GPUs


Futuremark Releases 3DMark Time Spy DirectX 12 Benchmark

Futuremark Releases 3DMark Time Spy DirectX 12 Benchmark

Today Futuremark is pulling the covers off of their new Time Spy benchmark, which is being released today for all Windows editions of 3DMark. A showcase of sorts of the last decade or so of 3DMark benchmarks, Time Spy is a modern DirectX 12 benchmark implementing a number of the API’s important features. All of this comes together in a demanding test for those who think their GPU hasn’t earned its keep yet.

DirectX 12 support for game engines has been coming along for a few months now. To join in the fray Futuremark has written the Time Spy benchmark on top of a pure DirectX 12 engine. This brings features such as asynchronous compute, explicit multi-adapter, and of course multi-threading/multi-core work submission improvements. All of this comes together into what I think is not only visually interesting, but also borrows a large number of gaming assets from benchmarks of 3DMarks past.

For those who haven’t been following the 3DMark franchise for more than a decade, there are portions of the prior benchmarks showcased as shrunken museum exhibits. These exhibits come to life as the titular Time Spy wanders the hall, giving a throwback to past demos. I must admit a bit of fun was had watching to see what I recognized. I personally couldn’t spot anything older than 3DMark 2005, but I would be interested in hearing about anything I missed.

Unlike many of the benchmarks exhibited in this museum, the entirety of this benchmark takes place in the same environment. Fortunately, the large variety of eye candy present gives a varied backdrop for the tests presented. To add story in, we see a crystalline ivy entangled with the entire museum. In parts of the exhibit there are deceased in orange hazmat suits demonstrating signs of a previous struggle. Meanwhile, the Time Spy examines the museum with a handheld time portal. Through said portal she can view a bright and clean museum, and view bustling air traffic outside. I’ll not spoil the entire brief story here, but the benchmark makes good work of providing both eye candy for the newcomers and tributes for the enthusiasts that will spend ample time watching the events unroll.

From a technical perspective, this benchmark is, as you might imagine, designed to be the successor to Fire Strike. The system requirements are higher than ever, and while Fire Strike Ultra could run at 4K, 1440p is enough to bring even the latest cards to their knees with Time Spy.

Under the hood, the engine only makes use of FL 11_0 features, which means it can run on video cards as far back as GeForce GTX 680 and Radeon HD 7970. At the same time it doesn’t use any of the features from the newer feature levels, so while it ensures a consistent test between all cards, it doesn’t push the very newest graphics features such as conservative rasterization.

That said, Futuremark has definitely set out to make full use of FL 11_0. Futuremark has published an excellent technical guide for the benchmark, which should go live at the same time as this article, so I won’t recap it verbatim. But in brief, everything from asynchronous compute to resource heaps get used. In the case of async compute, Futuremark is using it to overlap rendering passes, though they do note that “the asynchronous compute workload per frame varies between 10-20%.” On the work submission front, they’re making full use of multi-threaded command queue submission, noting that every logical core in a system is used to submit work.

Meanwhile on the multi-GPU front, Time Spy is also mGPU capable. Futuremark is essentially meeting the GPUs half-way here, using DX12 explicit multi-adapter’s linked-node mode. Linked-node mode is designed for matching GPUs – so there isn’t any Ashes-style wacky heterogeneous configurations supported here – trading off some of the fine-grained power of explicit multi-adapter for the simplicity of matching GPUs and useful features that can only be done with matching GPUs such as cross-node resource sharing. For their mGPU implementation Futuremark is using otherwise common AFR, which for a non-interactive demo should offer the best performance.

3DMark Time Spy Benchmark: 1440p

3DMark Time Spy Benchmark: 1440p

To take a quick look at the benchmark, we ran the full test on a small number of cards on the default 1440p setting. In our previous testing AMD’s RX 480 and R9 390 traded blows with each other and NVIDIA’s GTX 970. Here though, the RX 480 pulls a small lead over the R9 390 while they both leave a slightly larger gap ahead of the GTX 970. Only to then see the GeForce GTX 1070 appropriately zip past the lot of them.

The graphics tests scale similarly to the overall score in this case, and if these tests were a real game anything less than the GTX 1070 would provide a poor gameplay experience with framerates under 30 fps. While we didn’t get any 4K numbers off our test bench, I ran a GTX 1080 in my personal rig (i7-2600k @4.2GHz) and saw 4K scores that were about half of my 1440p scores. While this is a synthetic test, the graphical demands this benchmark can place on a system will provide a plenty hefty workload for any seeking it out.

Meanwhile, for the Advanced and Professional versions of the benchmark there’s an interesting ability to run it with async compute disabled. Since this is one of the only pieces of software out right now that can use async on Pascal GPUs, I went ahead and quickly ran the graphics test on the GTX 1070 and RX 480. It’s not an apples-to-apples comparison in that they have much different performance levels, but for now it’s the best look we can take at async on Pascal.

3DMark Time Spy Benchmark: Async Compute

Both cards pick up 300-400 points in score. On a relative basis this is a 10.8% gain for the RX 480, and a 5.4% gain for the GTX 1070. Though whenever working with async, I should note that the primary performance benefit as implemented in Time Spy is via concurrency, so everything here is dependent on a game having additional work to submit and a GPU having execution bubbles to fill.

The new Time Spy test will be coming today to Windows users of 3DMark. This walk down memory lane not only puts demands on the latest gaming hardware but also provides another showcase of the benefits DX12 can bring to our games. To anyone who’s found FireStrike too easy of a benchmark, keep an eye out for Time Spy in the near future.

Doom Vulkan Patch Released

Doom Vulkan Patch Released

Bethesda PR has sent over a quick note this morning that the long-awaited Vulkan patch for Doom is now available, allowing the game to be played with either the OpenGL or Vulkan rendering backends. With this release – and although the distinctio…

Doom Vulkan Patch Released

Doom Vulkan Patch Released

Bethesda PR has sent over a quick note this morning that the long-awaited Vulkan patch for Doom is now available, allowing the game to be played with either the OpenGL or Vulkan rendering backends. With this release – and although the distinctio…

ASUS, Inno3D, & Gigabyte Tease Custom GeForce GTX 1060 Cards

ASUS, Inno3D, & Gigabyte Tease Custom GeForce GTX 1060 Cards

Yesterday we saw the announcement of NVIDIA’s GeForce GTX 1060. Though NVIDIA is producing a reference Founders Edition card, as this is a more mainstream product, NVIDIA is leaving retail card production to their partners, who will be launching their custom solutions on day one. With the retail release still approaching what we have is more of a teaser then an announcement, but can begin to show us more of what the $250-$300 price bracket will start to look like as the GTX 1060 launch approaches.

ASUS has teased three separate renditions of the GeForce GTX 1060, as pictured above. These include a Turbo card with a blower, the Dual with two fans, and an ROG STRIX card. The last of which has the same cooler as the ROG STRIX 1080 and 1070, and as hinted by the AURA logo may feature the same RGB lighting found in the GTX 1080 and GTX 1070 ROG STRIX cards. There is no news yet on specs or performance numbers, or price and release date for these cards, but we should see those as soon as the July 19 release of the GTX 1060.


Inno3D GTX 1060 Gaming OC X2

Inno3D has announced that two cards are on the way. First is the Inno3D GeForce GTX 1060 Gaming OC X2, which features two fans and translucent highlights. We don’t yet know of any physical details aside from what is pictured. Next we have the Inno3D GeForce GTX 1060 iChill X3.  This card appears to be longer and also has three fans. While this cooler may be more effective than the two fan Gaming OC X2 card, it appears that these cards have identical specifications with a boost clock of 1784 and memory clock of 8.2Gbps. That identifies these cards with a factory overclock, but performance should be identical with the numbers that are currently reported.


Inno3D GTX 1060 iChill X3

Finally, in the truest definition of a teaser by not even showing the whole card, Gigabyte is teasing its GTX 1060 G1 GAMING. The card features a dual fan Windforce X2 cooler, with RGB lighting built into the shroud. Gigabyte has also disclosed that the card will feature a 6+1 phase power design (as opposed to 3+1), which indicates that they’ll be using a custom PCB for their card and not NVIDIA’s reference PCB.

Mainstream NVIDIA card launches typically feature semi and fully-custom designs from NVIDIA’s partners right off the bat, so no doubt we’ll see more custom cards unveiled as we get closer to the 19th. Meanwhile with vendors no doubt eager to lock in sales with premium cards, it remains to be see how many of these designs will actually approach the $249 MSRP NVIDIA has announced.

Sources: Tom’s Hardware & Tom’s Hardware

ASUS, Inno3D, & Gigabyte Tease Custom GeForce GTX 1060 Cards

ASUS, Inno3D, & Gigabyte Tease Custom GeForce GTX 1060 Cards

Yesterday we saw the announcement of NVIDIA’s GeForce GTX 1060. Though NVIDIA is producing a reference Founders Edition card, as this is a more mainstream product, NVIDIA is leaving retail card production to their partners, who will be launching their custom solutions on day one. With the retail release still approaching what we have is more of a teaser then an announcement, but can begin to show us more of what the $250-$300 price bracket will start to look like as the GTX 1060 launch approaches.

ASUS has teased three separate renditions of the GeForce GTX 1060, as pictured above. These include a Turbo card with a blower, the Dual with two fans, and an ROG STRIX card. The last of which has the same cooler as the ROG STRIX 1080 and 1070, and as hinted by the AURA logo may feature the same RGB lighting found in the GTX 1080 and GTX 1070 ROG STRIX cards. There is no news yet on specs or performance numbers, or price and release date for these cards, but we should see those as soon as the July 19 release of the GTX 1060.


Inno3D GTX 1060 Gaming OC X2

Inno3D has announced that two cards are on the way. First is the Inno3D GeForce GTX 1060 Gaming OC X2, which features two fans and translucent highlights. We don’t yet know of any physical details aside from what is pictured. Next we have the Inno3D GeForce GTX 1060 iChill X3.  This card appears to be longer and also has three fans. While this cooler may be more effective than the two fan Gaming OC X2 card, it appears that these cards have identical specifications with a boost clock of 1784 and memory clock of 8.2Gbps. That identifies these cards with a factory overclock, but performance should be identical with the numbers that are currently reported.


Inno3D GTX 1060 iChill X3

Finally, in the truest definition of a teaser by not even showing the whole card, Gigabyte is teasing its GTX 1060 G1 GAMING. The card features a dual fan Windforce X2 cooler, with RGB lighting built into the shroud. Gigabyte has also disclosed that the card will feature a 6+1 phase power design (as opposed to 3+1), which indicates that they’ll be using a custom PCB for their card and not NVIDIA’s reference PCB.

Mainstream NVIDIA card launches typically feature semi and fully-custom designs from NVIDIA’s partners right off the bat, so no doubt we’ll see more custom cards unveiled as we get closer to the 19th. Meanwhile with vendors no doubt eager to lock in sales with premium cards, it remains to be see how many of these designs will actually approach the $249 MSRP NVIDIA has announced.

Sources: Tom’s Hardware & Tom’s Hardware