GPUs


NVIDIA Releases GeForce Experience 3.0 - New UI and Features

NVIDIA Releases GeForce Experience 3.0 – New UI and Features

These past several years NVIDIA has made continued efforts to create a gaming ecosystem that rivals those found in the console market. The venue for these efforts has centered around GeForce Experience and the utilities that it provides. Which has included but is not limited to: game settings optimizations, game streaming and recording, and GPU driver management. Today’s release brings a new user interface, new features, and better performance than previous generations of GeForce Experience.

This time around NVIDIA is requiring a sign in through either Google, Facebook, or NVIDIA’s own account service. This both follows through and contrasts with plans that NVIDIA announced nearly a year ago with respect to account requirements. In their original plan, NVIDIA intended to make GeForce Experience the one true portal to driver releases, making registeration a de facto requirement to get NVIDIA’s frequent driver releases. Instead, NVIDIA has still opted to require a sign on for GeForce Experience, but has backed off on the driver portal aspect. As a result they’ve continued to issue new driver releases through their web page, even though, according to NVIDIA, that the majority of their driver updates are already served through GeForce Experience.

Moving on we find GeForce Experience 3.0 has a complete redesign, featuring both a new user interface and additional features. After signing in we start with the game view. By default, games are listed in a grid with a mouse over revealing buttons to hide the game, play, or view the games details. From the details view we get GeForce optimization, allowing quick and automatic configuration of many games.

If the alternative details view is chosen then we are shown a list of games on the left with the games details view to the right, again with all of the optimization options. I had to poke around a couple of minutes to find everything, but considering there is only the games list in the default home screen, a GPU driver’s tab, shadow play, settings, and account information, it doesn’t take long to explore all that GeForce experience has to offer.

NVIDIA GeForce Experience Performance Comparison
  GFE 2.11.3.5 GFE 3.0.5
Cold Start (seconds) 4.5 4.0
Warm Start (seconds) 4.5 2.5
Memory Usage 222.3 MB 88 MB

NVIDIA states that GeForce Experience 3.0 runs three times faster and uses half the memory. When putting this to the test on my machine my measurements were more like two times as fast and a third the ram. Granted, this was just a quick and informal test on my personal system and results likely will very, nevertheless it is indeed faster and in my case the new version uses a miniscule amount of ram. In fact while 3.0.5 started up with 88MB of ram is shortly settled in with only 54 MB of ram used.

Within the driver tab we have our ability to update drivers and view GPU driver and NVIDIA gaming news. But more importantly, ShadowPlay has now been upgraded to the Share Overlay UI. According to NVIDIA, GeForce Experience can now record gameplay at 60fps and at up to 4K in full screen and windowed modes, with 4K DSR as an experimental feature. After recording, this footage can be uploaded either complete or trimmed back to YouTube. For live streamers GeForce Experience can livestream straight to Twitch and YouTube Gaming at 1080p60. Additionally, screenshots can be captured, edited, and uploaded to Imgur and Google Photos without leaving the game.

On top of all these social features Geforce Experience 3.0 brings in Gamestream Co-op. This allows players to not only broadcast to friends, but also play co-op and let friends take control of the game as well. Though, Henry@Nvidia over on the GeForce forums notes that this is still classified as an experimental feature, even though the beta started almost exactly a year ago. To enable this option “Allow experimental features” must be enabled from the settings menu. Gamestream Co-op and these other Gamestream Experience Share features are also available now on Optimus enabled notebooks.

GeForce Experience can be updated from inside the GeForce Experience app or downloaded from GeForce.com. I’ll note that when I went to take took a look on my machine the upgrade failed, though downloading and installing GeForce experience from the website had no hitches. NVIDIA also requests that feedback and feature requests be sent in through the feedback form on the bottom right of the GeForce Experience 3.0 window or that you leave your comments in the GeForce.com Forum thread.

NVIDIA Releases GeForce Experience 3.0 - New UI and Features

NVIDIA Releases GeForce Experience 3.0 – New UI and Features

These past several years NVIDIA has made continued efforts to create a gaming ecosystem that rivals those found in the console market. The venue for these efforts has centered around GeForce Experience and the utilities that it provides. Which has included but is not limited to: game settings optimizations, game streaming and recording, and GPU driver management. Today’s release brings a new user interface, new features, and better performance than previous generations of GeForce Experience.

This time around NVIDIA is requiring a sign in through either Google, Facebook, or NVIDIA’s own account service. This both follows through and contrasts with plans that NVIDIA announced nearly a year ago with respect to account requirements. In their original plan, NVIDIA intended to make GeForce Experience the one true portal to driver releases, making registeration a de facto requirement to get NVIDIA’s frequent driver releases. Instead, NVIDIA has still opted to require a sign on for GeForce Experience, but has backed off on the driver portal aspect. As a result they’ve continued to issue new driver releases through their web page, even though, according to NVIDIA, that the majority of their driver updates are already served through GeForce Experience.

Moving on we find GeForce Experience 3.0 has a complete redesign, featuring both a new user interface and additional features. After signing in we start with the game view. By default, games are listed in a grid with a mouse over revealing buttons to hide the game, play, or view the games details. From the details view we get GeForce optimization, allowing quick and automatic configuration of many games.

If the alternative details view is chosen then we are shown a list of games on the left with the games details view to the right, again with all of the optimization options. I had to poke around a couple of minutes to find everything, but considering there is only the games list in the default home screen, a GPU driver’s tab, shadow play, settings, and account information, it doesn’t take long to explore all that GeForce experience has to offer.

NVIDIA GeForce Experience Performance Comparison
  GFE 2.11.3.5 GFE 3.0.5
Cold Start (seconds) 4.5 4.0
Warm Start (seconds) 4.5 2.5
Memory Usage 222.3 MB 88 MB

NVIDIA states that GeForce Experience 3.0 runs three times faster and uses half the memory. When putting this to the test on my machine my measurements were more like two times as fast and a third the ram. Granted, this was just a quick and informal test on my personal system and results likely will very, nevertheless it is indeed faster and in my case the new version uses a miniscule amount of ram. In fact while 3.0.5 started up with 88MB of ram is shortly settled in with only 54 MB of ram used.

Within the driver tab we have our ability to update drivers and view GPU driver and NVIDIA gaming news. But more importantly, ShadowPlay has now been upgraded to the Share Overlay UI. According to NVIDIA, GeForce Experience can now record gameplay at 60fps and at up to 4K in full screen and windowed modes, with 4K DSR as an experimental feature. After recording, this footage can be uploaded either complete or trimmed back to YouTube. For live streamers GeForce Experience can livestream straight to Twitch and YouTube Gaming at 1080p60. Additionally, screenshots can be captured, edited, and uploaded to Imgur and Google Photos without leaving the game.

On top of all these social features Geforce Experience 3.0 brings in Gamestream Co-op. This allows players to not only broadcast to friends, but also play co-op and let friends take control of the game as well. Though, Henry@Nvidia over on the GeForce forums notes that this is still classified as an experimental feature, even though the beta started almost exactly a year ago. To enable this option “Allow experimental features” must be enabled from the settings menu. Gamestream Co-op and these other Gamestream Experience Share features are also available now on Optimus enabled notebooks.

GeForce Experience can be updated from inside the GeForce Experience app or downloaded from GeForce.com. I’ll note that when I went to take took a look on my machine the upgrade failed, though downloading and installing GeForce experience from the website had no hitches. NVIDIA also requests that feedback and feature requests be sent in through the feedback form on the bottom right of the GeForce Experience 3.0 window or that you leave your comments in the GeForce.com Forum thread.

HDMI Alt Mode for USB Type-C Announced

HDMI Alt Mode for USB Type-C Announced

Over the past year we have seen an increasingly number of vendors, associations, and consortiums lay their support behind the USB Type-C port and take advantage of its alternate mode capabilities. Via alternate modes, a portion of the pins can be real…

HDMI Alt Mode for USB Type-C Announced

HDMI Alt Mode for USB Type-C Announced

Over the past year we have seen an increasingly number of vendors, associations, and consortiums lay their support behind the USB Type-C port and take advantage of its alternate mode capabilities. Via alternate modes, a portion of the pins can be real…

NVIDIA Releases 372.70 WHQL Game Ready Driver

NVIDIA Releases 372.70 WHQL Game Ready Driver

It’s driver update time again. This time with a small list of fixes and a relatively large list of game ready titles. Though the list is a bit inflated with Deus Ex: Mankind divided sitting in a second time and Quantum break not seeing release for two more weeks, luck and users favor the prepared.

With this driver update continuing 370 driver branch, we start with a short list of fixes including issues in Windows 7 through 10 with Fallout 4 where enabling SSAO instead of HBAO+ would cause your Pipboy to go black and unreadable. Another issue resolved is high deferred Procedure Call latency in driver version 368.69 when upgrading to a GeForce GTX 1080, and the last fix listed only under Windows 10 was video corruption found when certain standard definition videos were up-scaled to full screen after a driver update.

The big reason most will be interested in this driver are the game ready updates. Key among these is World of Warcraft: Legion, the 6th and latest Expansion to what’s still the most popular MMORPG out there. Following WoW: Legion we have the Battlefield 1 open beta starting, and NVIDIA has made sure that their GPU’s are ready as part of this week’s driver update. Meanwhile, Quantum Break, which saw release earlier this year on both the Xbox One and the Windows 10 store as a DX12 title, will be released on Steam with DX11 support, allowing more people to enjoy the game. Steam currently lists the release date as September 14th, making NVIDIA ready a head of the games (re) release. Lastly, Deus Ex: Mankind Divided is listed again under game ready this week. While I’m unsure of why it’s game ready again, NVIDIA does state in the release notes that Deus Ex’s 3D Vision profile has been upgraded from fair to excellent, for those still sporting the specs (read: spectacles) to play in 3D.

Anyone interested can download the updated drivers through GeForce Experience or on the NVIDIA driver download page. More information on this update and further issues can be found in the 372.70 release notes.