GPUs


AMD Acquires 60 GHz Wireless IP and Staff from Nitero

AMD Acquires 60 GHz Wireless IP and Staff from Nitero

AMD on Tuesday announced that it had acquired millimeter wave radio-related intellectual property and key engineers from Nitero. Nitero specialized in radio technology for the 60 GHz range, which is expected to be the basis of a number of short range wireless standards.

AMD indicated that they purchased Nitero in order to focus on developing the necessary technology to wirelessly connect AR and VR headsets to host PCs, thus improving AR/VR experience. Though more broadly speaking, Nitero’s low-latency 60 GHz wireless interface in general can be used in various ways to connect different devices, and owning such an IP may be important for AMD’s patent portfolio.

Current-generation VR headsets connect to PCs using HDMI interface, which is very convenient, but which naturally reduces freedom of movements and sometimes adds certain complications. Since VR headsets are just head-mounted displays with audio, usage of HDMI is just natural because the interface has enough bandwidth for high-resolution high-framerate graphics and because the software stack is already here — OSes, drivers, applications “understand” what HDMI is. Moreover, with 10.2 Gbps raw throughput (8.1 Gbps with 8b/10b overhead removed), the HDMI 1.4 provides enough bandwidth for 2160×1200 at 90 Hz resolution offered by the HTC Vive and the Oculus Rift.

Meanwhile cables sometimes negatively affect VR/AR experiences and even usage models. A number of companies (DisplayLink, TPCast, Nitero etc.) have been trying to use the millimeter wave radio technology to build wireless VR headsets and some of them even demonstrated their devices at MWC 2017 earlier this year. It is not completely clear whether the 60 GHz radio used by the three aforementioned companies is compliant with the WiGig (802.11ad) specification, but Nitero is known for its WiGig chips for mobiles.

At present, WiGig is used for wireless docking stations and provides ~7 Gbps of bandwidth, which is enough for transmission of documents or files, but is barely enough even for current-gen VR headsets (not to mention input lag). Nonetheless, it is important to start from something and it appears that AMD is betting on Nitero’s technologies. Just to add perspective, the WirelessHD 1.1 standard designed by Silicon Image supports up to 28 Gbps data transmission rate — that is comparable to DP 1.4 and is enough for 4Kp120 with compression (or 8Kp60), so 60 GHz radios can scale very well.

AMD said that Nitero had created a phased-array beamforming millimeter wave chip that can enable “multi-gigabit transmit performance with low latency” for VR headsets without line-of-sight requirements associated with some other implementations of millimeter wave radio technologies, which suits wearables very well. AMD is not disclosing exactly what they intend to do with the IP beyond further developing it for VR/AR, so it’s not clear at this time whether they intend develop their own products from it. AMD could further develop the IP and then license it out for partners to build the final products, or design the chips themselves and sell that to partners as part of a reference kit. There’s also the possibility of integrating the IP into their other products, though the extreme short range nature of 60 GHz wireless does pose some unique challenges to applications that aren’t line-of-sight.

So far, wireless display technologies (apart from Miracast) have not really taken off due to various reasons. But since so many companies are working on such technologies based on 60 GHz radio, the prospects of its millimeter wave radio IP here may be considerably more promising for AMD if it manages to popularize the standard first among developers of VR headsets and then among makers of displays.

Putting our speculations aside, the only thing that AMD shares now is that the Nitero acquisition is a long-term investment that could enable the company to create more immersive computing experiences.

Related Reading:

AMD Acquires 60 GHz Wireless IP and Staff from Nitero

AMD Acquires 60 GHz Wireless IP and Staff from Nitero

AMD on Tuesday announced that it had acquired millimeter wave radio-related intellectual property and key engineers from Nitero. Nitero specialized in radio technology for the 60 GHz range, which is expected to be the basis of a number of short range wireless standards.

AMD indicated that they purchased Nitero in order to focus on developing the necessary technology to wirelessly connect AR and VR headsets to host PCs, thus improving AR/VR experience. Though more broadly speaking, Nitero’s low-latency 60 GHz wireless interface in general can be used in various ways to connect different devices, and owning such an IP may be important for AMD’s patent portfolio.

Current-generation VR headsets connect to PCs using HDMI interface, which is very convenient, but which naturally reduces freedom of movements and sometimes adds certain complications. Since VR headsets are just head-mounted displays with audio, usage of HDMI is just natural because the interface has enough bandwidth for high-resolution high-framerate graphics and because the software stack is already here — OSes, drivers, applications “understand” what HDMI is. Moreover, with 10.2 Gbps raw throughput (8.1 Gbps with 8b/10b overhead removed), the HDMI 1.4 provides enough bandwidth for 2160×1200 at 90 Hz resolution offered by the HTC Vive and the Oculus Rift.

Meanwhile cables sometimes negatively affect VR/AR experiences and even usage models. A number of companies (DisplayLink, TPCast, Nitero etc.) have been trying to use the millimeter wave radio technology to build wireless VR headsets and some of them even demonstrated their devices at MWC 2017 earlier this year. It is not completely clear whether the 60 GHz radio used by the three aforementioned companies is compliant with the WiGig (802.11ad) specification, but Nitero is known for its WiGig chips for mobiles.

At present, WiGig is used for wireless docking stations and provides ~7 Gbps of bandwidth, which is enough for transmission of documents or files, but is barely enough even for current-gen VR headsets (not to mention input lag). Nonetheless, it is important to start from something and it appears that AMD is betting on Nitero’s technologies. Just to add perspective, the WirelessHD 1.1 standard designed by Silicon Image supports up to 28 Gbps data transmission rate — that is comparable to DP 1.4 and is enough for 4Kp120 with compression (or 8Kp60), so 60 GHz radios can scale very well.

AMD said that Nitero had created a phased-array beamforming millimeter wave chip that can enable “multi-gigabit transmit performance with low latency” for VR headsets without line-of-sight requirements associated with some other implementations of millimeter wave radio technologies, which suits wearables very well. AMD is not disclosing exactly what they intend to do with the IP beyond further developing it for VR/AR, so it’s not clear at this time whether they intend develop their own products from it. AMD could further develop the IP and then license it out for partners to build the final products, or design the chips themselves and sell that to partners as part of a reference kit. There’s also the possibility of integrating the IP into their other products, though the extreme short range nature of 60 GHz wireless does pose some unique challenges to applications that aren’t line-of-sight.

So far, wireless display technologies (apart from Miracast) have not really taken off due to various reasons. But since so many companies are working on such technologies based on 60 GHz radio, the prospects of its millimeter wave radio IP here may be considerably more promising for AMD if it manages to popularize the standard first among developers of VR headsets and then among makers of displays.

Putting our speculations aside, the only thing that AMD shares now is that the Nitero acquisition is a long-term investment that could enable the company to create more immersive computing experiences.

Related Reading:

AMD Acquires 60 GHz Wireless IP and Staff from Nitero

AMD Acquires 60 GHz Wireless IP and Staff from Nitero

AMD on Tuesday announced that it had acquired millimeter wave radio-related intellectual property and key engineers from Nitero. Nitero specialized in radio technology for the 60 GHz range, which is expected to be the basis of a number of short range wireless standards.

AMD indicated that they purchased Nitero in order to focus on developing the necessary technology to wirelessly connect AR and VR headsets to host PCs, thus improving AR/VR experience. Though more broadly speaking, Nitero’s low-latency 60 GHz wireless interface in general can be used in various ways to connect different devices, and owning such an IP may be important for AMD’s patent portfolio.

Current-generation VR headsets connect to PCs using HDMI interface, which is very convenient, but which naturally reduces freedom of movements and sometimes adds certain complications. Since VR headsets are just head-mounted displays with audio, usage of HDMI is just natural because the interface has enough bandwidth for high-resolution high-framerate graphics and because the software stack is already here — OSes, drivers, applications “understand” what HDMI is. Moreover, with 10.2 Gbps raw throughput (8.1 Gbps with 8b/10b overhead removed), the HDMI 1.4 provides enough bandwidth for 2160×1200 at 90 Hz resolution offered by the HTC Vive and the Oculus Rift.

Meanwhile cables sometimes negatively affect VR/AR experiences and even usage models. A number of companies (DisplayLink, TPCast, Nitero etc.) have been trying to use the millimeter wave radio technology to build wireless VR headsets and some of them even demonstrated their devices at MWC 2017 earlier this year. It is not completely clear whether the 60 GHz radio used by the three aforementioned companies is compliant with the WiGig (802.11ad) specification, but Nitero is known for its WiGig chips for mobiles.

At present, WiGig is used for wireless docking stations and provides ~7 Gbps of bandwidth, which is enough for transmission of documents or files, but is barely enough even for current-gen VR headsets (not to mention input lag). Nonetheless, it is important to start from something and it appears that AMD is betting on Nitero’s technologies. Just to add perspective, the WirelessHD 1.1 standard designed by Silicon Image supports up to 28 Gbps data transmission rate — that is comparable to DP 1.4 and is enough for 4Kp120 with compression (or 8Kp60), so 60 GHz radios can scale very well.

AMD said that Nitero had created a phased-array beamforming millimeter wave chip that can enable “multi-gigabit transmit performance with low latency” for VR headsets without line-of-sight requirements associated with some other implementations of millimeter wave radio technologies, which suits wearables very well. AMD is not disclosing exactly what they intend to do with the IP beyond further developing it for VR/AR, so it’s not clear at this time whether they intend develop their own products from it. AMD could further develop the IP and then license it out for partners to build the final products, or design the chips themselves and sell that to partners as part of a reference kit. There’s also the possibility of integrating the IP into their other products, though the extreme short range nature of 60 GHz wireless does pose some unique challenges to applications that aren’t line-of-sight.

So far, wireless display technologies (apart from Miracast) have not really taken off due to various reasons. But since so many companies are working on such technologies based on 60 GHz radio, the prospects of its millimeter wave radio IP here may be considerably more promising for AMD if it manages to popularize the standard first among developers of VR headsets and then among makers of displays.

Putting our speculations aside, the only thing that AMD shares now is that the Nitero acquisition is a long-term investment that could enable the company to create more immersive computing experiences.

Related Reading:

GALAX and KFA2 Katana: Single-Slot GTX 1070 GPUs Coming Soon

GALAX and KFA2 Katana: Single-Slot GTX 1070 GPUs Coming Soon

GALAX and KFA2 have added single-slot GeForce GTX 1070 Katana video cards to their lineups, which is usually an indicator that the graphics adapters are going to hit the market shortly. The add-in-boards (AIBs) will be the only thin GTX 1070 high-end graphics cards on the market and will join a few other single-slot adapters in GALAX’s lineup.

As discussed before, when GALAX first demonstrated a prototype of its single-slot GeForce GTX 1070 Katana graphics card, single-slot gaming AIBs are uncommon these days because GPU developers and hardware makers use dual-slot coolers for everything with a TDP of 75 W and higher. While most of gaming desktops can accommodate at least one double-wide graphics adapter, there are systems equipped with extra add-in-boards (audio, SSD, additional SATA or Thunderbolt 3 controllers, etc.) that may require slim single-slot components as there is simply not enough space inside. For this reason, single-slot graphics cards from ELSA and now GALAX and KFA2 will find their buyers.

The GeForce GTX 1070 Katana graphics cards from GALAX and KFA2 are produced by Palit Microsystems, the owner of the two brands. To make the boards thinner than their counterparts, the manufacturer had to develop a custom PCB design with a 4+1-phase VRM moved towards display outputs. Such design ensures that cool air takes heat away from the GPU first and only then the air is applied to inductors, MOSFETs and capacitors of the VRM (which are sturdier). The GeForce GTX 1070 Katana graphics adapters run their GPUs at 1518/1708 MHz (base/boost), which is very close to NVIDIA-recommended frequencies and thus the cards only require one 8-pin PCIe auxiliary power connector.

Another key element of the adapters is their single-slot cooling system that relies on a copper radiator with a vapor chamber and a high-pressure blower. The lid of the radiator has special openings above the VRM that exhausts part of the hot air and helps to better cool-down inductors and MOSFETs. In addition, there are exhaust holes on the bracket, therefore, at least part of the hot air is blown away outside of the PC. Palit does not disclose the maximum noise level produced by its cooling system, but it is logical to expect it to be noisier than their large brethren with multiple fans and doublewide radiators.

Since the GeForce GTX 1070 Katana cards are thin, the manufacturer had to sacrifice two out of five display connectors offered by most of the GP104-based designs. The graphics adapters feature a DisplayPort 1.4, a DVI-D output and an HDMI 2.0b connector. On the other hand, as most gamers use only one monitor, three different headers will be enough for vast majority of the target audience.

GALAX and KFA2 have not announced MSRPs of their GeForce GTX 1070 Katana graphics cards for their respective regions. Since the boards are unique, it is likely that they will be sold at a premium. Typically these cards are difficult to source outside of China or Japan, so it is worth letting these companies know if you want them in other regions.

Related Reading:

Sources: GALAX, KFA2

GALAX and KFA2 Katana: Single-Slot GTX 1070 GPUs Coming Soon

GALAX and KFA2 Katana: Single-Slot GTX 1070 GPUs Coming Soon

GALAX and KFA2 have added single-slot GeForce GTX 1070 Katana video cards to their lineups, which is usually an indicator that the graphics adapters are going to hit the market shortly. The add-in-boards (AIBs) will be the only thin GTX 1070 high-end graphics cards on the market and will join a few other single-slot adapters in GALAX’s lineup.

As discussed before, when GALAX first demonstrated a prototype of its single-slot GeForce GTX 1070 Katana graphics card, single-slot gaming AIBs are uncommon these days because GPU developers and hardware makers use dual-slot coolers for everything with a TDP of 75 W and higher. While most of gaming desktops can accommodate at least one double-wide graphics adapter, there are systems equipped with extra add-in-boards (audio, SSD, additional SATA or Thunderbolt 3 controllers, etc.) that may require slim single-slot components as there is simply not enough space inside. For this reason, single-slot graphics cards from ELSA and now GALAX and KFA2 will find their buyers.

The GeForce GTX 1070 Katana graphics cards from GALAX and KFA2 are produced by Palit Microsystems, the owner of the two brands. To make the boards thinner than their counterparts, the manufacturer had to develop a custom PCB design with a 4+1-phase VRM moved towards display outputs. Such design ensures that cool air takes heat away from the GPU first and only then the air is applied to inductors, MOSFETs and capacitors of the VRM (which are sturdier). The GeForce GTX 1070 Katana graphics adapters run their GPUs at 1518/1708 MHz (base/boost), which is very close to NVIDIA-recommended frequencies and thus the cards only require one 8-pin PCIe auxiliary power connector.

Another key element of the adapters is their single-slot cooling system that relies on a copper radiator with a vapor chamber and a high-pressure blower. The lid of the radiator has special openings above the VRM that exhausts part of the hot air and helps to better cool-down inductors and MOSFETs. In addition, there are exhaust holes on the bracket, therefore, at least part of the hot air is blown away outside of the PC. Palit does not disclose the maximum noise level produced by its cooling system, but it is logical to expect it to be noisier than their large brethren with multiple fans and doublewide radiators.

Since the GeForce GTX 1070 Katana cards are thin, the manufacturer had to sacrifice two out of five display connectors offered by most of the GP104-based designs. The graphics adapters feature a DisplayPort 1.4, a DVI-D output and an HDMI 2.0b connector. On the other hand, as most gamers use only one monitor, three different headers will be enough for vast majority of the target audience.

GALAX and KFA2 have not announced MSRPs of their GeForce GTX 1070 Katana graphics cards for their respective regions. Since the boards are unique, it is likely that they will be sold at a premium. Typically these cards are difficult to source outside of China or Japan, so it is worth letting these companies know if you want them in other regions.

Related Reading:

Sources: GALAX, KFA2