Monitors


ASUS Starts to Ship Its First Curved Ultra-Wide Display: ROG Swift PG348Q

ASUS Starts to Ship Its First Curved Ultra-Wide Display: ROG Swift PG348Q

ASUS this week began to ship its first gaming curved ultra-wide display, the ROG Swift PG348Q, which the company introduced back in September and showcased at CES. The monitor, which is the largest ROG display ever, is designed primarily for gamers, features up to 100 Hz refresh rate as well as Nvidia’s G-Sync technology.

The ASUS ROG Swift PG348Q display is based on an IPS panel with 3440×1440 resolution, 1000:1 contrast ratio and 300 cd/m2 brightness. The ultra-wide 34” monitor features 21:9 aspect ratio and 3800R screen curvature, which is larger than a number of 3000R panels that are currently on the market. The monitor can reproduce 1.07 billion colors and covers 100% of sRGB color space, which is not a bad result for a gaming solution. The ROG Swift PG348Q has default refresh rate of 60 Hz and everything between that and 100 Hz should be activated using a special turbo button. ASUS claims that G-Sync variable refresh-rate technology on this display actually works at up to 100 Hz, but to ensure high framerate (as well as refresh rate), a graphics card with sufficient processing performance (e.g., GeForce GTX 980 Ti and higher) is required with demanding titles.

Specifications of ASUS’ Curved Display
  ASUS ROG Swift PG348Q
Panel 34″ IPS
Resolution 3440 x 1440
Refresh Rate 50 Hz – 100 Hz
Response Time 5 ms gray-to-gray
Brightness 300 cd/m²
Contrast 1000:1
Viewing Angles 178°/178° horizontal/vertical
PPI 109 pixels per inch
Colors 1.07 billion
Color Saturation 100% sRGB
Curvature 3800R

The ROG Swift PG348Q is equipped with one DisplayPort 1.2 and one HDMI 1.4 inputs. The latter only supports 3440×1440 resolution with 50 Hz refresh rate, according to ASUS; for everything between 50 Hz and 100 Hz the DP input must be used. The display also features a 4-port USB 3.0 hub and two 2 W speakers.

The ROG Swift PG348Q will be ASUS’s largest display ever. It will also be the company’s flagship monitor for gamers for a while. Since the company does not offer non-curved gaming displays larger than 28”, one might expect to expect ASUS to introduce one or two non-gaming models in the future. 

The new display uses the new ASUS ROG color scheme — plasma copper inlays on armor titanium casing as well as an LED effect on the bottom. The monitor also has an ultra-thin frame (which ASUS calls frameless design) as well as tilt, swivel, and height adjustments. Eventually, other ROG-branded displays will inherit similar design and color scheme.

ASUS did not reveal the official MSRP of its ROG Swift PG348Q display and at time to press, and the product should be available at major U.S. retail stores from May. Given the fact that the monitor is a pretty unique combination consisting of a curved IPS panel, high resolution, G-Sync technology and up to 100 Hz refresh rate, this product will be in the upper echelons of monitor pricing. TechReport caught the fact that this panel is being offered by iBuyPower as an add-on option to a prebuilt system for $1200, so we would expect the full retail price to be in that $900-$1200 region. Anyone still want VR?

ASUS Starts to Ship Its First Curved Ultra-Wide Display: ROG Swift PG348Q

ASUS Starts to Ship Its First Curved Ultra-Wide Display: ROG Swift PG348Q

ASUS this week began to ship its first gaming curved ultra-wide display, the ROG Swift PG348Q, which the company introduced back in September and showcased at CES. The monitor, which is the largest ROG display ever, is designed primarily for gamers, features up to 100 Hz refresh rate as well as Nvidia’s G-Sync technology.

The ASUS ROG Swift PG348Q display is based on an IPS panel with 3440×1440 resolution, 1000:1 contrast ratio and 300 cd/m2 brightness. The ultra-wide 34” monitor features 21:9 aspect ratio and 3800R screen curvature, which is larger than a number of 3000R panels that are currently on the market. The monitor can reproduce 1.07 billion colors and covers 100% of sRGB color space, which is not a bad result for a gaming solution. The ROG Swift PG348Q has default refresh rate of 60 Hz and everything between that and 100 Hz should be activated using a special turbo button. ASUS claims that G-Sync variable refresh-rate technology on this display actually works at up to 100 Hz, but to ensure high framerate (as well as refresh rate), a graphics card with sufficient processing performance (e.g., GeForce GTX 980 Ti and higher) is required with demanding titles.

Specifications of ASUS’ Curved Display
  ASUS ROG Swift PG348Q
Panel 34″ IPS
Resolution 3440 x 1440
Refresh Rate 50 Hz – 100 Hz
Response Time 5 ms gray-to-gray
Brightness 300 cd/m²
Contrast 1000:1
Viewing Angles 178°/178° horizontal/vertical
PPI 109 pixels per inch
Colors 1.07 billion
Color Saturation 100% sRGB
Curvature 3800R

The ROG Swift PG348Q is equipped with one DisplayPort 1.2 and one HDMI 1.4 inputs. The latter only supports 3440×1440 resolution with 50 Hz refresh rate, according to ASUS; for everything between 50 Hz and 100 Hz the DP input must be used. The display also features a 4-port USB 3.0 hub and two 2 W speakers.

The ROG Swift PG348Q will be ASUS’s largest display ever. It will also be the company’s flagship monitor for gamers for a while. Since the company does not offer non-curved gaming displays larger than 28”, one might expect to expect ASUS to introduce one or two non-gaming models in the future. 

The new display uses the new ASUS ROG color scheme — plasma copper inlays on armor titanium casing as well as an LED effect on the bottom. The monitor also has an ultra-thin frame (which ASUS calls frameless design) as well as tilt, swivel, and height adjustments. Eventually, other ROG-branded displays will inherit similar design and color scheme.

ASUS did not reveal the official MSRP of its ROG Swift PG348Q display and at time to press, and the product should be available at major U.S. retail stores from May. Given the fact that the monitor is a pretty unique combination consisting of a curved IPS panel, high resolution, G-Sync technology and up to 100 Hz refresh rate, this product will be in the upper echelons of monitor pricing. TechReport caught the fact that this panel is being offered by iBuyPower as an add-on option to a prebuilt system for $1200, so we would expect the full retail price to be in that $900-$1200 region. Anyone still want VR?

VESA Releases DisplayPort 1.4 Standard: DisplayPort Adds Compression & HDR

VESA Releases DisplayPort 1.4 Standard: DisplayPort Adds Compression & HDR

One of the more interesting aspects of the DisplayPort standards is how the VESA has the separate but strongly intertwined DisplayPort and Embedded DisplayPort standards. As a result of the standard development process, we see a bit of ping-ponging between the two standards on features. New features get adopted by one sub-standard or the other first, and then after a bit of time show up in the next iteration of the other standard. What would become DisplayPort Adaptive Sync, for example, first started out in Embedded DisplayPort, while the newest bandwidth mode, HBR3, started out on DisplayPort.

After an update for the Embedded DisplayPort standard last year with eDP 1.4a, being announced this week is the next iteration of the DisplayPort standard, bringing it to 1.4. And like the examples above, this is another case where some features are making their way back from eDP to the mainline DP standard, while at the same time new features are coming to the DisplayPort family for the first time. To that end, DP 1.4 is a mix of both old and new, and while also serving as interesting case in highlighting how the two DisplayPort standards differ and why this is necessary.

First off then, despite the updated version number and unlike previous DisplayPort “point updates,” the latest update does not change the physical layer for DisplayPort. HBR3, introduced with DisplayPort 1.3, remains the newest and fastest bandwidth standard for DisplayPort.

Instead what has changed for DisplayPort 1.4 is the DisplayPort feature set, and in a major way. Surprisingly absent in DisplayPort 1.3 was support for the VESA’s Display Stream Compression standard, which uses lossy (“visually lossless”) encoding to cut down on bandwidth needs, allowing for display setups with fewer lanes or at higher resolutions – such as 8K uncompressed – that can’t be carried within the bandwidth limitations of DisplayPort. Rather the first VESA standard to include DSC was last year’s Embedded DisplayPort 1.4a, and now a year later, DisplayPort is finally adding DSC support with the 1.4 standard.

As we’ve since found out, there are a couple of good reasons for why we haven’t seen DSC in the mainline DisplayPort standard until now, and with 1.4 the VESA has finally addressed those issues to allow DSC to be included in the standard. Of particular interest here is support for Forward Error Correction (FEC), which the VESA considers necessary for DSC on external monitors.

From a signal integrity standpoint, as displays are the highest bandwidth external interface on a typical PC, we’ve known that the VESA has been pushing the envelope on external signaling for quite some time now. This is part of the reason vendors are coalescing around USB Type-C, as it’s easier for vendors to all back a single well-developed solution. In the case of HBR3, this means pushing 32.4Gbps over a 4 lane connection, which is easy in a short run inside a laptop measured in centimeters, but it is a greater challenge with DisplayPort cables extending up to 2 meters. Practically speaking, while a solid DP1.3/HBR3 setup shouldn’t see any errors to begin with, the real world error rate – though quite low – is still higher than would be ideal.

For uncompressed images this isn’t an issue; any corruption is limited to a handful of pixels and quickly corrected in the next refresh. However once DSC is brought into the fold, any errors become a much larger problem. An error in a compressed data chunk will cause decoding to fail or make the decoded result very wrong over a large number of pixels, making the error far more noticeable. Consequently DSC requires a high level of reliability, which eDP with its short runs could provide, while DP’s longer runs could not.

The end result is that the combination of DP 1.4 and the recently released DSC 1.2 specification include Forward Error Correction for DSC. Although Forward Error Correction increases bandwidth requirements slightly, the additional, redundant data it carries allows for errors to be corrected, making DSC suitably reliable over DisplayPort connections. This is the key change to DSC and DisplayPort that finally allows DSC to be deployed to external monitors.

Meanwhile at DP 1.4 is also the first DisplayPort standard to incorporate DSC 1.2, it also becomes the first standard to gain DSC 1.2’s other benefits. Along with the aforementioned error resiliency, DSC 1.2 introduces some new functionality specifically for HDR displays. The compression standard now supports 4:2:0 and 4:2:2 color spaces and has added 14-bit and 16-bit per channel color support to the existing 8/10/12-bpc supported bit depths. In this case the VESA has their eye on HDR with displays over 4K, as while DP 1.3/1.4 offers enough bandwidth for HDR at 4K, this is where it tops out.

Display Bandwidth Requirements (RGB/4:4:4 Chroma)
Resolution Minimum DisplayPort Version
1920×1080@60Hz, 8bpc SDR 1.1
3840×2160@60Hz, 8bpc SDR 1.2
3840×2160@60Hz, 10bpc HDR 1.3
5120×2880@60Hz, 8bpc SDR 1.3
5120×2880@60Hz, 10bpc HDR 1.4 w/DSC
7680×4320@60Hz, 8bpc SDR 1.4 w/DSC
7680×4320@60Hz, 10bpc HDR 1.4 w/DSC

While on the subject of HDR, DP 1.4 also includes some HDR functionality of its own. The other major addition for the 1.4 standard is support for HDR static metadata, specifically the CTA 861.3 standard already used in other products and standards such as HDMI 2.0a. While the full details of what it takes to implement HDR are beyond the scope of this article, HDR static metadata is specifically focused on recorded media, such as Ultra HD Blu-Ray, which use static metadata to pass along the necessary HDR information to displays. This also improves DP/HDMI interoperability, as it allows DP-to-HDMI adapters to pass along that metadata.

The last new feature being introduced with DP 1.4 is updating the audio formats supported by the DisplayPort standard. As with the video portion of the standard, this is focused on functionality since the physical layer (and available bandwidth) haven’t changed. The VESA specifically notes that this latest update adds support for items such as 32 audio channel configurations, and while they don’t say its name, this sounds like the underpinnings for supporting decoded Dolby Atmos audio.

Wrapping things up, like previous DisplayPort specification announcements, we’re expecting some significant lag time between today’s announcement of the DisplayPort 1.4 standard and when this functionality shows up in shipping products, as manufacturers still need to develop controllers implementing the standard. As it stands we still haven’t seen any DisplayPort 1.3 equipment hit the market yet (this despite being introduced in 2014), so it’s likely that DisplayPort 1.4 is some time off. Meanwhile as DSC is always a hot topic in our comment section, so far we haven’t heard anything about plans for monitors to actually implement it. Most likely we won’t see anything until monitors with resolutions over 5K hit the market, as the primary focus of DSC for external monitors is for ultra-high resolution monitors coupled with HDR. It’s here where the uncompressed bandwidth requirements become well in excess of what DisplayPort could provide.

VESA Releases DisplayPort 1.4 Standard: DisplayPort Adds Compression & HDR

VESA Releases DisplayPort 1.4 Standard: DisplayPort Adds Compression & HDR

One of the more interesting aspects of the DisplayPort standards is how the VESA has the separate but strongly intertwined DisplayPort and Embedded DisplayPort standards. As a result of the standard development process, we see a bit of ping-ponging between the two standards on features. New features get adopted by one sub-standard or the other first, and then after a bit of time show up in the next iteration of the other standard. What would become DisplayPort Adaptive Sync, for example, first started out in Embedded DisplayPort, while the newest bandwidth mode, HBR3, started out on DisplayPort.

After an update for the Embedded DisplayPort standard last year with eDP 1.4a, being announced this week is the next iteration of the DisplayPort standard, bringing it to 1.4. And like the examples above, this is another case where some features are making their way back from eDP to the mainline DP standard, while at the same time new features are coming to the DisplayPort family for the first time. To that end, DP 1.4 is a mix of both old and new, and while also serving as interesting case in highlighting how the two DisplayPort standards differ and why this is necessary.

First off then, despite the updated version number and unlike previous DisplayPort “point updates,” the latest update does not change the physical layer for DisplayPort. HBR3, introduced with DisplayPort 1.3, remains the newest and fastest bandwidth standard for DisplayPort.

Instead what has changed for DisplayPort 1.4 is the DisplayPort feature set, and in a major way. Surprisingly absent in DisplayPort 1.3 was support for the VESA’s Display Stream Compression standard, which uses lossy (“visually lossless”) encoding to cut down on bandwidth needs, allowing for display setups with fewer lanes or at higher resolutions – such as 8K uncompressed – that can’t be carried within the bandwidth limitations of DisplayPort. Rather the first VESA standard to include DSC was last year’s Embedded DisplayPort 1.4a, and now a year later, DisplayPort is finally adding DSC support with the 1.4 standard.

As we’ve since found out, there are a couple of good reasons for why we haven’t seen DSC in the mainline DisplayPort standard until now, and with 1.4 the VESA has finally addressed those issues to allow DSC to be included in the standard. Of particular interest here is support for Forward Error Correction (FEC), which the VESA considers necessary for DSC on external monitors.

From a signal integrity standpoint, as displays are the highest bandwidth external interface on a typical PC, we’ve known that the VESA has been pushing the envelope on external signaling for quite some time now. This is part of the reason vendors are coalescing around USB Type-C, as it’s easier for vendors to all back a single well-developed solution. In the case of HBR3, this means pushing 32.4Gbps over a 4 lane connection, which is easy in a short run inside a laptop measured in centimeters, but it is a greater challenge with DisplayPort cables extending up to 2 meters. Practically speaking, while a solid DP1.3/HBR3 setup shouldn’t see any errors to begin with, the real world error rate – though quite low – is still higher than would be ideal.

For uncompressed images this isn’t an issue; any corruption is limited to a handful of pixels and quickly corrected in the next refresh. However once DSC is brought into the fold, any errors become a much larger problem. An error in a compressed data chunk will cause decoding to fail or make the decoded result very wrong over a large number of pixels, making the error far more noticeable. Consequently DSC requires a high level of reliability, which eDP with its short runs could provide, while DP’s longer runs could not.

The end result is that the combination of DP 1.4 and the recently released DSC 1.2 specification include Forward Error Correction for DSC. Although Forward Error Correction increases bandwidth requirements slightly, the additional, redundant data it carries allows for errors to be corrected, making DSC suitably reliable over DisplayPort connections. This is the key change to DSC and DisplayPort that finally allows DSC to be deployed to external monitors.

Meanwhile at DP 1.4 is also the first DisplayPort standard to incorporate DSC 1.2, it also becomes the first standard to gain DSC 1.2’s other benefits. Along with the aforementioned error resiliency, DSC 1.2 introduces some new functionality specifically for HDR displays. The compression standard now supports 4:2:0 and 4:2:2 color spaces and has added 14-bit and 16-bit per channel color support to the existing 8/10/12-bpc supported bit depths. In this case the VESA has their eye on HDR with displays over 4K, as while DP 1.3/1.4 offers enough bandwidth for HDR at 4K, this is where it tops out.

Display Bandwidth Requirements (RGB/4:4:4 Chroma)
Resolution Minimum DisplayPort Version
1920×1080@60Hz, 8bpc SDR 1.1
3840×2160@60Hz, 8bpc SDR 1.2
3840×2160@60Hz, 10bpc HDR 1.3
5120×2880@60Hz, 8bpc SDR 1.3
5120×2880@60Hz, 10bpc HDR 1.4 w/DSC
7680×4320@60Hz, 8bpc SDR 1.4 w/DSC
7680×4320@60Hz, 10bpc HDR 1.4 w/DSC

While on the subject of HDR, DP 1.4 also includes some HDR functionality of its own. The other major addition for the 1.4 standard is support for HDR static metadata, specifically the CTA 861.3 standard already used in other products and standards such as HDMI 2.0a. While the full details of what it takes to implement HDR are beyond the scope of this article, HDR static metadata is specifically focused on recorded media, such as Ultra HD Blu-Ray, which use static metadata to pass along the necessary HDR information to displays. This also improves DP/HDMI interoperability, as it allows DP-to-HDMI adapters to pass along that metadata.

The last new feature being introduced with DP 1.4 is updating the audio formats supported by the DisplayPort standard. As with the video portion of the standard, this is focused on functionality since the physical layer (and available bandwidth) haven’t changed. The VESA specifically notes that this latest update adds support for items such as 32 audio channel configurations, and while they don’t say its name, this sounds like the underpinnings for supporting decoded Dolby Atmos audio.

Wrapping things up, like previous DisplayPort specification announcements, we’re expecting some significant lag time between today’s announcement of the DisplayPort 1.4 standard and when this functionality shows up in shipping products, as manufacturers still need to develop controllers implementing the standard. As it stands we still haven’t seen any DisplayPort 1.3 equipment hit the market yet (this despite being introduced in 2014), so it’s likely that DisplayPort 1.4 is some time off. Meanwhile as DSC is always a hot topic in our comment section, so far we haven’t heard anything about plans for monitors to actually implement it. Most likely we won’t see anything until monitors with resolutions over 5K hit the market, as the primary focus of DSC for external monitors is for ultra-high resolution monitors coupled with HDR. It’s here where the uncompressed bandwidth requirements become well in excess of what DisplayPort could provide.