MWC_2017


SD Association Announces UHS-III (up to 624 MB/s), A2 Class, LV Signaling

SD Association Announces UHS-III (up to 624 MB/s), A2 Class, LV Signaling

The SD Association has made three important announcements in the course of the past couple of weeks. First is the introduction of its UHS-III bus that increases the potential maximum throughput of SD cards. Second is the announcement of the Application Performance Class 2 standard, for devices that meet a new set of criteria that relate to IOPS. Third is a new Low-Voltage Signaling specification (LVS) that has potential to reduce complexity and power consumption of future applications featuring SD memory cards. Both the A2 and the LVS are parts of the SD 6.0 specification.

UHS-III: Up to 624 MB/s

As 4K, 8K and 360° content are becoming more widespread, the performance requirements for storage on cameras and similar devices is ever increasing. To support them, the SDA is introducing a new UHS-III interface bus that increases potential read/write bandwidth up to 624 MB/s (double that of the UHS-II). The UHS-III high-speed interface signals are assigned to the second row of SD card pins that are also present on the UHS-II cards, which means that the upcoming UHS-III cards will be backward compatible with UHS-II and UHS devices as well as any other SD hosts.

Comparison of UHS Bus Performance
UHS-I UHS-II UHS-III
50 – 104 MB/s 156 MB/s full duplex
312 MB/s half duplex
up to 624 MB/s (full duplex)

Since the SD Association only manages standards, it cannot make announcements regarding the availability of devices and memory cards supporting UHS-III. Given the fact that the new bus requires a redesign of SoCs currently in the market (the addition of a faster PHY may not be too hard from an engineering point of view, but it is time consuming), qualification and other efforts, it is logical to expect UHS-III applications about a year from now, if not later. Keep in mind that a couple of years passed between the announcement of the UHS-II and commercial availability of cards supporting the standard.

The SDA expects the camera industry, as well as various emerging devices that need high data throughput, to adopt UHS-III first with others following sometimes later. Not many smartphones currently support even UHS-II, so it remains to be seen when mobile devices adopt the UHS-III.

A2 Class: Higher Performance and New Functionality

Last November the SDA introduced its Application Performance Class set of requirements for SD cards and kicked off with the A1 class that guarantees minimum write IOPS of 500, minimum read IOPS of 1500 and sustained throughput of at least 10 MB/s. Today, A1-compliant SD and microSD cards are on the market and are available from various manufacturers.

Application Performance Class
Minimum Performance Requirements
  Sequential Read IOPS Write IOPS
A1 10 MB/s 1500 500
A2 4000 2000

At MWC 2017 the SDA expanded the application performance class with a new A2 rating. This rating requires SD cards to provide a random performance of 2000 write IOPS and 4000 read IOPS, while leaving sustained sequential read/write speed at 10 MB/s.

The A2 Class is a part of the SD 6.0 protocol specification and this means that apart from higher random and sequential numbers, some of the A2 cards will are mandated to support such functions as command queuing (with a minumum depth que of 2 and maximum depth que of 32) and caching to hit the performance targets as well as ‘self-maintenance’ and low-voltage signaling (LVS). For example, command queuing could optimize random read performance, whereas support for caching could improve random write performance as SD cards can use higher-speed NAND flash cache to write data (in a manner similar to what TLC-based SSDs do with their pSLC cache). High-performance random writes are important not only for computer programs installed on cards, but also for devices that write data intensively (e.g., 360° cameras).

The SDA does not explain much about the ‘self-maintenance’ element to the standard, but it says that it contributes to “better memory access performance” and allows “internal background data management.” In general, it looks like the upcoming SD 6.0-compliant cards will support some sort of garbage collection, akin to that performed by SSDs. Keep in mind that some of the already available SD cards can hit the A2 performance requirements today.

Update 3/12: The mimimum depth que that the A2 Class cards are mandated to support is 2 (not 1, as we were told at the time of writing, which essentially means that the tech was not used and all cards could “support” it). Meanwhile, the maximum depth que is 32 commands. Therefore, all the A2 Class cards will have to feature new controllers featuring Command Queue and Cache functions and that means the logotypes will not be put on existing products despite their compliancy with the performance numbers. That said, it will take some time before A2 Class cards hit the market.

At present, multiple makers of SD cards are developing sampling their A2-rated products and it is expected that they are going to release commercial A2 products in the coming months quarters. Meanwhile, since command queuing and caching enable cards to hit the performance targets and are mandatory features, all A2 cards will come with this functionality. Keep in mind that today’s hosts do not support the SD 6.0 spec, so, certain cards with the A2 logotype may not demonstrate all of their advantages on hosts compatible with the SD 5.0 and the SD 5.1 specs.

LVS: Bringing the Voltage Down

When the Secure Digital standard was designed in the late 1990s, the developers decided to use 3.3 V signaling because at the time it was considered low enough even for mobile devices. Eventually, the SDA added 1.8 V signaling to UHS and UHS-II modes, but kept 3.3 V signals for initialization and operations with legacy hosts. As a result, modern hosts also had to support both voltages. The SD 6.0 introduces low voltage (LV) signaling cards that need to support either 1.8 V or 3.3 V signaling with auto detection mechanism, eliminating any needs for upcoming hosts to support both and thus decreasing complexity and saving some power because of reduced signaling voltage. The new cards will carry the LV logo and will be backward compatible with existing hosts, but LV hosts will only work with LV cards.

Putting It All Together

Despite the somewhat confusing mess surrounding SD cards, performance and metrics, the three announcements made by the SDA are independent of each other. Some new cards coming to the market will be UHS-III-only, some cards will be UHS-III with LVS, and others will be A2 with LV, others will be LV without A2. As always, host support will be critical.

Sony Demonstrates Concept Xperia Ear Headphones and Xperia Touch Android Projector at MWC

Sony Demonstrates Concept Xperia Ear Headphones and Xperia Touch Android Projector at MWC

As we move through our MWC meeting writeup backlog this week, one of the interesting developments we saw was from Sony. Apart from new smartphones, Sony showed two interesting devices at MWC 2017: the Xperia Ear Open-Style Concept as well as the Xperia Touch Android projector. Both devices use a number of Sony’s proprietary technologies, and Sony states that their usage models differ from what we expect to see from today’s devices. The open-style headphone is officially a concept device, with Sony wanting feedback, whereas the latter is a product that is about to ship.

The Xperia Ear Open-Style Concept: Headphones That Lets You Listen to Outside World

Sony showcased its wireless stereo headphones called the Xperia Ear Open-Style Concept on the show floor. The headphones enable users to listen to music and receive notifications from their apps, while also hearing sounds from the outside world. Sony stated that people wearing headphones may not be aware of what is happening in the periphery and may not know whether a car or something heavier is incoming and they cannot be warned because their ears are busy.

Sony does not go too deep explaining how the Xperia Ear Open-Style concept device works, but only says that it has two spatial acoustic conductors, and driver units transmitting sounds to the ear canal. Based on the look of two of Sony’s prototypes (one was demonstrated at MWC, another was shown in images from Sony’s labs), the driver units seem to be rather large and it is unclear whether the company can make them considerably smaller. Moreover, keep in mind that everything is wireless, which adds its complexities (e.g., power consumption and the stability of connection to the audio source, etc.).

Sony compares its Xperia Ear Open-Style to its Xperia Ear headset, so we are talking about a device that connects to an Android smartphone and supports Sony’s Agent assistant. Based on Sony’s and our own pictures, the Xperia Ear Open-Style is rather huge, which may indicate that it might have more compute in there than just for audio, perhaps teasing other functionality. If the concept goes into production, it will likely be a bit smaller, but exact dimensions are something that even Sony most probably does not know right now.

The Xperia Touch: Android Apps Outside the Phone

Android apps are run on Android-based smartphones, tablets or Chromebooks, which makes it hard to use them collaboratively unless you happen to own one of those 32-inch table(t)s. Sony wants to change that with its Xperia Touch projector. The device is such that it not only projects images but also senses interactions with them, making any surface a 23” touchscreen. It can also be used to project to an 80” wall. Sony says that this is a useful tool for collaborative family entertainment, but could also be used for collaborative work or for public services such as cafés.

The Sony Xperia Touch is a fully fledged Google Android 7.0-based computer, based on an unknown SoC and is equipped with 3 GB of LPDDR3, 32 GB eMMC storage, sensors (e-compass, GPS, ambient, light barometer, temperature, humidity, human detection that also recognizes certain gestures), communication capabilities (802.11ac, Bluetooth 4.2, NFC, USB Type-C, HDMI), a microphone that can be used for voice commands, stereo speakers as well as a battery (lasts for one hour with half brightness). The display system uses a laser diode-based 0.37 SXRD LCD shutter projection with 1366×768 resolution, 100 nits brightness and a 4000:1 contrast ratio. To detect what users do, the Xperia Touch uses an IR sensor and Sony Exmor RS RGB sensors that capture images at 60 fps.

Sony originally introduced its touch-sensing projector at MWC 2016 a year ago, but did not share any details about availability and pricing because it was a prototype back then. In one year, the device has evolved to a commercial product that Sony plans to start selling this spring on select markets in Europe for €1599. Given the relatively low resolution, lack of a significant library of consumer-grade software designed with the Xperia Touch in mind, a rather short battery life and high price, the projector is barely aimed at the mainstream audience at this point. For the time being, this product will be aimed at companies and individuals who already have ideas how to use it.

Sony Demonstrates Concept Xperia Ear Headphones and Xperia Touch Android Projector at MWC

Sony Demonstrates Concept Xperia Ear Headphones and Xperia Touch Android Projector at MWC

As we move through our MWC meeting writeup backlog this week, one of the interesting developments we saw was from Sony. Apart from new smartphones, Sony showed two interesting devices at MWC 2017: the Xperia Ear Open-Style Concept as well as the Xperia Touch Android projector. Both devices use a number of Sony’s proprietary technologies, and Sony states that their usage models differ from what we expect to see from today’s devices. The open-style headphone is officially a concept device, with Sony wanting feedback, whereas the latter is a product that is about to ship.

The Xperia Ear Open-Style Concept: Headphones That Lets You Listen to Outside World

Sony showcased its wireless stereo headphones called the Xperia Ear Open-Style Concept on the show floor. The headphones enable users to listen to music and receive notifications from their apps, while also hearing sounds from the outside world. Sony stated that people wearing headphones may not be aware of what is happening in the periphery and may not know whether a car or something heavier is incoming and they cannot be warned because their ears are busy.

Sony does not go too deep explaining how the Xperia Ear Open-Style concept device works, but only says that it has two spatial acoustic conductors, and driver units transmitting sounds to the ear canal. Based on the look of two of Sony’s prototypes (one was demonstrated at MWC, another was shown in images from Sony’s labs), the driver units seem to be rather large and it is unclear whether the company can make them considerably smaller. Moreover, keep in mind that everything is wireless, which adds its complexities (e.g., power consumption and the stability of connection to the audio source, etc.).

Sony compares its Xperia Ear Open-Style to its Xperia Ear headset, so we are talking about a device that connects to an Android smartphone and supports Sony’s Agent assistant. Based on Sony’s and our own pictures, the Xperia Ear Open-Style is rather huge, which may indicate that it might have more compute in there than just for audio, perhaps teasing other functionality. If the concept goes into production, it will likely be a bit smaller, but exact dimensions are something that even Sony most probably does not know right now.

The Xperia Touch: Android Apps Outside the Phone

Android apps are run on Android-based smartphones, tablets or Chromebooks, which makes it hard to use them collaboratively unless you happen to own one of those 32-inch table(t)s. Sony wants to change that with its Xperia Touch projector. The device is such that it not only projects images but also senses interactions with them, making any surface a 23” touchscreen. It can also be used to project to an 80” wall. Sony says that this is a useful tool for collaborative family entertainment, but could also be used for collaborative work or for public services such as cafés.

The Sony Xperia Touch is a fully fledged Google Android 7.0-based computer, based on an unknown SoC and is equipped with 3 GB of LPDDR3, 32 GB eMMC storage, sensors (e-compass, GPS, ambient, light barometer, temperature, humidity, human detection that also recognizes certain gestures), communication capabilities (802.11ac, Bluetooth 4.2, NFC, USB Type-C, HDMI), a microphone that can be used for voice commands, stereo speakers as well as a battery (lasts for one hour with half brightness). The display system uses a laser diode-based 0.37 SXRD LCD shutter projection with 1366×768 resolution, 100 nits brightness and a 4000:1 contrast ratio. To detect what users do, the Xperia Touch uses an IR sensor and Sony Exmor RS RGB sensors that capture images at 60 fps.

Sony originally introduced its touch-sensing projector at MWC 2016 a year ago, but did not share any details about availability and pricing because it was a prototype back then. In one year, the device has evolved to a commercial product that Sony plans to start selling this spring on select markets in Europe for €1599. Given the relatively low resolution, lack of a significant library of consumer-grade software designed with the Xperia Touch in mind, a rather short battery life and high price, the projector is barely aimed at the mainstream audience at this point. For the time being, this product will be aimed at companies and individuals who already have ideas how to use it.