GPUs


NVIDIA Announces Rocket League Bundle for GeForce GTX 1060 & 1050 Cards

NVIDIA Announces Rocket League Bundle for GeForce GTX 1060 & 1050 Cards

The Rocket League World Championship is just around the corner, running from June 2nd through June 4th in Los Angeles. In celebration NVIDIA has partnered with Psyonix for a new GeForce game bundle: the GeForce GTX Rocket League bundle. This latest bundle covers any GeForce GTX 1060, GTX 1050Ti or GTX 1050 card or OEM desktop PC, as well as notebooks sold with these parts.

For those living under an inflated ball, Rocket League is soccer with rocket powered cars. As shown by the upcoming world championship Rocket League has become a popular eSports title with a strong and passionate fanbase. I haven’t run Rocket League on the specific cards in this bundle, but the performance numbers quoted by NVIDIA do not surprise. In fact, this game runs so well on any moderately capable card that we turned it down while choosing games for GPU Bench 2016 last year, as even at 4K it didn’t bottleneck high-end video cards.

NVIDIA Current Game Bundles
Video Card Bundle
GeForce GTX 1080/1070 None
GeForce GTX 1060/1050Ti/1050 Rocket League Bundle
GeForce GTX 1080/1070 Desktops/Notebooks None
GeForce GTX 1060/1050Ti/1050 Desktops/Notebooks Rocket League Bundle

With that context, I can see the GTX 1060 being a good match for this card at 4K and the GTX 1050 and 1050Ti making good work of 1080p. Though, users running a GTX 1060 may not stretch for a 4K monitor and 4K gamers could make good use of more competent cards on games that are significantly more taxing.  Otherwise, if someone’s library is largely eSports titles, then these cards will serve well.

The Rocket League Bundle will run from May 30, 2017 through July 31, 2017 and codes must be redeemed through GeForce Experience. It is worth remembering to verify the participation of any vendors purchased from as NVIDIA likely will not give codes for purchases made from sellers that are not participating.

AMD Vega Updates: Vega Frontier Edition Available June 27th, Vega RX to be launched at SIGGRAPH at end of July

AMD Vega Updates: Vega Frontier Edition Available June 27th, Vega RX to be launched at SIGGRAPH at end of July

With Computex in full swing this week, AMD’s press conference just wrapped up for the morning. While the bulk of the news in the conference was on AMD’s CPU and APU plans – where the company continues to roll out new Ryzen products – the company’s CEO, Dr. Lisa Su did have a bit to say on the GPU side of matters.

First off, the previously announced Vega Frontier Edition card will be available on June 27th, just making AMD’s previous H1’17 commitment for Vega. The Frontier Edition is AMD’s first batch of Vega-based cards, and is being marketed specifically towards early adopters in the professional segment. A price has not been announced, but expect it to be high.

Second up, Lisa promised more information on the Vega-based Radeon Instinct MI25 on June 20th. This is when the company will be launching their Epyc processor for servers, so they are aligning server/datacenter announcements across product lines. Instinct won’t be launching here, but we should get at least a few more details on configurations and positioning.

Finally, in the piece of news that pretty much everyone has been on the edge of their seats for, AMD has finally announced a date where they’ll announce the consumer-oriented Radeon RX Vega. The mythical card’s launch will be taking place at SIGGRAPH this year, the Association for Computing Machinery’s annual graphics conference. SIGGRAPH is an interesting choice for a venue, as it’s not a consumer event (as opposed to say E3 or IFA), but AMD is no stranger to the show, having launched their Radeon WX professional products there last year. SIGGRAPH runs from July 30th to August 3rd, so it’s almost exactly 2 months out.

For anyone looking for any further details on RX Vega however, you’re out of luck. To AMD’s credit, they are clearly well aware of pent-up consumer interest in the card and they did show a demo of CrossFired RX Vegas playing Prey at 4K, but they are not revealing any additional information on the card or its specifications at this time. This information is presumably all going to come at the same time at SIGGRAPH. The million dollar question now being whether the SIGGRAPH event is a hard launch, or whether AMD will unveil the products and then have them ship a few weeks later, which would be similar to how the Polaris launch went down.

AMD Vega Updates: Vega Frontier Edition Available June 27th, Vega RX to be launched at SIGGRAPH at end of July

AMD Vega Updates: Vega Frontier Edition Available June 27th, Vega RX to be launched at SIGGRAPH at end of July

With Computex in full swing this week, AMD’s press conference just wrapped up for the morning. While the bulk of the news in the conference was on AMD’s CPU and APU plans – where the company continues to roll out new Ryzen products – the company’s CEO, Dr. Lisa Su did have a bit to say on the GPU side of matters.

First off, the previously announced Vega Frontier Edition card will be available on June 27th, just making AMD’s previous H1’17 commitment for Vega. The Frontier Edition is AMD’s first batch of Vega-based cards, and is being marketed specifically towards early adopters in the professional segment. A price has not been announced, but expect it to be high.

Second up, Lisa promised more information on the Vega-based Radeon Instinct MI25 on June 20th. This is when the company will be launching their Epyc processor for servers, so they are aligning server/datacenter announcements across product lines. Instinct won’t be launching here, but we should get at least a few more details on configurations and positioning.

Finally, in the piece of news that pretty much everyone has been on the edge of their seats for, AMD has finally announced a date where they’ll announce the consumer-oriented Radeon RX Vega. The mythical card’s launch will be taking place at SIGGRAPH this year, the Association for Computing Machinery’s annual graphics conference. SIGGRAPH is an interesting choice for a venue, as it’s not a consumer event (as opposed to say E3 or IFA), but AMD is no stranger to the show, having launched their Radeon WX professional products there last year. SIGGRAPH runs from July 30th to August 3rd, so it’s almost exactly 2 months out.

For anyone looking for any further details on RX Vega however, you’re out of luck. To AMD’s credit, they are clearly well aware of pent-up consumer interest in the card and they did show a demo of CrossFired RX Vegas playing Prey at 4K, but they are not revealing any additional information on the card or its specifications at this time. This information is presumably all going to come at the same time at SIGGRAPH. The million dollar question now being whether the SIGGRAPH event is a hard launch, or whether AMD will unveil the products and then have them ship a few weeks later, which would be similar to how the Polaris launch went down.

NVIDIA Announces GeForce GTX Max-Q Design Initiative: High-End Gaming Meets Ultrabooks

NVIDIA Announces GeForce GTX Max-Q Design Initiative: High-End Gaming Meets Ultrabooks

This morning as part of their Computex keynote, NVIDIA CEO announced a new initiative for high-end gaming laptop design. Called GeForce GTX Max-Q, NVIDIA is undertaking their own Ultrabook project of sorts, encouraging partners to develop thinner and lighter high performance gaming laptops, giving them better tools to do so, and then bundling it under a catchy name. The end result is that, not unlike Intel’s efforts in this space, NVIDIA wants to sell consumers on the idea that they can have their cake and eat it too with a light laptop that is still substantially more powerful than their old laptop.

As a bit of historical context to this, last year NVIDIA shook up their high-end laptop branding a bit by doing away with “Mobile” video card designations. Rather than having a GeForce GTX 1080M for example, the company simply offered a laptop version of the desktop GTX 1080. Or rather, that was the basic idea behind the policy. In practice these mobile-but-not SKUs had their own specs (e.g. a GTX 1070 with an additional SM enabled), not to mention the greater thermal constraints of a laptop, and of course the use of laptop-appropriate MXM boards.

Consequently from a product designation standpoint, this is a bit of a return to form for NVIDIA. They never stopped making mobile parts – and I haven’t seen any evidence that partners couldn’t try for a thin laptop before now – but now at least some of their mobile parts have a mobile designation, just that the ‘M’ stands for Max-Q instead of Mobile. Which admittedly may be a bit of a cynical read on the situation, but as there’s only a very limited amount of new tech involved – and no new GPUs – Max-Q seems to be more about branding and setting performance expectations for high efficiency (as opposed to high performance) parts. On which note, this isn’t the first place we’ve seen the name Max-Q show up, either. So I wouldn’t be too surprised if we see NVIDIA use it in more places.

In any case, as part of the Max-Q initiative, NVIDIA is releasing Max-Q designs for the GTX 1080, GTX 1070, and the GTX 1060. Not explicitly stated by NVIDIA, but something I suspect, is that these designs are using new MXM cards and aren’t just a different clockspeed profile for the original cards. But at any rate, these are still the same SM and memory configurations as the original mobile parts, but now with lower TDPs and lower clockspeeds to match.

NVIDIA GeForce 10 Series Laptop Max-Q Specifications
  GTX 1080 GTX 1070 GTX 1060
CUDA Cores 2560 2048 1280
Core Clock 1101 – 1290MHz 1101 – 1215MHz 1063 – 1265MHz
Boost Clock 1278 – 1468MHz 1265 – 1379MHz 1341 – 1480MHz
Memory Clock 10Gbps GDDR5X 8Gbps GDDR5 8Gbps GDDR5
Memory Bus Width 256-bit 256-bit 192-bit
VRAM 8GB 8GB 3GB/6GB
Max-Q TDP 90 – 110W 80 – 90W 60 – 70W
Full Perf TDP 150W 115W 80W
GPU GP104 GP104 GP106
Manufacturing Process TSMC 16nm TSMC 16nm TSMC 16nm

In a specification document NVIDIA released to the press, they listed both the normal and Max-Q TDPs and clockspeeds of their mobile products. I do feel this is a bit disingenuous, as mobile parts are commonly subject to thermal throttling – and few laptops could sustain the 115W+ TDPs of the original GTX 1070 and GTX 1080 – so comparing Max-Q to the desktop-like TDPs of the original parts doesn’t tell the whole story.

But in any case, the point NVIDIA was looking to drive how is that while official clockspeeds have dropped by a few hundred MHz compared to the original parts (a not insignificant drop), TDPs have dropped by even more. A GTX 1080 Max-Q that tops out at 110W may only have a boost clock of 1468MHz (a drop of about 15%), but the TDP has dropped by 40W. Which ultimately is the principle purpose of the Max-Q branding from the NVIDIA side of matters: these are slower parts at the more energy-optimal point in the curve, instead of going further up the curve in the name of performance.

Clockspeeds aside, there are some hardware changes to mention. In discussing the Max-Q design, NVIDIA noted that they have implemented some changes over the years to reach this point. A big part of this is of course Pascal, which gives them a solid starting point for high efficiency performance. But the company has also cited improvements in voltage regulators as part of the Max-Q formula, apparently using very low loss regulators optimized for around 1 Volt(a). And this is where things get a bit fuzzy, since NVIDIA was similarly promoting power delivery improvements for their desktop GTX 1080 reference boards last year; so I’m not sure if there’s anything new here specifically for Max-Q, or if it’s just about how NVIDIA has put the pieces together for boards going into Max-Q laptops. The final piece of the puzzle then is what NVIDIA is calling “advanced thermal solutions”, which the company doesn’t go into much detail on, but notes that it’s responsible for allowing their partners to cool such powerful cards effectively, and to do so without blowing out any eardrums while blowing out hot air.

Taken altogether, I’m not sure what here is new. NVIDIA always talks up their latest wares – they’re trying to sell GPUs, after all – but there’s an implication that NVIDIA and their partners weren’t already using high efficiency regulators and good coolers on past products, which of course isn’t the case. The company has been making high-efficiency laptop GPUs for the 100W mark for a while now, and these designs have been powerful in their own right thanks to a combination of solid design and chip binning. So there’s a very fuzzy line here in terms of what’s actually new in terms of video card design, and how much of this is NVIDIA talking up what’s essentially the successor to the GTX 980M (i.e. low voltage parts).

WhisperMode

Meanwhile, buried in NVIDIA’s announcement is a new feature for GeForce Experience, which they are calling WhisperMode. As noted in NVIDIA’s press release “WhisperMode intelligently paces the game’s frame rate while simultaneously configuring the graphics settings for optimal power efficiency.”

This description sounds almost identical to AMD’s Radeon Chill, in which case we should have a good idea of what to expect: framerate throttling combined with GeForce Experience/Battery Boost settings adjustment to turn down the image quality, lowering the overall rendering needs. What isn’t clear is whether NVIDIA is also duplicating AMD’s efforts to time frame rendering such that frames are submitted as late as possible to minimize input lag.

In any case, while WhisperMode is being announced as part of Max-Q, it’s actually part of GeForce Experience. So once released, it will be available to all Pascal laptops – including existing laptops – and not just Max-Q laptops.

Max-Q Design Laptops Coming June 27th

Last, but certainly not least of course is the end product of all of this: the Max-Q laptops. The goal of NVIDIA’s initiative is to get their partners out promoting thin laptops with high performance GeForce video cards, and their partners have quickly jumped into action.

NVIDIA has not publicly announced a definition for what a Max-Q laptop should be, but there is a very common thread among all of the laptops they’ve detailed so far: under 5lbs and under 20mm thick. The marquee laptop for the program appears to be Asus’s new UX501 “Zephyrus” laptop, which NVIDIA showed off at their press conference. This is a 15.6” laptop with an Intel Core i7 quad and NVIDIA’s GeForce GTX 1080. NVIDIA has also named laptops from Clevo and MSI, which come with the GTX 1070 and have a similar build. In which case at least among the laptops NVIDIA has shown off so far, 15-inches seems like the sweet spot for this program.


Graphs Corrected To Use 0.0 Origin

NVIDIA is promoting these laptops as having significantly better performance than existing thin laptops – in this case comparing it to an 18mm thick GTX 1060 laptop – though this seems to be more about the GPU used than the thickness of the laptop. The big question of course is just what performance such a thin laptop can sustain; even at the lower-bounds of the GTX 1080 Max-Q configuration, that’s still 90W for the GPU, along with another 35W for an Intel quad-core CPU in a cTDP down state. To NVIDIA’s credit, they definitely know a thing or two about cooling (see: reference blower), so applying that knowledge to laptops could be a boon. But sub-20mm still leaves limited room for heatsinks and fans.

Anyhow, expect to see Max-Q design laptops show up later next month, on June 27th. Along with the partner designs NVIDIA is explicitly showing off at Computex this week, they have lined up many of the major OEMs for this initiative. And particularly with Clevo participating, this means their reference designs will be able to filter down to a number of smaller vendors who sell Clevo’s designs.

NVIDIA Announces GeForce GTX Max-Q Design Initiative: High-End Gaming Meets Ultrabooks

NVIDIA Announces GeForce GTX Max-Q Design Initiative: High-End Gaming Meets Ultrabooks

This morning as part of their Computex keynote, NVIDIA CEO announced a new initiative for high-end gaming laptop design. Called GeForce GTX Max-Q, NVIDIA is undertaking their own Ultrabook project of sorts, encouraging partners to develop thinner and lighter high performance gaming laptops, giving them better tools to do so, and then bundling it under a catchy name. The end result is that, not unlike Intel’s efforts in this space, NVIDIA wants to sell consumers on the idea that they can have their cake and eat it too with a light laptop that is still substantially more powerful than their old laptop.

As a bit of historical context to this, last year NVIDIA shook up their high-end laptop branding a bit by doing away with “Mobile” video card designations. Rather than having a GeForce GTX 1080M for example, the company simply offered a laptop version of the desktop GTX 1080. Or rather, that was the basic idea behind the policy. In practice these mobile-but-not SKUs had their own specs (e.g. a GTX 1070 with an additional SM enabled), not to mention the greater thermal constraints of a laptop, and of course the use of laptop-appropriate MXM boards.

Consequently from a product designation standpoint, this is a bit of a return to form for NVIDIA. They never stopped making mobile parts – and I haven’t seen any evidence that partners couldn’t try for a thin laptop before now – but now at least some of their mobile parts have a mobile designation, just that the ‘M’ stands for Max-Q instead of Mobile. Which admittedly may be a bit of a cynical read on the situation, but as there’s only a very limited amount of new tech involved – and no new GPUs – Max-Q seems to be more about branding and setting performance expectations for high efficiency (as opposed to high performance) parts. On which note, this isn’t the first place we’ve seen the name Max-Q show up, either. So I wouldn’t be too surprised if we see NVIDIA use it in more places.

In any case, as part of the Max-Q initiative, NVIDIA is releasing Max-Q designs for the GTX 1080, GTX 1070, and the GTX 1060. Not explicitly stated by NVIDIA, but something I suspect, is that these designs are using new MXM cards and aren’t just a different clockspeed profile for the original cards. But at any rate, these are still the same SM and memory configurations as the original mobile parts, but now with lower TDPs and lower clockspeeds to match.

NVIDIA GeForce 10 Series Laptop Max-Q Specifications
  GTX 1080 GTX 1070 GTX 1060
CUDA Cores 2560 2048 1280
Core Clock 1101 – 1290MHz 1101 – 1215MHz 1063 – 1265MHz
Boost Clock 1278 – 1468MHz 1265 – 1379MHz 1341 – 1480MHz
Memory Clock 10Gbps GDDR5X 8Gbps GDDR5 8Gbps GDDR5
Memory Bus Width 256-bit 256-bit 192-bit
VRAM 8GB 8GB 3GB/6GB
Max-Q TDP 90 – 110W 80 – 90W 60 – 70W
Full Perf TDP 150W 115W 80W
GPU GP104 GP104 GP106
Manufacturing Process TSMC 16nm TSMC 16nm TSMC 16nm

In a specification document NVIDIA released to the press, they listed both the normal and Max-Q TDPs and clockspeeds of their mobile products. I do feel this is a bit disingenuous, as mobile parts are commonly subject to thermal throttling – and few laptops could sustain the 115W+ TDPs of the original GTX 1070 and GTX 1080 – so comparing Max-Q to the desktop-like TDPs of the original parts doesn’t tell the whole story.

But in any case, the point NVIDIA was looking to drive how is that while official clockspeeds have dropped by a few hundred MHz compared to the original parts (a not insignificant drop), TDPs have dropped by even more. A GTX 1080 Max-Q that tops out at 110W may only have a boost clock of 1468MHz (a drop of about 15%), but the TDP has dropped by 40W. Which ultimately is the principle purpose of the Max-Q branding from the NVIDIA side of matters: these are slower parts at the more energy-optimal point in the curve, instead of going further up the curve in the name of performance.

Clockspeeds aside, there are some hardware changes to mention. In discussing the Max-Q design, NVIDIA noted that they have implemented some changes over the years to reach this point. A big part of this is of course Pascal, which gives them a solid starting point for high efficiency performance. But the company has also cited improvements in voltage regulators as part of the Max-Q formula, apparently using very low loss regulators optimized for around 1 Volt(a). And this is where things get a bit fuzzy, since NVIDIA was similarly promoting power delivery improvements for their desktop GTX 1080 reference boards last year; so I’m not sure if there’s anything new here specifically for Max-Q, or if it’s just about how NVIDIA has put the pieces together for boards going into Max-Q laptops. The final piece of the puzzle then is what NVIDIA is calling “advanced thermal solutions”, which the company doesn’t go into much detail on, but notes that it’s responsible for allowing their partners to cool such powerful cards effectively, and to do so without blowing out any eardrums while blowing out hot air.

Taken altogether, I’m not sure what here is new. NVIDIA always talks up their latest wares – they’re trying to sell GPUs, after all – but there’s an implication that NVIDIA and their partners weren’t already using high efficiency regulators and good coolers on past products, which of course isn’t the case. The company has been making high-efficiency laptop GPUs for the 100W mark for a while now, and these designs have been powerful in their own right thanks to a combination of solid design and chip binning. So there’s a very fuzzy line here in terms of what’s actually new in terms of video card design, and how much of this is NVIDIA talking up what’s essentially the successor to the GTX 980M (i.e. low voltage parts).

WhisperMode

Meanwhile, buried in NVIDIA’s announcement is a new feature for GeForce Experience, which they are calling WhisperMode. As noted in NVIDIA’s press release “WhisperMode intelligently paces the game’s frame rate while simultaneously configuring the graphics settings for optimal power efficiency.”

This description sounds almost identical to AMD’s Radeon Chill, in which case we should have a good idea of what to expect: framerate throttling combined with GeForce Experience/Battery Boost settings adjustment to turn down the image quality, lowering the overall rendering needs. What isn’t clear is whether NVIDIA is also duplicating AMD’s efforts to time frame rendering such that frames are submitted as late as possible to minimize input lag.

In any case, while WhisperMode is being announced as part of Max-Q, it’s actually part of GeForce Experience. So once released, it will be available to all Pascal laptops – including existing laptops – and not just Max-Q laptops.

Max-Q Design Laptops Coming June 27th

Last, but certainly not least of course is the end product of all of this: the Max-Q laptops. The goal of NVIDIA’s initiative is to get their partners out promoting thin laptops with high performance GeForce video cards, and their partners have quickly jumped into action.

NVIDIA has not publicly announced a definition for what a Max-Q laptop should be, but there is a very common thread among all of the laptops they’ve detailed so far: under 5lbs and under 20mm thick. The marquee laptop for the program appears to be Asus’s new UX501 “Zephyrus” laptop, which NVIDIA showed off at their press conference. This is a 15.6” laptop with an Intel Core i7 quad and NVIDIA’s GeForce GTX 1080. NVIDIA has also named laptops from Clevo and MSI, which come with the GTX 1070 and have a similar build. In which case at least among the laptops NVIDIA has shown off so far, 15-inches seems like the sweet spot for this program.


Graphs Corrected To Use 0.0 Origin

NVIDIA is promoting these laptops as having significantly better performance than existing thin laptops – in this case comparing it to an 18mm thick GTX 1060 laptop – though this seems to be more about the GPU used than the thickness of the laptop. The big question of course is just what performance such a thin laptop can sustain; even at the lower-bounds of the GTX 1080 Max-Q configuration, that’s still 90W for the GPU, along with another 35W for an Intel quad-core CPU in a cTDP down state. To NVIDIA’s credit, they definitely know a thing or two about cooling (see: reference blower), so applying that knowledge to laptops could be a boon. But sub-20mm still leaves limited room for heatsinks and fans.

Anyhow, expect to see Max-Q design laptops show up later next month, on June 27th. Along with the partner designs NVIDIA is explicitly showing off at Computex this week, they have lined up many of the major OEMs for this initiative. And particularly with Clevo participating, this means their reference designs will be able to filter down to a number of smaller vendors who sell Clevo’s designs.