GPUs


NVIDIA 344.60 Game Ready Drivers Available

NVIDIA 344.60 Game Ready Drivers Available

Sorry for the spate of NVIDIA posts, but this is the last one for now. Today, NVIDIA also released their 344.60 Game Ready driver for Call of Duty: Advanced Warfare. As usual, these drivers include all of the previous optimizations from the 344 series, building off of the previous 344.48 driver released just two weeks back (which included DSR support for Fermi and Kepler GPUs). Unlike the last release, the only noteworthy change mentioned in the release notes (PDF) this time appears to be Call of Duty support/optimizations (including an SLI profile), though with a 57 page document I may have missed something.

You can grab the drivers at the usual place, or if you’re running GeForce Experience that will allow you to update directly. Note also that searching for Windows 64-bit desktop drivers for GTX 980 (and perhaps other GPUs) is currently coming up with 344.48 as the latest release, so here’s a direct link to the Windows 7/8/8.1 64-bit drivers. Notebook drivers are also available for all recent notebooks (GeForce 400M and later), if you need them.

NVIDIA 344.60 Game Ready Drivers Available

NVIDIA 344.60 Game Ready Drivers Available

Sorry for the spate of NVIDIA posts, but this is the last one for now. Today, NVIDIA also released their 344.60 Game Ready driver for Call of Duty: Advanced Warfare. As usual, these drivers include all of the previous optimizations from the 344 series, building off of the previous 344.48 driver released just two weeks back (which included DSR support for Fermi and Kepler GPUs). Unlike the last release, the only noteworthy change mentioned in the release notes (PDF) this time appears to be Call of Duty support/optimizations (including an SLI profile), though with a 57 page document I may have missed something.

You can grab the drivers at the usual place, or if you’re running GeForce Experience that will allow you to update directly. Note also that searching for Windows 64-bit desktop drivers for GTX 980 (and perhaps other GPUs) is currently coming up with 344.48 as the latest release, so here’s a direct link to the Windows 7/8/8.1 64-bit drivers. Notebook drivers are also available for all recent notebooks (GeForce 400M and later), if you need them.

NVIDIA Free To Play 2014 Fall Bundle

NVIDIA Free To Play 2014 Fall Bundle

Going along with their Ubisoft Bundle for high-end GPUs, NVIDIA also announced an updated Fall 2014 Free To Play gaming bundle that applies to their “mainstream” GPUs. As with previous Free To Play bundles, you get $150 worth of in-game currency for use in three recent F2P games ($50 per game). The F2P bundle is for new buyers of GTX 750 Ti and GTX 750 desktop GPUs, and it is also available for purchases of notebooks with GTX 880M, 870M, 860M, and 850M GPUs.

The three games are War Thunder, Strife, and Infinite Crisis, and at least two of the games make use of one or more of NVIDIA’s GameWorks libraries – to be specific, War Thunder includes support for WaveWorks and Destruction, and Strife uses PhysX, Particles, and HairWorks. (There’s no mention of any NVIDIA technologies for Infinite Crisis.)

Of course Free To Play game currency as part of a bundle is often viewed as less desirable than a full game – the business idea with F2P is to basically get you hooked so you end up spending money. Still, for those that are interested in any/all of the above titles, the in-game credits can prove useful. The bundle gives you 1000 Strife “Gems”, 10000 War Thunder “Golden Eagles”, and 5000 Infinite Crisis “Crisis Coins” to get you started.

All three games are already available in various forms. Strife is in open beta and targets the popular MOBA segment. Along with the usual MOBA aspects, Strife heroes also have access to pets that accompany you and level along with your hero. Infinite Crisis is another MOBA, with characters from the DC Legends universe (e.g. Batman, Joker, Green Lantern, Superman, etc.) War Thunder goes a different route and is a WWII combat simulation focusing on aerial, vehicular, and fleet battles.

NVIDIA Free To Play 2014 Fall Bundle

NVIDIA Free To Play 2014 Fall Bundle

Going along with their Ubisoft Bundle for high-end GPUs, NVIDIA also announced an updated Fall 2014 Free To Play gaming bundle that applies to their “mainstream” GPUs. As with previous Free To Play bundles, you get $150 worth of in-game currency for use in three recent F2P games ($50 per game). The F2P bundle is for new buyers of GTX 750 Ti and GTX 750 desktop GPUs, and it is also available for purchases of notebooks with GTX 880M, 870M, 860M, and 850M GPUs.

The three games are War Thunder, Strife, and Infinite Crisis, and at least two of the games make use of one or more of NVIDIA’s GameWorks libraries – to be specific, War Thunder includes support for WaveWorks and Destruction, and Strife uses PhysX, Particles, and HairWorks. (There’s no mention of any NVIDIA technologies for Infinite Crisis.)

Of course Free To Play game currency as part of a bundle is often viewed as less desirable than a full game – the business idea with F2P is to basically get you hooked so you end up spending money. Still, for those that are interested in any/all of the above titles, the in-game credits can prove useful. The bundle gives you 1000 Strife “Gems”, 10000 War Thunder “Golden Eagles”, and 5000 Infinite Crisis “Crisis Coins” to get you started.

All three games are already available in various forms. Strife is in open beta and targets the popular MOBA segment. Along with the usual MOBA aspects, Strife heroes also have access to pets that accompany you and level along with your hero. Infinite Crisis is another MOBA, with characters from the DC Legends universe (e.g. Batman, Joker, Green Lantern, Superman, etc.) War Thunder goes a different route and is a WWII combat simulation focusing on aerial, vehicular, and fleet battles.

NVIDIA and Ubisoft Team Up for Pick Your Path Gaming Promotion

NVIDIA and Ubisoft Team Up for Pick Your Path Gaming Promotion

This morning NVIDIA announced a new gaming bundle for their top GPUS. New buyers of GTX 980, 970, 780 Ti, or 780 desktop GPUs qualify for the offer, along with any purchases of notebooks with GTX 980M or 970M GPUs. The bundle features three games from Ubisoft, all of which make use of one or more of NVIDIA’s GameWorks libraries and which are part of NVIDIA’s The Way It’s Meant To Be Played program.

The games in question are Assassin’s Creed Unity, Far Cry 4, and The Crew, and since none of the games have shipped yet this presents a nice opportunity to grab some new hardware to power a brand new game for the holidays. What better way to get into the spirit of giving than to buy yourself a new GPU, right? Or I suppose you could give the game and/or GPU to someone else if you’re feeling nice. 🙂

To quickly run through the games and technologies, Assassin’s Creed Unity features support for HBAO+, TXAA, and PCSS. One interesting note regarding Assassin’s Creed Unity is that we’ve heard it will have a frame rate cap of 60FPS, which is unfortunately becoming more and more common on multi-platform releases. Next up, Far Cry 4 also features support for HBAO+, TXAA, and PCSS; it adds NVIDIA’s updated Godrays technology along with HairWorks. The Crew is the third option, a racing game that makes use of HBAO+ and TXAA technologies. All of the games also feature “enhanced 4K support”, which basically means 4K rendering has been tested and performance optimizations are in place to make it more usable.

For those of you that don’t keep up with acronyms, HBAO+ (Horizon Based Ambient Occlusion) is an alternative to SSAO (Screen Space Ambient Occlusion) that helps with rendering more realistic shadows. TXAA (Temporal Anti-Aliasing) is an alternative to MSAA (Multi-Sample Anti-Aliasing) or SSAA (Super-Sample Anti-Aliasing) that combines MSAA techniques with custom filters to reduce the appearance of jaggies; in particular it can help with jaggies that aren’t on the edges of a polygon. PCSS (Percentage Closer Soft Shadows – PDF link) is a way to improve the look of shadow maps by softening the shadows based on how far an object is from a surface.

Next, we’ve seen Godrays in various forms for a while, and the latest iteration apparently uses tessellation to project transparent polygons (from the shadow maps) that can then be lit up to provide more realistic looking rays of light. Finally, HairWorks uses tessellation to dynamically render potentially hundreds of thousands of strands of hair in place of detail textures. Also worth note is that while TXAA and HBAO+ are restricted to NVIDIA GPUs, the Godrays, HairWorks, and PCSS libraries are (I believe) GPU platform agnostic.

NVIDIA Current Desktop Game Bundles
Video Card Bundle
GeForce GTX
980/970/780 Ti/780
Pick Your Path (Far Cry 4/The Crew/Assassin’s Creed Unity)
GeForce GTX 770/760 N/A
GeForce GTX 750/750Ti $150 Free To Play (Strife, War Thunder, Infinite Crisis)
NVIDIA Current Mobile Game Bundles
Video Card Bundle
GeForce GTX
980M/970M
Pick Your Path (Far Cry 4/The Crew/Assassin’s Creed Unity)
GeForce GTX 800M $150 Free To Play (Strife, War Thunder, Infinite Crisis)
GeForce GT/GTX 700M N/A

You can get more information on the Pick Your Path promotion on NVIDIA’s site. As for the games, Assassin’s Creed Unity is slated for launch on November 11, Far Cry 4 follows a week later on November 18, and The Crew has a release date of December 2 (according to Steam). All three games have a current MSRP of $59.99, so if you’re already looking at a GTX 970 and one of these titles that’s a nice discount. There’s no indication how long the promotion will run, but it’s likely a case of “until we run out of codes” and most likely at least through the end of 2014.