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StarTech's Thunderbolt 3 to Dual 4Kp60 Display Adapters Now Available

StarTech’s Thunderbolt 3 to Dual 4Kp60 Display Adapters Now Available

StarTech’s new family of Thunderbolt 3 adapters that let one TB3 port to drive two 4K 60Hz displays are now available for sale. One of the adapters supports two DisplayPort 1.2 outputs, whereas another features two HDMI 2.0 headers. The devices are bus powered and do not use any kind of image compression technologies.

When Intel introduced its Thunderbolt 3 interface two years ago, the company noted that one cable can drive two daisy chained 4Kp60 displays using one TB3 cable – as TB3 can carry two complete DisplayPort 1.2 streams – greatly simplifying dual-monitor setups. The reality turned out to be more complicated. At present, there are not a lot of displays supporting Thunderbolt 3 USB Type-C input along with an appropriate output to allow daisy-chaining another monitor. Makers of monitors are reluctant to install additional chips into their products to save BOM costs and keep designs simple, essentially concealing one of the features of the TB3 interface. Meanwhile, each TB3 controller supports two DisplayPort 1.2 streams, so to drive two 4Kp60 displays, some PC makers even integrate two TB3 ports into their ultra-thin laptops to support two 4Kp60 outputs, whereas others go with four. The new adapters from StarTech solve the problem and get two DisplayPort 1.2 or HDMI 2.0 headers from a single TB3 connector.

Earlier this year StarTech introduced two devices: the Thunderbolt 3 to Dual DisplayPort Adapter (TB32DP2T), and the Thunderbolt 3 to Dual HDMI 2.0 Adapter (TB32HD4K60) for customers with monitors featuring DP or HDMI inputs. StarTech does not disclose much about internal architecture of the devices, but I understand that they feature a Thunderbolt 3 controller that “receives” two DisplayPort signals from the host via TB3 and then re-routes them to either two DP outputs or two HDMI 2.0 outputs using appropriate LSPCons. Moreover, the TB3 to Dual DisplayPort adapter can even handle a single 5K monitor by using both outputs.

The new adapters are compatible with Apple macOS and Microsoft Windows-based PCs. Meanwhile, one thing to keep in mind is that the adapters do not support DP or HDMI alt modes over USB-C and they can only use TB3 ports.

The StarTech Thunderbolt 3 to Dual DisplayPort Adapter (TB32DP2T) is now available either directly from StarTech for $99.99 or from Amazon for $77.97 (a limited time offer, I suppose). Meanwhile, the Startech Thunderbolt 3 to Dual HDMI 2.0 Adapter (TB32HD4K60) can be pre-ordered from StarTech for $134.99.

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Generating 3D Models in Mobile: Sony’s 3D Creator Made Me a Bobblehead

Generating 3D Models in Mobile: Sony’s 3D Creator Made Me a Bobblehead

In a show like IFA, it’s easy to get wide-eyed about a flashy new feature that is being heavily promoted but might have limited use. Normally, something like Sony’s 3D Creator app would fall under this umbrella – a tool that can create a 3D wireframe model of someone’s head and shoulders and then implement a 4K texture over the top. What is making me write about it is some of the implementation.

Normally in a single photo, without subsequent depth map data, creating a 3D model is difficult. Also, depth data would only show points directly in front of the camera – it says nothing about what is around the corner, especially when it comes to generating a texture from the image data to fit the model. With multiple photos, by correlating points (and perhaps using internal x/y/z sensor data), distances can be measured for identical points and a full depth map can be done taking the color data from the pixels and understanding which pixel would be where in that depth map allows the wireframe model to be textured.

For anyone who follows our desktop CPU coverage, we’ve actually been running a benchmark that does this for the last few years. Our test suite runs Agisoft Photoscan, which takes a set of high-quality images (usually 50+ images) of people, of items, of buildings and of landscapes, and builds a 3D textured model to be used in displays, games, and anything that wants a 3D model. Normally this benchmark is computationally expensive: Agisoft splits the work into four segments:

  1. Alignment
  2. Point Cloud Generation
  3. Mesh Building
  4. Texture Building/Skinning

Each of these segments has dedicated algorithms and the goal here is to compute as fast as possible. Some of the algorithms are linear and rely heavily on single thread performance, whereas others, such as Mesh Building, are very parallel which Agisoft implements via OpenCL. This allows any OpenCL connected accelerator, such as a GPU, to be able to increase the performance of this test. For low core count CPUs this is usually the longest part of the full benchmark, however the higher core count parts move into other bottlenecks, such as memory or cache.

So for our Agisoft run in those benchmarks, we use a 50 image set of a building with 4K images. We get the algorithm to select 50000 points from each image, and use those for the mesh building. We typically run it in OpenCL off mode, as we are testing the CPU cores, although Ganesh has seen some minor speedup on this test with Intel’s dual-core U-series CPUs when enabling OpenCL. A high end but low power processor, such as the Core i5-7500T, takes nearly 1500 seconds, or 25 minutes to run our test. We also see speed up based on cache sizes and DRAM frequency/latency, but major parts of the app either rely on single thread performance exclusively or multithread performance exclusively.

Sony’s way of creating the 3D head model involves panning the camera from one ear to the other, and then moving the camera around the head to generate finer detail and texture information. It does this all in-situ, computing on the fly and showing the results in real time back on the screen as the scan is being done. The whole process takes a minute, which compared to the method outlined above, is super quick. Now of course, Sony’s implementation is limited to just heads, rather than something about buildings, and we were told by Sony that their models are limited to 50000 polygons. During the demonstration I was given, I could see the software generating points on the head and it was obvious the number of points was in the hundreds in total, rather than the thousands per static image, so there is a perceptible difference in quality. But the Sony modeling implementation still gives a good visual output. 

The smartphones from Sony that support this feature are the XZ series, which have Snapdragon 835 SoCs inside. Qualcomm is notoriously secretive about what is under the hood on their mobile chips, although features like the Hexagon DSP contained within the chip are announced. Sony would not state how they are implementing their algorithms, if they were leveraging a compute API from the Adreno GPU, a graphics API, the Kryo CPUs, or something from the special DSPs housed on the chip. It also leads two different questions: do the algorithms work on other SoCs, or can other Snapdragon 835 smartphone vendors develop their own equivalent application?

Sony’s goal is to allow users to implement their new facial model in applications that support personal avatars, or exporting to 3D printing formats for real-world creation of a user’s head. My mind instantly pointed to who would use something like this on scale: console players, specifically on the Xbox and Nintendo devices, or for special games such as NBA2k17. Given Sony’s exists in the console space with their own Playstation 4, one might expect them not to play with competitors, although the smartphone department is a different business unit (and other Snapdragon 835 players do not have a potential conflict). I was told by the booth demonstrator that he doesn’t know of any collaboration, which is unfortunate as I’d suspect this as being a good opening for this tool.

I’m trying to probe for more information, from Sony on the algorithm or Qualcomm on the hardware, because how the algorithm is implemented on the hardware is something I find interesting given how we’ve tested desktop CPUs in the past. It also puts the challenge to other smartphone vendors that use Snapdragon 835 (or other SoCs) to see if this is a feature that they might want to implement, or if there are apps that will implement this feature regardless of hardware.

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Philips Demos 328P8K: 8K UHD LCD with Webcam, Docking, Coming in 2018

Philips Demos 328P8K: 8K UHD LCD with Webcam, Docking, Coming in 2018

TPV Technology is demonstrating a preliminary version of its upcoming 8K ultra-high-definition display at IFA trade show in Germany. The Philips 328P8K monitor will be a part of the company’s professional lineup and will hit the market sometimes next year.

Philips is the second mass-market brand to announce an 8K monitor after Dell, which has been selling its UltraSharp UP3218K for about half of a year now. The primary target audiences for the 328P8K and the UP3218K are designers, engineers, photographers and other professionals looking for maximum resolution and accurate colors. Essentially, Dell’s 8K LCD is going to get a rival supporting the same resolution.

At present, TPV reveals only basic specifications of its Philips 328P8K display — 31.5” IPS panel with a 7680×4320 resolution, a 400 nits brightness (which it calls HDR 400) and presumably a 60 Hz refresh rate. When it comes to color spaces, TPV confirms that the 328P8K supports 100% of the AdobeRGB, which emphasizes that the company positions the product primarily for graphics professionals. When it comes to connectivity, everything seems to be similar to Dell’s 8K monitor: the Philips 8K display will use two DP 1.3 cables in order to avoid using DP 1.4 with Display Stream Compression 1.2 and ensure a flawless and accurate image quality.

It is noteworthy that the final version of the 328P8K will be equipped with a webcam (something the current model lacks), two 3W speakers as well as USB-A and at least one USB-C port “allowing USB-C docking and simultaneous notebook charging”. In order to support USB-C docking with this 8K monitor, the laptop has to support DP 1.4 alternate mode over USB-C and at present, this tech is not supported by shipping PCs. In the meantime, since in the future USB-C may be used a display output more widely, the USB-C input in the Philips 328P8K seems like a valuable future-proof feature (assuming, of course, it fully supports DP 1.4 alt mode over USB-C).

Preliminary Specifications
Philips 328P8K 32 Ultra HD 8K
Panel 31.5″ IPS
Resolution 7680 × 4320
Brightness 400 cd/m²
Contrast Ratio 1300:1 (?)
Refresh Rate 60 Hz
Viewing Angles 178°/178° horizontal/vertical
Color Saturation 100% Adobe RGB
100% sRGB
Display Colors 1.07 billion (?)
Inputs 2 × DisplayPort 1.3
Audio 2 × 3W speakers
USB Hub USB-A and USB-C ports

Philips does not disclose whose panel it uses for the monitor, but given that the specs of the Philips 328P8K are similar to those of the UP3218K, it is highly likely that both models use the same panel from LG Display (with whom TPV has a joint venture in China). Meanwhile, Dell’s UP3218K ended up supporting 98% of the DCI-P3 color gamut (in addition to 100% of the AdobeRGB and 100% of the sRGB color spaces), hence, if the panels are the same, the Philips 328P8K may well support DCI-P3 as well. In fact, the company has published a marketing rendering of the 328P8K that displays the Adobe Photoshop CC working under macOS. Apple has been gradually transiting its own devices to P3-supporting displays for some time now and therefore offering Apple customers a non-P3 monitor in 2018 does not seem like a bright idea. So I’d be surprised if we don’t see DCI support in the final version.

TPV intends to ship its Philips 328P8K sometimes in Q1 or Q2 next year, but the company has not made any decisions regarding the final timeframe. High-end products require a lot of tweaking, so do not expect TPV to rush the 8K monitor to the market. As for pricing of the Philips 328P8K, it is hard to make guesses without knowing market situation, availability of the panels and competition. For example, Dell has cut the price of its UltraSharp UP3218K by 22% since the launch in late March to $3,899 despite the lack of any rivals. In any case, since the Philips 328P8K is aimed primarily at professionals, do not expect it to be affordable from a consumer point of view.

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Acer Reveals Predator Orion 9000 Gaming Desktop: Up To 18 Cores, 4 Vega GPUs

Acer Reveals Predator Orion 9000 Gaming Desktop: Up To 18 Cores, 4 Vega GPUs

In one of many announcements from Acer at IFA, the company has revealed a powerful new gaming desktop in their Predator line, the Acer Predator Orion 9000. The new desktop will support up to an i9 Extreme Edition processor, Intel’s i9 7980XE, with up to 18 cores and 36 threads. The higher core count versions will appeal more to prosumers and workstation users than to the bulk of a typical gamer’s budget. It will also be able to squeeze in four AMD Radeon RX Vega graphics cards in CrossfireX, or up to two NVIDIA GTX 1080Ti’s in SLI. The Orion 9000 is being pitched for gaming at 4K+ resolutions, is VR capable, and can certainly take on compute loads. Acer says the Orion 9000 series is “power you can see” and “the most powerful PC we’ve ever made.”

Outside of the high-end specifications, the chassis itself looks to intimidate. It uses both black and silver colors with an angled front bezel like that of a stealth vehicle designed to deflect radar with angled cues around the entire chassis. There is a large windowed side panel with a latch on top for access inside. In fact, both sides of the case have that latch up top for tool less entry. RGB lighting flanks the angled front of the case as well as inside with optional LED fans lighting up the room and showing off the inside. Moving the case should be easier with the integrated handles up top as well as casters/wheels on the bottom.

If overclocking is your thing and do not like to play around in the BIOS, Acer includes ‘one-punch’ overclocking to select turbo performance with a single press of the button. With overclocking though comes extra power use and of course heat. The Orion 9000 series feature liquid cooling and Acer’s IceTunnel 2.0, an airflow management solution separating the system in several thermal zones, each with an individual airflow tunnel to remove the heat. The front and top of the chassis have large metal mesh panels to take in and expel air. Five 120mm fan locations help move the air through, with some of the airflow intentionally directed behind the motherboard tray to cool storage devices.

Detailed system specifications are a mystery outside of being Intel X299 based. Though it is labeled a gaming machine, in practice it’s going to pull double-duty as both a gaming and workstation machine, depending on the CPU used. Intel’s high-end 18 core i9 7980XE makes for a good workstation, and conversely gamers are likely better off with the lower core count CPUs and their higher frequencies.

We do know the system can support up to 128GB of quad-channel DDR4 memory allowing for plenty of memory intensive activities on the machine. Other connectivity includes two USB3.1 Gen 2 ports (Type-A and Type-C), eight USB3.1 Gen 1 ports (1xType-C  and 7x Type-A) as well as two USB2.0 ports. The Predator Orion 9000 supports a total of three M.2 slots for storage purposes. Other details were not provided. 

The Predator Orion 9000 Series gaming desktops will be available in North America in December with prices starting at $1,199; and in EMEA regions in November, starting at €1,999. 

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