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T-Mobile Announces Test Drive, A Free Trial for a Week

T-Mobile Announces Test Drive, A Free Trial for a Week

Today, T-Mobile announced that they have already rolled out wideband LTE to 16 markets and VoLTE to 15 markets, with 100 million people currently covered by the 15 VoLTE markets and plans to expand this coverage nationwide by the end of the year. However, the real news this is their Test Drive program. This means that people can sign up to get an iPhone 5s with unlimited voice, text, and data. This trial period will last a week, with no money down or obligation to stay with T-Mobile once the week is over. In short, it’s possible to try T-Mobile with no strings attached for a week now. The real reason for this is to avoid buyer’s rermorse, with the hope of also attracting more customers to T-Mobile by reducing the inherent risk currently present in the contract system when one switches from one carrier to another. CEO John Legere stated during the presentation that the remorse rate for those purchasing service from a wireless operator is worse than those that purchase a used car. According to T-Mobile, 46% experience regret over their choice of network operator, which is one of the main reasons for this program.

The program starts on June 23rd and the website to sign up for this program is www.t-mobile.com/testdrive/.

Amazon Unveils the Fire Phone

Amazon Unveils the Fire Phone

Today Amazon took to Seattle to announce their first foray into the Android phone market. Amazon is no stranger to Android devices. They led the charge for 7” tablets with the original Kindle Fire and they’ve expanded their lineup to Android tablets of many sizes. An Android based Amazon phone has long been rumored but has never come to fruition, until now. The Fire Phone is Amazon’s first Android smartphone and it has a couple interesting points of differentiation to say the least. The full specifications are laid out below.

Amazon Fire Phone
SoC Qualcomm Snapdragon 800 (MSM8974VV) 4 x Krait 400 at 2.2GHz
Adreno 330 at 450MHz
Memory and Storage 32/64GB NAND + 2GB LPDDR3
Display 4.7” 1280×720 LCD with 590cd/m2 brightness + Circular Polarizer
Cellular Connectivity 2G / 3G / 4G LTE (Qualcomm MDM9x25 UE Category 4 LTE)
Dimensions 5.5″ x 2.6″ x 0.35″, 160g
Camera 13 MP Rear Facing w/ F2.0 aperture + OIS
4x 2.1MP 1080p Front Facing w/ 120 degree FOV
Battery 2400 mAh (9.12Whr)
Other Connectivity 802.11 a/b/g/n/ac + BT 3.0, USB2.0, GPS/GNSS, NFC
SIM Size Nano-SIM
Operating System Android based Amazon Fire OS 3.5

The Fire Phone runs Amazon’s heavily modified version of Android which Amazon calls Fire OS. Much of the changes and additions involve features that work with Amazon’s services. The Fire Phone uses Amazon’s Android app store for downloading and purchasing applications rather than Google Play, and many of the stock applications are designed to allow integration with Amazon’s cloud services such as Amazon music store streaming in the music app and Amazon Prime TV and movie streaming in the stock videos app. Amazon also includes unlimited cloud storage for storing photos taken with the Fire Phone in full resolution.

One of the big software features Amazon is touting is called Firefly. In a similar fashion to Google Goggles, firefly can use the device’s camera to examine photographs and logos, scan barcodes, identify works of art, etc. It can also use the device’s microphone to identify a song in a similar fashion to Shazam. The ability to utilize Firefly is always available to the user through a dedicated hardware button on the side of the device that launches the camera application immediately. Amazon is also shipping an SDK for application developers so they can integrate the use of Firefly into applications to perform actions such as playing a song in a radio app or looking up nutritional information from a logo on a chocolate bar.

The part of the software that really differentiates the Fire Phone from other devices is something Amazon is calling Dynamic Perspective. This is where the hardware and software of the phone work together to create something unique. Using the device’s sensors and two of the four front facing cameras on the front of the device depending on how the phone is being held, the interface of the device will shift. Amazon is really touting how this works for navigating the interface on the device. The user can swivel the device in hand to view the notification drawer and quick toggles for settings like WiFi and Bluetooth. The user can also tilt the device to view information that may be hidden underneath labels or action bars. With this Amazon creates an sort of pseudo-3D interface which reacts to motion and movement. An SDK for working with Dynamic Perspective is available to developers who wish to incorporate these features into their applications. To ensure these features remain functional in low light situations, each front camera sensor has an IR flash which keeps the user’s face visible to the camera sensors when external lighting is poor.

Amazon is also offering a selection of polyurethane cases for the Fire Phone that come in five different colors. The cases will begin to ship along with the phones themselves and they’re currently listed at $29.99 on Amazon.

With the Fire Phone there’s a big catch, and that’s that on contract it’s exclusive to AT&T. Users who want to purchase the device outside the US or on another US carrier will have to purchase it outright. The Fire Phone is available for pre-order now on Amazon at $199 or $299 on contract for the 32GB and 64GB models respectively. Buyers purchasing it off contract will have to pay $649 for the 32GB and $749 for the 64GB models. The Fire Phone will begin shipping to buyers on July 25th.

Source: Amazon

Amazon Unveils the Fire Phone

Amazon Unveils the Fire Phone

Today Amazon took to Seattle to announce their first foray into the Android phone market. Amazon is no stranger to Android devices. They led the charge for 7” tablets with the original Kindle Fire and they’ve expanded their lineup to Android tablets of many sizes. An Android based Amazon phone has long been rumored but has never come to fruition, until now. The Fire Phone is Amazon’s first Android smartphone and it has a couple interesting points of differentiation to say the least. The full specifications are laid out below.

Amazon Fire Phone
SoC Qualcomm Snapdragon 800 (MSM8974VV) 4 x Krait 400 at 2.2GHz
Adreno 330 at 450MHz
Memory and Storage 32/64GB NAND + 2GB LPDDR3
Display 4.7” 1280×720 LCD with 590cd/m2 brightness + Circular Polarizer
Cellular Connectivity 2G / 3G / 4G LTE (Qualcomm MDM9x25 UE Category 4 LTE)
Dimensions 5.5″ x 2.6″ x 0.35″, 160g
Camera 13 MP Rear Facing w/ F2.0 aperture + OIS
4x 2.1MP 1080p Front Facing w/ 120 degree FOV
Battery 2400 mAh (9.12Whr)
Other Connectivity 802.11 a/b/g/n/ac + BT 3.0, USB2.0, GPS/GNSS, NFC
SIM Size Nano-SIM
Operating System Android based Amazon Fire OS 3.5

The Fire Phone runs Amazon’s heavily modified version of Android which Amazon calls Fire OS. Much of the changes and additions involve features that work with Amazon’s services. The Fire Phone uses Amazon’s Android app store for downloading and purchasing applications rather than Google Play, and many of the stock applications are designed to allow integration with Amazon’s cloud services such as Amazon music store streaming in the music app and Amazon Prime TV and movie streaming in the stock videos app. Amazon also includes unlimited cloud storage for storing photos taken with the Fire Phone in full resolution.

One of the big software features Amazon is touting is called Firefly. In a similar fashion to Google Goggles, firefly can use the device’s camera to examine photographs and logos, scan barcodes, identify works of art, etc. It can also use the device’s microphone to identify a song in a similar fashion to Shazam. The ability to utilize Firefly is always available to the user through a dedicated hardware button on the side of the device that launches the camera application immediately. Amazon is also shipping an SDK for application developers so they can integrate the use of Firefly into applications to perform actions such as playing a song in a radio app or looking up nutritional information from a logo on a chocolate bar.

The part of the software that really differentiates the Fire Phone from other devices is something Amazon is calling Dynamic Perspective. This is where the hardware and software of the phone work together to create something unique. Using the device’s sensors and two of the four front facing cameras on the front of the device depending on how the phone is being held, the interface of the device will shift. Amazon is really touting how this works for navigating the interface on the device. The user can swivel the device in hand to view the notification drawer and quick toggles for settings like WiFi and Bluetooth. The user can also tilt the device to view information that may be hidden underneath labels or action bars. With this Amazon creates an sort of pseudo-3D interface which reacts to motion and movement. An SDK for working with Dynamic Perspective is available to developers who wish to incorporate these features into their applications. To ensure these features remain functional in low light situations, each front camera sensor has an IR flash which keeps the user’s face visible to the camera sensors when external lighting is poor.

Amazon is also offering a selection of polyurethane cases for the Fire Phone that come in five different colors. The cases will begin to ship along with the phones themselves and they’re currently listed at $29.99 on Amazon.

With the Fire Phone there’s a big catch, and that’s that on contract it’s exclusive to AT&T. Users who want to purchase the device outside the US or on another US carrier will have to purchase it outright. The Fire Phone is available for pre-order now on Amazon at $199 or $299 on contract for the 32GB and 64GB models respectively. Buyers purchasing it off contract will have to pay $649 for the 32GB and $749 for the 64GB models. The Fire Phone will begin shipping to buyers on July 25th.

Source: Amazon

Manual Camera Controls in iOS 8

Manual Camera Controls in iOS 8

For the longest time, iOS had almost no camera controls at all. There would be a toggle for HDR, a toggle to switch to the front-facing camera, and a toggle to switch to video recording mode. The only other tool that was accessible would be the AE/AF lock. This meant that you had to hope that the exposure and focus would be correct, because there was no direct method of adjusting these things. Anyone that paid attention to the WWDC 2014 keynote would’ve heard maybe a few sentences about manual camera controls. Despite the short mention in the keynote, this is a massive departure from the previously all-auto experience.

To be clear, iOS 8 will expose just about every manual camera control possible. This means that ISO, shutter speed, focus, white balance, and exposure bias can be manually set within a custom camera application. Outside of these manual controls, Apple has also added gray card functionality to bypass the auto white balance mechanism and both EV bracketing and shutter speed/ISO bracketing.

For those that are unfamiliar with such terms, it’s worth talking about what each of these controls can do. First, ISO and shutter speed are two of the three factors that affect the exposure of a scene. The third is the lens aperture, but in the context of mobile, aperture is almost always fixed. ISO is best described as the sensor gain, and shutter speed is the time that the sensor is taking in light. While increasing ISO can brighten a scene, doing so also increase the noise in an image. It’s also possible to select different formats within a custom camera application, such as the low light mode. This means that a third party camera application wouldn’t be denied access to features that can be found in the stock camera application. A possible UI for this third party camera can be seen below in the Lumia 1020’s Nokia Pro Camera application.

The flip side is shutter speed. While longer shutter speeds can decrease ISO, it also means that hand shake and motion blur are more likely to affect the image. This means that things like long exposure photography are now possible. It’s also possible to force lower or higher ISO/shutter speed compared to what the auto-exposure algorithm would pick based upon the scene. It’s also important to note that the preview frame rate will be the same as the set shutter speed. This means that the lower bound can be 1FPS in certain formats. With the controls that Apple has exposed, it’s even possible for developers to write their own custom auto-exposure algorithms. Outside of these manual controls, it’s also possible to add a bias to the auto-exposure algorithm. This should appear in the stock iOS 8 camera application in the near future.

Focus is another key control that adjusts the lens from macro focus to infinity focus, and this means that it’s now possible to focus in situations where contrast detection auto-focus mechanisms struggle to work correctly. This opens up new ways to compose an image, and also opens up new kinds of shots with video. A great example of this is smoothly focusing into an object to provide a dramatic effect, something that would’ve been impossible up until now. There was a strong emphasis on the fact that focus couldn’t be mapped to distance, as the focal length varies from device to device and the VCM behavior is also affected by gravity, age, and variance in the production process. A diagram of a VCM AF system can be seen below.

White balance is now also fully manual, something that was previously only limited to Windows Phone and HTC’s custom camera application. Apple went into deep detail regarding the implementation of this manual color balance, which effectively skews based upon RGB gain at a low level, but can be converted to Kelvin through the API that is opened up. This, in addition to the “gray world” white balance, allows further control of how a shot will come out.

While only the exposure bias controls will make it into the stock camera application, all of these new controls exposed through the AVCaptureDevice APIs will enable camera applications similar to Nokia’s Pro Camera or HTC’s Sense 6 camera application. It’s been said that Apple is one of the few OEMs that take camera seriously, and these new controls can only cement that position.