GPUs


SAPPHIRE Announces NITRO+ Radeon RX 480

SAPPHIRE Announces NITRO+ Radeon RX 480

This morning SAPPHIRE is announcing their latest card in the NITRO+ family, the NITRO+ Radeon RX 480. Some key features of SAPPHIRE’s new NITRO+ RX 480 cards include higher clock speeds, an improved cooler with a back plate included, and software fan health monitoring. Along with this we’ll also get RGB lighting and power delivery that is improved over what we saw on the reference RX 480.

The cooler is improved from SAPPHIREs last generation with two 95mm dual-ball bearing fans. Meaning longer fan life and potentially quieter operation. In fact, SAPPHIRE isn’t content simply improving the quality of their fans. They also are including a feature called “Fan Check” in their upcoming SAPPHIRE TriXX 3.0. Fan Check allows users to check the health of their fans and if an issue is detected they can contact customer support for a replacement fan. Thanks to quick swap fans the user can replace just the fan with a single screw, no more need to return a whole card for a dead fan, and no more need to disassemble a card to remove the fan. I think this sounds like a neat feature, but considering the use of dual ball bearing fans and that the fans shut off when temperatures are under 52 degrees Celsius, I won’t be surprised if the number of users needing replacements is rather low.

It has occured to me that you can’t throw a dart without hitting an RGB LED card anymore. Regardless it does come in handy when color coordinating a build. Along with having the usual option to control the RGB lighting through SAPPHIRE’s utility, there is also a hardware controlled red button on the back of the card which will let one work through the various included modes such as fan speed or GPU temperature modes.

Radeon RX 480 Specification Comparison
  SAPPHIRE NITRO+ Radeon RX 480 8GB SAPPHIRE NITRO+ Radeon RX 480 4GB AMD Radeon RX 480 8GB AMD Radeon RX 480 4GB
Boost Clock 1342MHz 1306MHz 1266MHz
Memory Clock 8Gbps GDDR5 7Gbps GDDR5 8Gbps GDDR5 7Gbps GDDR5
VRAM 8GB 4GB 8GB 4GB
Launch Date Next Week 6/29/2016
Launch Price $269 $219 $239 $199

We will be seeing factory overclocks from both the 8GB and 4GB versions of this card. While base clocks are presumably higher they were not shared, though the boost clocks come out to 6% and about 3% over AMD’s reference cards respectively. The memory clocks are right in line with the reference Radeon RX 480 8GB and 4GB cards.

For those that enjoy running on overclocked hardware the NITRO+ Radeon RX 480 includes a NITRO Boost dual bios switch that further increases the boost clock and power limit for some extra performance. To help feed overclocking endeavors the card also comes with an 8-pin power connector and a new model of their own Black Diamond Chokes which they profess drop coil temperatures by another 15%.

Amusingly, with the increasing growth in VR this generation having multiple HDMI outputs is becoming a highlighted feature all around. Following suit, we can find dual HDMI on the business end of the NITRO+ Radeon RX 480 sharing space with two DisplayPort connectors and a DVI-D port.

Finally, for pricing the SAPPHIRE NITRO+ Radeon RX 480 will be listed at $269 for the 8GB card and $219 for the 4GB model, a $30 and $20 premium over the reference models, respectively. So far the NITRO+ RX 480 appears to be a robustly built card with all the bells and whistles we’re seeing this generation including RGB lighting, fan shutoff, and warranty fan replacement while they were at it. Exact release dates have not yet been revealed, but those interested in these cards will find them available from etailers next week.

SAPPHIRE Announces NITRO+ Radeon RX 480

SAPPHIRE Announces NITRO+ Radeon RX 480

This morning SAPPHIRE is announcing their latest card in the NITRO+ family, the NITRO+ Radeon RX 480. Some key features of SAPPHIRE’s new NITRO+ RX 480 cards include higher clock speeds, an improved cooler with a back plate included, and software fan health monitoring. Along with this we’ll also get RGB lighting and power delivery that is improved over what we saw on the reference RX 480.

The cooler is improved from SAPPHIREs last generation with two 95mm dual-ball bearing fans. Meaning longer fan life and potentially quieter operation. In fact, SAPPHIRE isn’t content simply improving the quality of their fans. They also are including a feature called “Fan Check” in their upcoming SAPPHIRE TriXX 3.0. Fan Check allows users to check the health of their fans and if an issue is detected they can contact customer support for a replacement fan. Thanks to quick swap fans the user can replace just the fan with a single screw, no more need to return a whole card for a dead fan, and no more need to disassemble a card to remove the fan. I think this sounds like a neat feature, but considering the use of dual ball bearing fans and that the fans shut off when temperatures are under 52 degrees Celsius, I won’t be surprised if the number of users needing replacements is rather low.

It has occured to me that you can’t throw a dart without hitting an RGB LED card anymore. Regardless it does come in handy when color coordinating a build. Along with having the usual option to control the RGB lighting through SAPPHIRE’s utility, there is also a hardware controlled red button on the back of the card which will let one work through the various included modes such as fan speed or GPU temperature modes.

Radeon RX 480 Specification Comparison
  SAPPHIRE NITRO+ Radeon RX 480 8GB SAPPHIRE NITRO+ Radeon RX 480 4GB AMD Radeon RX 480 8GB AMD Radeon RX 480 4GB
Boost Clock 1342MHz 1306MHz 1266MHz
Memory Clock 8Gbps GDDR5 7Gbps GDDR5 8Gbps GDDR5 7Gbps GDDR5
VRAM 8GB 4GB 8GB 4GB
Launch Date Next Week 6/29/2016
Launch Price $269 $219 $239 $199

We will be seeing factory overclocks from both the 8GB and 4GB versions of this card. While base clocks are presumably higher they were not shared, though the boost clocks come out to 6% and about 3% over AMD’s reference cards respectively. The memory clocks are right in line with the reference Radeon RX 480 8GB and 4GB cards.

For those that enjoy running on overclocked hardware the NITRO+ Radeon RX 480 includes a NITRO Boost dual bios switch that further increases the boost clock and power limit for some extra performance. To help feed overclocking endeavors the card also comes with an 8-pin power connector and a new model of their own Black Diamond Chokes which they profess drop coil temperatures by another 15%.

Amusingly, with the increasing growth in VR this generation having multiple HDMI outputs is becoming a highlighted feature all around. Following suit, we can find dual HDMI on the business end of the NITRO+ Radeon RX 480 sharing space with two DisplayPort connectors and a DVI-D port.

Finally, for pricing the SAPPHIRE NITRO+ Radeon RX 480 will be listed at $269 for the 8GB card and $219 for the 4GB model, a $30 and $20 premium over the reference models, respectively. So far the NITRO+ RX 480 appears to be a robustly built card with all the bells and whistles we’re seeing this generation including RGB lighting, fan shutoff, and warranty fan replacement while they were at it. Exact release dates have not yet been revealed, but those interested in these cards will find them available from etailers next week.

Futuremark Releases 3DMark Time Spy DirectX 12 Benchmark

Futuremark Releases 3DMark Time Spy DirectX 12 Benchmark

Today Futuremark is pulling the covers off of their new Time Spy benchmark, which is being released today for all Windows editions of 3DMark. A showcase of sorts of the last decade or so of 3DMark benchmarks, Time Spy is a modern DirectX 12 benchmark implementing a number of the API’s important features. All of this comes together in a demanding test for those who think their GPU hasn’t earned its keep yet.

DirectX 12 support for game engines has been coming along for a few months now. To join in the fray Futuremark has written the Time Spy benchmark on top of a pure DirectX 12 engine. This brings features such as asynchronous compute, explicit multi-adapter, and of course multi-threading/multi-core work submission improvements. All of this comes together into what I think is not only visually interesting, but also borrows a large number of gaming assets from benchmarks of 3DMarks past.

For those who haven’t been following the 3DMark franchise for more than a decade, there are portions of the prior benchmarks showcased as shrunken museum exhibits. These exhibits come to life as the titular Time Spy wanders the hall, giving a throwback to past demos. I must admit a bit of fun was had watching to see what I recognized. I personally couldn’t spot anything older than 3DMark 2005, but I would be interested in hearing about anything I missed.

Unlike many of the benchmarks exhibited in this museum, the entirety of this benchmark takes place in the same environment. Fortunately, the large variety of eye candy present gives a varied backdrop for the tests presented. To add story in, we see a crystalline ivy entangled with the entire museum. In parts of the exhibit there are deceased in orange hazmat suits demonstrating signs of a previous struggle. Meanwhile, the Time Spy examines the museum with a handheld time portal. Through said portal she can view a bright and clean museum, and view bustling air traffic outside. I’ll not spoil the entire brief story here, but the benchmark makes good work of providing both eye candy for the newcomers and tributes for the enthusiasts that will spend ample time watching the events unroll.

From a technical perspective, this benchmark is, as you might imagine, designed to be the successor to Fire Strike. The system requirements are higher than ever, and while Fire Strike Ultra could run at 4K, 1440p is enough to bring even the latest cards to their knees with Time Spy.

Under the hood, the engine only makes use of FL 11_0 features, which means it can run on video cards as far back as GeForce GTX 680 and Radeon HD 7970. At the same time it doesn’t use any of the features from the newer feature levels, so while it ensures a consistent test between all cards, it doesn’t push the very newest graphics features such as conservative rasterization.

That said, Futuremark has definitely set out to make full use of FL 11_0. Futuremark has published an excellent technical guide for the benchmark, which should go live at the same time as this article, so I won’t recap it verbatim. But in brief, everything from asynchronous compute to resource heaps get used. In the case of async compute, Futuremark is using it to overlap rendering passes, though they do note that “the asynchronous compute workload per frame varies between 10-20%.” On the work submission front, they’re making full use of multi-threaded command queue submission, noting that every logical core in a system is used to submit work.

Meanwhile on the multi-GPU front, Time Spy is also mGPU capable. Futuremark is essentially meeting the GPUs half-way here, using DX12 explicit multi-adapter’s linked-node mode. Linked-node mode is designed for matching GPUs – so there isn’t any Ashes-style wacky heterogeneous configurations supported here – trading off some of the fine-grained power of explicit multi-adapter for the simplicity of matching GPUs and useful features that can only be done with matching GPUs such as cross-node resource sharing. For their mGPU implementation Futuremark is using otherwise common AFR, which for a non-interactive demo should offer the best performance.

3DMark Time Spy Benchmark: 1440p

3DMark Time Spy Benchmark: 1440p

To take a quick look at the benchmark, we ran the full test on a small number of cards on the default 1440p setting. In our previous testing AMD’s RX 480 and R9 390 traded blows with each other and NVIDIA’s GTX 970. Here though, the RX 480 pulls a small lead over the R9 390 while they both leave a slightly larger gap ahead of the GTX 970. Only to then see the GeForce GTX 1070 appropriately zip past the lot of them.

The graphics tests scale similarly to the overall score in this case, and if these tests were a real game anything less than the GTX 1070 would provide a poor gameplay experience with framerates under 30 fps. While we didn’t get any 4K numbers off our test bench, I ran a GTX 1080 in my personal rig (i7-2600k @4.2GHz) and saw 4K scores that were about half of my 1440p scores. While this is a synthetic test, the graphical demands this benchmark can place on a system will provide a plenty hefty workload for any seeking it out.

Meanwhile, for the Advanced and Professional versions of the benchmark there’s an interesting ability to run it with async compute disabled. Since this is one of the only pieces of software out right now that can use async on Pascal GPUs, I went ahead and quickly ran the graphics test on the GTX 1070 and RX 480. It’s not an apples-to-apples comparison in that they have much different performance levels, but for now it’s the best look we can take at async on Pascal.

3DMark Time Spy Benchmark: Async Compute

Both cards pick up 300-400 points in score. On a relative basis this is a 10.8% gain for the RX 480, and a 5.4% gain for the GTX 1070. Though whenever working with async, I should note that the primary performance benefit as implemented in Time Spy is via concurrency, so everything here is dependent on a game having additional work to submit and a GPU having execution bubbles to fill.

The new Time Spy test will be coming today to Windows users of 3DMark. This walk down memory lane not only puts demands on the latest gaming hardware but also provides another showcase of the benefits DX12 can bring to our games. To anyone who’s found FireStrike too easy of a benchmark, keep an eye out for Time Spy in the near future.