely done to help accommodate the larger battery. Lenovo is calling the VIBE X2 a “layered” smartphone, in reference to the three distinct color layers that make up the body of the device. 

In terms of specs, the VIBE X2 is similar to the VIBE X. It retains the 13MP rear camera and 5MP front camera, along with the 5″ 1920×1080 IPS panel on the front. However, the VIBE X2 sports improved connectivity and processing power. Support for 802.11ac, Bluetooth 4.0, and category 4 LTE have all been added. The new SoC is MediaTek’s MT6595m True8Core which has 4 Cortex A17 cores clocked at 2.0GHz and 4 Cortex A7 cores at 1.5GHz.

The VIBE X2 will be launching in China in October of this year. Other countries in Asia, Eastern Europe, and the Middle East will receive the phone shortly after. Certain markets such as China will receive a dual-SIM SKU. Retail pricing is pegged at $399 USD.

Microsoft Launches New Mid-Range Lumias And Accessories At IFA 2014

Microsoft Launches New Mid-Range Lumias And Accessories At IFA 2014

Today in Berlin Microsoft announced two new midrange Windows Phones, as well as several accessories to compliment the Windows Phone ecosystem. We now have the rest of the phones to fill out the Lumia lineup with the Lumia 730/735 and Lumia 830 announced today. As well, there is a new wireless charger to match this year’s Lumia color lineup, and a Miracast enabled screen sharing device to allow the broadcast of your phone (or anything Miracast compatible) onto a television.

 

First up are the 4.7” Lumia 730 and Lumia 735 models which are “built for Skype calls and selfies” as described by Microsoft. These devices integrate a wide-angle 5 megapixel front facing camera with a f/2.4 aperature which is the feature point of this midrange phone. The internals are similar to the Lumia 630/635, with the Qualcomm Snapdragon 400 (MSM8926 is listed for both devices but the 730 is likely MSM8226 due to the lack of LTE) and a bump in memory over the less expensive cousins with 1 GB in these new models. Storage is 8 GB internal memory, with support for 128 GB microSD cards. The display is a 1280×720 AMOLED for 316 PPI, and has a curved glass on the front in addition to ClearBlack, SuperSensitive Touch, High Brightness Mode, and Sunlight readability enhancements. The rear camera also looks to be good for a mid-range phone, with a 6.7 megapixel sensor with Zeiss optics and a f/1.9 aperature as well as LED flash. NFC is included, as well as optional Qi wireless charging of the 2220 mAh removable battery via an exchangeable shell. To round out the experience, a new Lumia app has been created just for this model – Lumia Selfie.

The final phone to fill out the Lumia line is the Lumia 830. This device bumps up to a 5” display, but keeps the same resolution as the 73x models at 1280×720 as well as the curved glass. The SoC also stays the same, with the 1.2 GHz quad-core Snapdragon 400 (MSM8926) and 1 GB of memory, but the storage is bumped up to 16 GB internal NAND as well as up to 128 GB extra storage from microSD. The rear camera gets a spec bump up to a PureView 10 megapixel model with Zeiss optics, Rich Recording (3 HAAC microphones for up to Doiby 5.1 audio recording), and Optical Image Stabilization (OIS) which has been tweaked for the 830 with Microsoft claiming it to be the thinnest OIS of any Lumia phone to date. The Lumia 830 can also charge its removable 2200 mAh battery with Qi wireless charging. NFC is not listed, but due to the accessories coming up it seems likely it is included.

New Lumia Lineup
  Nokia Lumia 730 Nokia Lumia 735 Nokia Lumia 830
CPU Qualcomm Snapdragon 400
MSM8226 1.2 GHz Cortex A7 quad-core
Qualcomm Snapdragon 400
MSM8926 1.2 GHz Cortex A7 quad-core
Qualcomm Snapdragon 400
MSM8926 1.2 GHz Cortex A7 quad-core
RAM/NAND 1 GB / 8 GB + MicroSD 1 GB / 8 GB + MicroSD 1 GB / 16 GB + MicroSD
Display 4.7″ 1280×720 OLED 4.7″ 1280×720 OLED 5.0″ 1280×720
Network GSM/WCDMA/HSPA+ up to 21 Mbps GSM/WCDMA/DC-HSPA/LTE up to 150 Mbps GSM/WCDMA/DC-HSPA/LTE up to 150 Mbps
Dimensions 134.7 x 68.5 x 8.7 (mm) 134.7 x 68.5 x 8.9 (mm) 139.4 x 70.7 x 8.5 (mm)
Weight 133 g 134.3 g 150 g
Camera 6.7 MP rear camera, Zeiss Optics, f/1.9, LED Flash, 5 MP f/2.4 FFC 6.7 MP rear camera, Zeiss Optics, f/1.9, LED Flash, 5 MP f/2.4 FFC 10 MP rear camera, Zeiss Optics, OIS, LED Flash, FFC, 5.1 Dolby Digital HAAC audio
Battery 2220 mAh removable 2220 mAh removable 2200 mAh removable
Current Shipping OS Windows Phone 8.1 with Denim Firmware Windows Phone 8.1 with Denim Firmware Windows Phone 8.1 with Denim Firmware
Connectivity 802.11 a/b/g/n + BT 4.0 LE, NFC, USB2.0, MPT, DLNA, FM Radio 802.11 a/b/g/n + BT 4.0 LE, NFC, USB2.0, MPT, DLNA, FM Radio 802.11 a/b/g/n + BT 4.0 LE, USB2.0, MPT, DLNA, FM Radio
SIM Dual SIM Single SIM Single SIM

All of the phones announced today will ship with Windows Phone 8.1 and the Lumia Denim firmware update which brings some big features to the camera functions. The new firmware will allow for a new version of Lumia Camera (formerly Nokia Camera) and add a series of enhancements over what is currently offered. The new Lumia Camera improves camera startup and capture speeds, with Microsoft claiming only milliseconds between shots. 4K video recording is now available, with a long press of the camera button within the camera app. 4K video will be at 24 frames per second, and any single frame can be selected and saved as an image. Rich Capture adds the HDR mode that has been missing since, well, forever in Lumia Camera, and includes auto HDR and Dynamic Flash which lets you edit the photos after the fact to perfect an image. Finally, updated low-light algorithms improve the already impressive performance of PureView cameras in dim scenarios.

The updated Lumia Camera app will come to the Lumia 830 in Q4 2014, and to the Lumia Icon, 930, and 1520 as part of the Denim firmware update following partner testing and approvals (read carriers).

 

In addition, two accessories were revealed today. First, there is a new Wireless Charging Plate. The charging plate connects to the phone over Bluetooth which allows the plate to give status updates for the phone, and will even alert you if the phone needs to be charged. The charging plate will perform a “breathing” light to invite you to charge your phone if the device paired to it has 30% or lower battery. In addition, the charging plate will give two blinks to display notifications such as a missed call or SMS message. While charging, the plate will show a continuous light, and if there is a charging error, it will continually blink until the issue is addressed. The Nokia Wireless Charging Plate is available in green, orange, or white to match the 2014 Lumia colors. Pricing is expected to be $59 USD and EUR 59, with availability in October.

The final accessory is the long named Microsoft Screen Sharing For Lumia Phones HD-10. This Miracast receiver allows you to beam your smartphone display and audio to any HDMI TV or monitor. The HD-10 is NFC enabled, allowing easy pairing by just tapping a phone on the NFC disc, which is removable as well so the disc can be kept away from the receiver. Being Miracast, the device is compatible with any Wi-Fi certified Miracast product. Availability is September with a MSRP of $79 USD and EUR 79.

The new smartphones look like nice mid-range devices to fill the huge gap that exists between the Lumia 630 and the Lumia 930. Pricing was not available, which will be the key to where these fit in the market, but there again is a large gap between the Lumia 630/635 which is already available for $99 or so, and the Lumia 930 which is closer to $600. The bump to 1 GB of RAM and the display resolution increase are the most important additions to these devices to pull them away from the low end 630. Both the 730 and 830 have decent looking cameras, with the 830 even being added to the PureView stable now with OIS to back the 10 megapixel sensor.

The charging plate looks quite interesting, and having it pair with the phone via Bluetooth is a nice trick. The Miracast receiver is the one thing that Miracast needed more than anything, assuming it works well and is as easy to use as indicated. The inclusion of NFC should assist for smartphone users at least for initial setup.

HTC Announces the Desire 820

HTC Announces the Desire 820

According to HTC, the Desire 816 proved to be a popular device in the mid-range smartphone market. Now, only a bit longer than six months after its release, the Desire 820 is here to replace the 816 as HTC’s new flagship of the Desire lineup. It’s one of the first Android devices with a 64-bit ARMv8 SoC, and the first to adopt Qualcomm’s Snapdragon 615. Below I’ve laid out all the specifications for the Desire 820.

HTC Desire 820
SoC Qualcomm Snapdragon 615 with 4 x Cortex A53 at 1.5GHz and 4 x Cortex A53 at 1.0GHz + Adreno 405 
Memory and Storage 16GB NAND + MicroSDXC, 2GB RAM
Display 5.5” 1280×720 LCD at 267ppi
Cellular Connectivity 2G / 3G / 4G LTE (Qualcomm MDM9x25 UE Category 4 LTE)
Dimensions 157.7 x 78.74 x 7.74 mm, 155g
Camera 13 MP f/2.2 Rear Facing, 8MP Front Facing 
Battery 2600 mAh (9.88 Whr)
Other Connectivity 802.11 a/b/g/n + BT 4.0 with aptX, USB2.0, GPS/GNSS, NFC
SIM Size Nano-SIM (dual Nano-SIM SKU in certain markets)
Operating System Android KitKat with HTC Sense 6

In many ways the Desire 820 is similar to its predecessor. The appearance is very similar, with colorful plastic backs and a front sporting HTC’s Boomsound speakers on the top and bottom, with the front facing camera off to the left on the top bezel. The dimensions are also similar, with the 820 being ever so slightly taller and thinner than the 816. Keeping the same dimensions also allows the Desire 820 to retain the same 5.5″ 1280×720 display and 9.88Whr internal battery. Where things get interesting is the SoC.

For a long time the hardware platform for mid-range devices has remained the same. Qualcomm Snapdragon 400 with 4 x Cortex A7 cores and either 1.5GB and 2GB of RAM. Obviously there are cost and performance reasons for this. Snapdragon 200 was a big step down, and Snapdragon 600 and 800 were a big step up. With the launch of Snapdragon 410, 610, and 615 there’s finally some more options for the mid-range market.

HTC has chosen to adopt Qualcomm’s Snapdragon 615 which sports 8 Cortex A53 cores in two clusters. One cluster of 4 cores is optimized for high performance, running at 1.5GHz, and the other is optimized for low power and runs at 1.0GHz. This is the first device to ship with Snapdragon 615, and one of the first 64-bit Android devices with the ARMv8 instruction set. However, support for 64-bit under Android won’t exist until Android L ships later this year, and HTC is committing to updating the Desire 820 to Android L some time after it releases. For more information about Snapdragon 615 as well as Qualcomm’s other Cortex A53 SoCs you can read the piece that Anand previously wrote about them.

Beyond the SoC there are a few other improvements. The RAM has been bumped from 1.5GB in the Desire 816 to 2GB in the 820. The front facing camera also moves up a notch from 5MP to 8MP. In terms of connectivity the Desire 820 retains the same Qualcomm MDM9x25 modem solution but now includes 5GHz band support on 802.11n and aptX audio support over Bluetooth which is appreciated by users like myself who use Bluetooth headphones.

HTC Desire 820 in Santorini White

While the Desire 820 won’t win over buyers looking for the highest end smartphone, it definitely breaks new ground in the mid-range segment of the market. Like its predecessor, the Desire 820 comes in a wide variety of colors. Below is the entire list of color options, including whether they are a glossy or matte finish.

Tuxedo Grey (matte)
Marble White (glossy)
Santorini White (glossy)
Milky-way Grey (glossy)
Tangerine White (glossy)
Saffron Grey (glossy)
Flamingo Grey (glossy)
Blue Mist (glossy)
Monarch Orange (glossy)

HTC plans to begin sales of the Desire 820 by the end of September, with the goal being to eventually have it at carriers and retailers worldwide. In certain markets, it will have dual Nano-SIM slots. Pricing is yet to be announced.

Samsung Announces Gear VR: A VR Harness For Your Note 4

Samsung Announces Gear VR: A VR Harness For Your Note 4

Alongside today’s announcement of the Galaxy Note 4, Samsung also used the occasion to announce that they intend to break into the nascent VR headset market with their own device. Dubbed the Gear VR, Samsung is making a very different and very smartphone-centric take on the VR headset concept. For that reason the fact that this device was announced at the same time as the Note 4 was no mistake or even a convenience. Instead the Gear VR is functionally a peripheral for the Note 4; the Note 4 itself is the heart of the device, and the Gear VR is the harness to utilize the Note 4 as a VR headset.

The idea of using a phone or phablet as the basis of a VR headset is not new, but Samsung’s Gear VR project is the most serious and complete implementation of the idea yet. Gear VR follows up on Google’s Cardboard VR concept, replacing the hacked together DIY construction with a retail grade manufactured harness. Otherwise the idea is similar in execution: phones and phablets already have the screens, sensors, and gyroscopes necessary to build a basic VR headset, so why not? And the Note 4 in turn is the newest and most advanced of these devices.

Meanwhile Samsung for their part already has an interest in VR headsets and a business relationship to help make it a reality. Samsung is the manufacturer behind the display used in the Oculus Rift DK2, which uses the 1080p SAMOLED screen from the Note 3. With Samsung already involved in VR headset manufacturing, it’s only a slight extension on their part to take advantage of their in-house technology to go it alone and build their own headset out of the newer Note 4 hardware. As Samsung Display Corp. seems to only be willing to provide the latest and greatest SAMOLED panels to Samsung Mobile, there is potential to ship a VR display more compelling than anything else on the market.

So how does the Gear VR work? With the Note 4 proving the heart of the device – the display, the processing, and the sensors – the Gear VR harness itself provides the mechanism to hold the phone in place, including the lenses necessary to focus on the Note 4 at such a close distance and to adjust that focus. However the Gear VR is also an I/O device of its own to allow access to the Note 4, since the phablet and its touchscreen are inaccessible while it’s locked into the harness.

Utilizing the micro-USB connection at the bottom of the Note 4, the Gear VR grants the combined setup a small touchpad and a back button to allow basic operation and navigation, along with additional controls for volume (note that audio either comes from the Note 4 or an external headset, the harness has no speakers of its own). This setup isn’t a full replacement for the Note 4’s buttons and touchscreen, but it’s meant to offer a basic interface that’s used in conjunction with pointing-by-viewing to allow simple controller-free operation of the headset. It’s also worth noting that the harness doesn’t have a power source of its own, so it’s drawing from the Note 4’s own power supply.

Meanwhile one thing that is important to note is that unlike other VR headsets such as the Oculus Rift and Sony’s Project Morpheus, the combined Gear VR headset is designed to be a stand-alone device. It’s not merely a display and I/O interface for an external game console or PC, but as in the Google Cardboard concept is a complete and self-contained device.

This is an important distinction because it sets a baseline for what kind of content Samsung can reasonably offer and support on the headset. The Note 4 is a modern and high performance phablet, but at the end of the day it’s powered by an SoC-class GPU that offers a fraction of the performance of a game console or PC. Which is not to say that you can’t game on it, but given the hardware it’s clear that Samsung is not in direct conflict with Oculus VR or Sony for the hardcore gaming market.

Consequently the bulk of Samsung’s demos were focused on panoramic 3D video playback, which is a low intensity task that the Note 4 isn’t challenged by. In this case the headset can be used to look around the panorama, making it seem as if the viewer is in the middle of the action. Along with the panoramic videos, Samsung also had an Iron Man themed demo to showcase the device’s interactivity potential, using the Gear VR setup to look around a mockup of Tony Stark’s lab and to activate certain gimmicks and informational displays. Finally a simple space sim dubbed Escape Velocity was present to demonstrate the gaming possibilities for the device, though gameplay was limited to looking and shooting due in part to the limits imposed by the hardware and I/O options. In the longer term all of these are closer to technical demos than complete products, so Samsung will need Android developers to embrace the Gear VR setup if they wish to round up a good collection of content.

Meanwhile the hardware itself was solid. In our brief look at the demo units it’s impractical to do a proper side-by-side comparison with any other VR headsets, but Samsung has put together a solid piece of kit. The adjustable headstraps offer enough range to fit most heads – even my own (if just barely) – and the adjustable focus means just about anyone with good vision should be able to make the headset work. However, correction seems to be limited to around -3.5 diopters for those that are near-sighted. In addition, no correction is possible for those with astigmatism. The headset also does not accommodate for glasses.

Elsewhere the inputs live up to their stated goals of providing limited I/O for the Gear VR, though I did manage to accidentally hit the back button more than once. Overall the Note 4 gives the overall setup some heft, but not enough to make the setup heavy or uncomfortable, at least for short periods of use.

Which on that note, Samsung is suggesting a 30/15 rule for the device: 30 minutes of use, followed by a 15 minute break. This limited playing window avoids any concerns about extended use of VR headsets while also bypassing any battery life concerns since the Note 4 needs to power every aspect of the combined setup.

Otherwise the star of the Gear VR is the Note 4’s display, which is currently unparalleled among SAMOLED displays. At 2560×1440 pixels (Quad HD) and with the rapid response time of OLED, the Note 4’s display is a natural fit for a VR headset. With the Note 4 packing a 5.7” screen, the pixel density on the Note 4’s panel works out to roughly 515 PPI, one of the highest pixel densities yet and a good fit for an application that is so density-sensitive. However this is complicated by the now typical use of a pentile subpixel arrangement in a Samsung OLED display. The 515 PPI density makes the pixels harder than ever to see, but they are still visible and the subpixel layout exacerbates this to some degree. Based on our experience this may very well be better than any other VR headset display so far, but the holy grail for VR headsets may be a 4K display in similar dimensions.

Meanwhile it’s interesting to note that while this is a Samsung device it is being promoted as a product of a “deep technical partnership” with Oculus VR. The press release Samsung will be sending out with today’s announcement even specifically notes that the Gear VR is “powered by Oculus technology”. Unfortunately Samsung isn’t going into any real detail on what that partnership entails at this time. Since Samsung is building all of the hardware, the most likely collaboration is on the software and/or the optics. Though in either case any presence that Oculus VR has in the development of the Gear VR is not immediately obvious when you use it.

Wrapping things up, in the longer term we do have some concerns about the viability of the Gear VR compared to other VR headsets, but with the modern incarnation of the VR headset industry so new, these are questions that only development time and consumer adoption can answer. Which is also why Samsung is wisely approaching this in an Oculus Rift-like manner by pitching this first iteration of Gear VR at early adopters under the product title “Samsung Gear VR Innovator Edition.” The difference is somewhat semantic – Samsung and even certain carriers will be selling the Gear VR harness to anyone that wants it – but Samsung does make it clear that they’re not shooting for wide consumer adoption quite yet.

On the hardware side, one of the biggest technical questions that Gear VR raises is whether the sensor suite on a smartphone is really good enough for this line of use. Oculus VR for their part has been focusing on very low input latency as a major component of VR headsets, for example. And even though this is an early adopter product this is something Samsung has paid more attention to than we would have expected. Samsung is specifically listing the device’s “Motion to Photon” latency in their product specifications, which for the Gear VR is stated to be less than 20ms. 20ms is a particularly important threshold for VR headset latency, since among other things this is the maximum amount of latency that John Carmack has stated he feels is acceptable.

Meanwhile on the consumer side there’s the question of consumer interest. Does a Note 4 converted into a VR headset offer enough functionality to satisfy consumers? Gaming still seems like the killer app for VR headsets, and that’s the area where an SoC-powered device like the Gear VR is going to be the most handicapped.

For the answer to these questions and more, we’ll have to see what happens with the Gear VR once the Innovator Edition begins shipping. Like the Note 4 itself, Samsung isn’t committing to a date or a price at this time, but their best estimate for a launch date for the Gear VR is this fall with a price to be determined.