Consoles


Microsoft Releases The First Xbox Play Anywhere Title: Recore

Microsoft Releases The First Xbox Play Anywhere Title: Recore

At E3, Microsoft announced a new feature to bring together their Xbox ecosystem with the much larger, and more diverse, Windows 10 user base. The initiative was called Xbox Play Anywhere, and amazingly the name is quite appropriate. The idea is that y…

Microsoft Releases The First Xbox Play Anywhere Title: Recore

Microsoft Releases The First Xbox Play Anywhere Title: Recore

At E3, Microsoft announced a new feature to bring together their Xbox ecosystem with the much larger, and more diverse, Windows 10 user base. The initiative was called Xbox Play Anywhere, and amazingly the name is quite appropriate. The idea is that y…

NVIDIA SHIELD Android TV Console Adds Support for Vudu, HDR and 4Kp60 Content

NVIDIA SHIELD Android TV Console Adds Support for Vudu, HDR and 4Kp60 Content

The NVIDIA SHIELD Android TV set-top-box continues to be the most advanced device featuring Google’s TV platform even a year after it was introduced into the market. The credit goes mainly to the high-end Tegra X1 SoC as well as the rich feature-set that has been getting continuous updates from NVIDIA. Today, the company is announcing several important improvements to the unit, including support for HDR as well as 4Kp60 playback.

The NVIDIA SHIELD Android TV has rather rich gaming capabilities. It supports a library of Android games compatible with its gamepad. It also supports GameStream technology, which allows for games to be streamed from a suitably equipped GeForce GTX PC. Besides, it supports the GeForce Now subscription service, which can stream new games rendered in NVIDIA’s datacenters to the console. In addition to games, NVIDIA has also been serious about enabling access to other types of content, including movies, music, sports and news.

At its launch a year ago, the NVIDIA SHIELD Android TV supported various video streaming services. The most popular among them included Netflix, YouTube, Hulu Plus and Vevo. However, certain services such as Vudu were notably absent. At the Google I/O conference today, NVIDIA announced that its upcoming Upgrade 3.2 for the SHIELD Android TV will bring support for new content providers, including ABC, Vudu, Spotify, MTV and Disney.

The Vudu content delivery application for Google’s Android TV will support streaming of ultra-high-definition 4K movies, adding another option for premium TV owners. In addition to UHD video, Vudu promises to support Dolby Atmos surround sound audio. Dolby Atmos is a nice addition to SHIELD’s lossless audio support. The Vudu Android TV app will be an exclusive on the SHIELD Android TV for some time to come. Owners of the device will be able to acquire 4K content from more than six providers, including Netflix, Hulu, HBO Go, Vudu, Plex, UltraFlix and Curiosity Stream.

While Vudu is a new addition to the NVIDIA SHIELD Android TV, the Netflix app is also receiving improvements. With Upgrade 3.2, SHIELD Android TV owners can now play back select 4K titles with HDR (high dynamic range). From a technical standpoint, HDR-mastered 4K video streams contain special metadata flags that help HDMI 2.0a-supporting hardware to display scenes with 10-bit color depth and a greater color gamut properly. We already saw in our review that Netflix streams HEVC 10-bit video for some of the 4K titles, though all 10-bit videos are not necessarily HDR-enabled.

HDR support will not be limited only to Netflix. NVIDIA also plans to add HDR streaming to its GameStream technology later this summer. Encoding of HDR-enabled streams will only be available on GeForce GTX graphics cards based on the company’s latest Pascal architecture. This is not really surprising as the GP104 is currently the only GPU in NVIDIA’s arsenal with the hardware-accelerated 10b encoding necessary for HDR with good quality.

Although the SHIELD Android TV was the industry’s first Android TV STB capable of decoding and displaying 4Kp60 (3840×2160 resolution at 60 fps) content, users were limited to local content in order to experience it. This will be changing shortly, as YouTube will soon make 4Kp60 content available on the STB.

While NVIDIA has not revealed everything that is set to come to the SHIELD Android TV in the next few months, it did confirm that the STB will definitely get an upgrade to the next-generation Android N. The future Android TV operating system will support features such as live TV recording, picture-in-picture and so on. Given the fact that NVIDIA has been updating its SHIELD set-top-box regularly in the past year, it is likely that the company will upgrade it to the new Android TV version once the latter is released.

While NVIDIA is making the SHIELD Android TV better for existing users, the company is also working to expand its customer base. For a limited time only, it will bundle the SHIELD Remote ($49.99) for free along with the SHIELD 16 GB ($199.99) and the SHIELD Pro 500 GB ($299.99) set-top-boxes.

Sony to Start Selling PlayStation VR in October for $399

Sony to Start Selling PlayStation VR in October for $399

Sony has published the price of its PlayStation VR virtual reality headset and confirmed its final specifications and launch timeframe on Tuesday. The company intends to start selling the unit in October for $399, which is slightly later than expected. While the product will be considerably more affordable than competing headsets from Oculus VR and HTC – though the sticker price does not include the required camera – its technical specs are somewhat behind its rivals.

Specifications of VR Headsets
  Sony PlayStation VR HTC Vive Oculus Rift
Display 5.7″ OLED 2x OLED 2x OLED
Resolution 1920×1080
960×1080 per eye
2160×1200
1080×1200 per eye
2160×1200
1080×1200 per eye
Refresh Rate 90 Hz, 120 Hz 90 Hz 90 Hz
Sensors three-axis gyroscope, three-axis accelerometer over 70 sensors
MEMS gyroscope, accelerometer
6 degrees of freedom tracking
3-axis rotational tracking
3-axis positional tracking
Position Tracking PlayStation Camera Laser Vive Base Stations Constellation system based on infrared sensors

The Sony PlayStation VR head-mounted display (HMD) (CUH-ZVR1-series) features a 5.7” OLED display with 1920×1080 (960×1080 per eye) resolution, 90 Hz – 120 Hz refresh rate and approximately 100° field of view. The PS VR HMD is equipped with six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer) as well as stereo headphones. Right now, Sony does not reveal many details about its VR headset, so, we do not know a lot of peculiarities of the HMD, such as display or motion to photon latencies. Nonetheless, based on what we do know about Sony’s VR headset, we can say that it uses a lot of custom-made components, which are optimized for virtual reality. Every PlayStation VR will come with a special processor unit, which will plug to the PlayStation 4 game console. Sony’s VR headset will connect to the processor unit using an HDMI cable, a PS4’AUX cable, as well as a stereo mini-jack.

Sony does not disclose what is inside the processor unit, but it claims that it does 3D audio processing as well as enables multi-display capabilities. In particular, the processor unit can enable cinematic mode, which lets users watch content or play games (including currently available PS4 titles) on a large virtual 225” screen. In addition, the processor unit can show what happens in virtual worlds on TV screens (in mirroring mode) as well as show different content on TV and VR screens (in separate mode). The processor comes in at a relatively light 365 grams, so while Sony isn’t disclosing much about the internals, it’s unlikely to contain much in the way of high-powered hardware; perhaps a semi-custom processor of some kind. The processor unit will use three HDMI ports, a USB port and an AUX cable to connect to a TV, a PS4 and a PS VR.

Each PlayStation VR headset will be bundled with the PlayRoom VR set of games by Sony Computer Entertainment Worldwide Studios. The PlayRoom VR suit will include six online virtual reality games.

Sony claims that 230 game developers and publishers are working on 160 various PS VR software titles and 50 of them will be available already this year. Sony claims that such games as Eagle Flight, EVE: Valkyrie, Headmaster, Rez Infinite, Wayward Sky, RIGS: Mechanized Combat League, Tumble VR and Until Dawn: Rush of Blood may hit the market already in 2016.

While the price of Sony’s PlayStation VR is not low and its bundle does not include the PlayStation Camera (around $50) needed to track the headset’s position as well as the PlayStation Move hand-tracking controllers (approximately $50 per unit), which are expected to be required for many games, it looks like Sony’s PlayStation 4 virtual reality platform will cost gamers less than competing PC-based VR platforms (albeit, at the cost of lower resolution). In order to try VR games on PS4, gamers will need to invest $399 in the PlayStation VR, $110 in the camera and controllers and $349 in the PlayStation 4 (around $859 in total, assuming they don’t have a PS4 and the aforementioned hardware). By contrast, Oculus Rift and HTC Vive headsets will cost $599 and $799, respectively, and will require a relatively powerful PC that typically starts at $949. It remains to be seen how the lower MSRP of Sony’s virtual reality platform will affect its popularity among gamers, and whether Sony can wring any further economies of scale out of production. Nonetheless, lower price will be Sony’s trump in its competition against Oculus VR and HTC.

Sony will begin to roll-out its PlayStation VR from October 2016 in Japan, North America, Europe and Asia, where it will cost ¥44,980, $399, €399 and £349. The company said that it decided to delay the release of its PS VR from the first half of the year to October in order to ensure that it can make enough hardware units. Another reason to delay the product could be readiness of VR games. Sony needs to ensure that their quality is high and performance is solid, which is why it needed to buy some additional time for developers.

Sony to Start Selling PlayStation VR in October for $399

Sony to Start Selling PlayStation VR in October for $399

Sony has published the price of its PlayStation VR virtual reality headset and confirmed its final specifications and launch timeframe on Tuesday. The company intends to start selling the unit in October for $399, which is slightly later than expected. While the product will be considerably more affordable than competing headsets from Oculus VR and HTC – though the sticker price does not include the required camera – its technical specs are somewhat behind its rivals.

Specifications of VR Headsets
  Sony PlayStation VR HTC Vive Oculus Rift
Display 5.7″ OLED 2x OLED 2x OLED
Resolution 1920×1080
960×1080 per eye
2160×1200
1080×1200 per eye
2160×1200
1080×1200 per eye
Refresh Rate 90 Hz, 120 Hz 90 Hz 90 Hz
Sensors three-axis gyroscope, three-axis accelerometer over 70 sensors
MEMS gyroscope, accelerometer
6 degrees of freedom tracking
3-axis rotational tracking
3-axis positional tracking
Position Tracking PlayStation Camera Laser Vive Base Stations Constellation system based on infrared sensors

The Sony PlayStation VR head-mounted display (HMD) (CUH-ZVR1-series) features a 5.7” OLED display with 1920×1080 (960×1080 per eye) resolution, 90 Hz – 120 Hz refresh rate and approximately 100° field of view. The PS VR HMD is equipped with six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer) as well as stereo headphones. Right now, Sony does not reveal many details about its VR headset, so, we do not know a lot of peculiarities of the HMD, such as display or motion to photon latencies. Nonetheless, based on what we do know about Sony’s VR headset, we can say that it uses a lot of custom-made components, which are optimized for virtual reality. Every PlayStation VR will come with a special processor unit, which will plug to the PlayStation 4 game console. Sony’s VR headset will connect to the processor unit using an HDMI cable, a PS4’AUX cable, as well as a stereo mini-jack.

Sony does not disclose what is inside the processor unit, but it claims that it does 3D audio processing as well as enables multi-display capabilities. In particular, the processor unit can enable cinematic mode, which lets users watch content or play games (including currently available PS4 titles) on a large virtual 225” screen. In addition, the processor unit can show what happens in virtual worlds on TV screens (in mirroring mode) as well as show different content on TV and VR screens (in separate mode). The processor comes in at a relatively light 365 grams, so while Sony isn’t disclosing much about the internals, it’s unlikely to contain much in the way of high-powered hardware; perhaps a semi-custom processor of some kind. The processor unit will use three HDMI ports, a USB port and an AUX cable to connect to a TV, a PS4 and a PS VR.

Each PlayStation VR headset will be bundled with the PlayRoom VR set of games by Sony Computer Entertainment Worldwide Studios. The PlayRoom VR suit will include six online virtual reality games.

Sony claims that 230 game developers and publishers are working on 160 various PS VR software titles and 50 of them will be available already this year. Sony claims that such games as Eagle Flight, EVE: Valkyrie, Headmaster, Rez Infinite, Wayward Sky, RIGS: Mechanized Combat League, Tumble VR and Until Dawn: Rush of Blood may hit the market already in 2016.

While the price of Sony’s PlayStation VR is not low and its bundle does not include the PlayStation Camera (around $50) needed to track the headset’s position as well as the PlayStation Move hand-tracking controllers (approximately $50 per unit), which are expected to be required for many games, it looks like Sony’s PlayStation 4 virtual reality platform will cost gamers less than competing PC-based VR platforms (albeit, at the cost of lower resolution). In order to try VR games on PS4, gamers will need to invest $399 in the PlayStation VR, $110 in the camera and controllers and $349 in the PlayStation 4 (around $859 in total, assuming they don’t have a PS4 and the aforementioned hardware). By contrast, Oculus Rift and HTC Vive headsets will cost $599 and $799, respectively, and will require a relatively powerful PC that typically starts at $949. It remains to be seen how the lower MSRP of Sony’s virtual reality platform will affect its popularity among gamers, and whether Sony can wring any further economies of scale out of production. Nonetheless, lower price will be Sony’s trump in its competition against Oculus VR and HTC.

Sony will begin to roll-out its PlayStation VR from October 2016 in Japan, North America, Europe and Asia, where it will cost ¥44,980, $399, €399 and £349. The company said that it decided to delay the release of its PS VR from the first half of the year to October in order to ensure that it can make enough hardware units. Another reason to delay the product could be readiness of VR games. Sony needs to ensure that their quality is high and performance is solid, which is why it needed to buy some additional time for developers.